Commit Graph
753 Commits
Author SHA1 Message Date
Goober5000 5b175673ed add initializers to mc_info
This initializes `mc_info` to the correct values when it is constructed, removing the need for `mc_info_init`.

This PR also fixes a group of incorrectly inverted assignments in beam.cpp.
2023-02-21 19:09:10 -05:00
Goober5000 bdea153270 Merge pull request #5163 from MjnMixael/lua_update_discord
Lua update discord
2023-02-19 18:40:18 -05:00
Goober5000 a20dd3bea9 Merge pull request #5174 from MjnMixael/get_audiostream_duration
get audiostream duration in float seconds
2023-02-19 15:46:30 -05:00
Goober5000 89c6d330f8 Merge pull request #5159 from MjnMixael/credits_no_splitting
Prevent line splitting if building credits for SCPUI
2023-02-19 15:10:14 -05:00
MjnMixael 5074a939ed Merge branch 'master' into lua_update_discord 2023-02-19 10:39:11 -06:00
Fabian Woltermann ec4222b412 Merge pull request #5190 from MjnMixael/lua_os_focus
Lua method to check if the game has focus
2023-02-19 17:22:27 +01:00
Fabian Woltermann 5f6f4c11b2 Merge pull request #5191 from MjnMixael/unlimited_power
Unlimited Power
2023-02-19 17:21:07 +01:00
Fabian Woltermann 2de1441bf1 Merge pull request #5192 from MjnMixael/cutscene_custom_data
Cutscene custom data
2023-02-19 17:20:48 +01:00
Asteroth db5a37c178 add num vertices script func 2023-02-17 23:23:24 -05:00
Asteroth b68e424213 refactor getting random vertices and script func 2023-02-17 23:03:57 -05:00
mjn-mixael bbb7539fb6 cutscene custom data 2023-02-16 08:50:03 -06:00
mjn-mixael 5344b45c47 scripting documentation 2023-02-15 16:48:11 -06:00
mjn-mixael 2bdf6c21f2 i pity the bool 2023-02-15 16:44:41 -06:00
mjn-mixael 8063fc3863 Unlimited Power 2023-02-15 16:34:15 -06:00
mjn-mixael 4924f56613 lua method to check if the game has focus 2023-02-15 10:01:59 -06:00
BMagnu 8731ad1448 Add option to deprecate hooks (#5184)
* Add hook deprecation to calls

* Deprecate hooks properly

* Change OnSplashScreen hook callig

* Check for deprecated hooks at script time

* include hooks directly

* Check deprecation for lua added hooks

* Write deprecation notice to docs

* rescope Target_version

* fix typo
2023-02-15 17:12:25 +09:00
Goober5000 fe4d93393b Merge pull request #5122 from Goober5000/parse_object_colgroup
make collision_group_id accessible to parse objects
2023-02-14 18:45:06 -05:00
MjnMixael f29c48965e fictionviewer localization (#5012)
* fictionviewer localization

* Move this to it's own method

* C_str
2023-02-14 17:26:36 +09:00
Goober5000 6f7f9c2f48 Merge pull request #5120 from MjnMixael/scpui_pause_screen
funcs and virtvars for SCPUI pause screen
2023-02-13 21:45:12 -05:00
Goober5000 d398ce25fb Merge pull request #5117 from MjnMixael/pause_weapon_sounds
Expose pausing weapon sounds
2023-02-13 21:39:39 -05:00
MjnMixael 58e7d50b1c Add to description 2023-02-11 16:19:24 -06:00
mjn-mixael de1215f64e unused 2023-02-10 21:40:10 -06:00
mjn-mixael d101227721 lua method to free all loaded models 2023-02-10 20:57:23 -06:00
mjn-mixael 13b7f626a9 appease etp 2023-02-10 09:30:38 -06:00
wookieejedi 9403f17fbb Adds safety checks to scripting orders with waypoints (#5173)
* Adds safety checks to scripting orders with waypoints

Turns out setting a waypoint order then trying to get to target of that order in the same frame triggers a crash in the scripting API for ship orders (`order.cpp` line 295). This was due to invalid lookups which lacked safety checks.

This PR adds those safety checks. Now, if this situation is encountered, it leaves `objnum` at -1 and thus returns an object for which `isValid` is false.

