Goober5000
5bb9f427b4
a few turret fixes
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This correctly calculates the turret position from the center (zero position) of its submodel instead of using the offset from the main model.
This patches a few more parts of the code and also adds a missing locale argument.
2021-03-09 22:39:13 -05:00
Goober5000
a12a33b189
Merge pull request #3277 from Goober5000/movable_turret_fov_fix
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Turrets on movable submodels
2021-03-07 21:29:28 -05:00
Goober5000
9a3fc507d6
Merge pull request #3261 from BMagnu/lua_campaignswitch
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Lua add campaign switch function
2021-03-07 13:10:01 -05:00
Goober5000
d75b0f4b4b
additional minor cleanup
2021-03-06 20:03:59 -05:00
Goober5000
ec1d2e091e
Merge pull request #3262 from Goober5000/enable_multi_for_two_sexps
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allow two SEXPs to be used in multiplayer that previously couldn't be
2021-03-03 13:59:21 -05:00
Goober5000
106da3c95f
allow two SEXPs to be used in multiplayer that previously couldn't be
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1) The ship-vanish SEXP (and script function) was already multiplayer-ready
2) The is-ship-visible SEXP was enhanced to add a second argument, which defaults to the player's ship in single-player mode
2021-03-03 13:22:50 -05:00
m!m
1561a75b13
Merge pull request #3260 from BMagnu/simulatedspeedoverrides_tb
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Add scripting API for accessing registered Simulated Speech Overrides
2021-03-02 17:51:49 +01:00
BMagnu and m!m
9a854a7066
Add change to correct typecast
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Co-authored-by: m!m <[email protected] >
2021-03-02 17:09:20 +09:00
Goober5000
3b1aac26e8
remove most of turret_matrix stuff
2021-02-28 23:41:56 -05:00
Birk Magnussen
2233d2eb9b
Reflect used player object
2021-03-01 01:32:13 +09:00
Birk Magnussen
e9b2047769
Add function to switch campaign
2021-03-01 01:27:14 +09:00
Birk Magnussen
781aa5c638
Fix warning
2021-03-01 00:55:05 +09:00
Birk Magnussen
03eb74e616
Add scripting API for accessing registeres sso's
2021-03-01 00:32:42 +09:00
Birk Magnussen
f0d5c5a499
Remove redundant close
2021-03-01 00:13:49 +09:00
Birk Magnussen
530916e0fa
Changed File not closed error to a warning and automatic file close
2021-02-28 23:47:07 +09:00
m!m
e393503eb2
Merge pull request #3244 from the-maddin/default_volume_issue
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Set default volume on audiostream creation
2021-02-27 22:41:03 +01:00
asarium
0fb712ed39
Add full type coverage for return types and variables
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This introduces type parsing for all types used within the scripting
documentation. This improves the generated JSON output and also
validates new code via the unit test.
2021-02-26 22:37:37 +01:00
the-maddin
26aab09b8e
Update scripting documentation audio_stream:play()
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to reflect what the implementation actually does.
2021-02-24 02:16:01 +01:00
Martin Merget
c715cf5c65
Merge remote-tracking branch 'refs/remotes/upstream/master'
2021-02-23 00:04:54 +01:00
the-maddin
ab7e6cbbe1
add LuaErrors for invalid input, fix off-by-one
2021-02-21 20:37:02 +01:00
BMagnu
fd60dd342f
Add vanish Lua function to some objects ( #3238 )
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* Add vanish function to some objects
* Modify vanish function return. Modify fireball access
* Remove dedunant check for ship vanish
2021-02-21 11:59:49 +00:00
JohnAFernandez
19b3f85eea
Merge pull request #3220 from Baezon/turret-inaccuracy
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Add turret-set-inaccuracy SEXP
2021-02-20 21:07:47 -05:00
Goober5000
69c1398368
add SimHitpointsLeft
2021-02-20 16:13:14 -05:00
the-maddin
366a96bdd4
Expose audiostreams from memory to LUA
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Allow scripts to play any LUA binary string containing valid WAV data.
Useful for TTS data passed in via LUASockets.
2021-02-19 01:22:24 +01:00
Baezon
592855c35d
NULL -> nullptr
2021-02-16 02:27:11 -05:00
Baezon
3797171fb0
Merge remote-tracking branch 'upstream/master' into turret-inaccuracy
2021-02-16 02:23:45 -05:00
Baezon
028e40a43b
add turret-set-inaccuracy sexp
2021-02-16 02:21:54 -05:00
Goober5000
303787d97c