Fix is tested and works as expected. Also fixes #5172

* appease clang

* cleanup thanks to Goober

* clang again

* forgot to re-add the nullptr

* remove redundant checks
2023-02-07 15:57:39 -05:00
mjn-mixael 289266d959 get audiostream duration in milliseconds 2023-02-07 13:18:53 -06:00
mjn-mixael c5ea47fd05 clear credits before rebuilding 2023-02-04 01:26:04 -06:00
mjn-mixael 4a8991703f missed comma 2023-02-01 12:17:58 -06:00
mjn-mixael 34232bd5d8 const char instead of SCP_string 2023-02-01 12:03:44 -06:00
mjn-mixael 7eca7febcb expose setting discord presence 2023-02-01 11:52:41 -06:00
mjn-mixael 0ad91aaf3d prevent line splitting if building credits for SCPUI 2023-01-31 16:19:40 -06:00
Asteroth 3047a226a3 Better account for runtime gravity changes (#5130)
* better account for changing gravity

* use `obj_used_list`

* check should_be_dead
2023-01-22 14:40:13 -05:00
Goober5000 df8268368a make collision_group_id accessible to parse objects
Add collision groups to parse objects so they can be set before arrival via script.
2023-01-21 18:10:51 -05:00
mjn-mixael 6b097be0a6 use me daddy 2023-01-16 14:15:56 -06:00
mjn-mixael 9980c3f5c5 funcs and virtvars for SCPUI pause screen 2023-01-16 14:02:01 -06:00
mjn-mixael bd1a288cd9 expose pausing weapon sounds 2023-01-15 21:02:50 -06:00
Goober5000 a7b46dba58 Merge pull request #5060 from MjnMixael/fix_mainhall_anims
SCPUI needs to be able run game_close_level
2023-01-03 21:23:38 -05:00
mjn-mixael 1f7cdca5a9 optional 2023-01-03 19:56:56 -06:00
Goober5000 9ce7748c20 Merge pull request #5039 from Goober5000/object_iteration_fixes
more robust object iteration
2023-01-03 19:03:22 -05:00
mjn-mixael c74d523e18 third attempt at getting past that one guy 2023-01-03 14:52:55 -06:00
Goober5000 85bb14898f Merge pull request #5040 from Goober5000/ship_obj_list_iteration
add should-be-dead checks for all ship iterations
2022-12-26 22:28:00 -05:00
MjnMixael a3bbf13da6 prevent access to goals outside the vector (#5044)
prevent access to goals outside the vector
2022-12-24 21:12:56 -05:00
JohnAFernandez 10d3bdda06 Merge pull request #5041 from MjnMixael/consolidate_tech_rendering
consolidation of tech rendering methods
2022-12-24 11:59:12 -05:00
Goober5000 46293ad0fe add should-be-dead checks for all ship iterations
When iterating through `Ship_obj_list`, check the `Should_be_dead` flag before using the object.  This fixes #4990 and adds defense-in-depth checks to guard against similar errors elsewhere.

I considered moving the `Ship_obj_list` removal from `obj_delete` to `ship_cleanup`, but decided it would be prudent to avoid fundamental changes to lifecycle management.
2022-12-23 00:51:31 -05:00
mjn-mixael a662f8168c consolidation of tech rendering methods 2022-12-21 20:45:40 -06:00
Goober5000 c2b93549a2 more robust object iteration
When iterating through various object collections, check for the should-be-dead flag to avoid returning objects that are on the verge of being deleted.

Separately, this adds the `isExpiring` function to check for should-be-dead objects.

This PR also makes object iteration consistent across all object types, both to reduce code duplication and to ensure that the length and iteration are done using the same algorithm.  Furthermore, if the number of should-be-dead objects is nonzero, the Lua array count for that frame will be different from the internal array count for that frame.

Fixes #5034.
2022-12-21 19:51:02 -05:00
Asteroth 0fb6b2ae0d Update 22.4 version references to 23.0 (#5025)
* update references to 22.4 to 23.0

* fix a few more version references
2022-12-21 00:16:51 +09:00
Taylor Richards c9291e3f1c address issues related to cf.openFile() error handling (#5030)
- fix crash bug when path only contains dir separators
 - fix error handling when no path is specified in write mode
 - clarify function documentation

Fixes #5028
2022-12-20 01:27:51 -05:00
Goober5000 00f0cc4847 Merge pull request #5027 from Goober5000/comm_menu_open
add hu.isCommMenuOpen
2022-12-19 20:33:04 -05:00
Goober5000 e3fc5f8bc1 add hu.isCommMenuOpen
A script function to tell if the comms menu is open
2022-12-16 22:20:52 -05:00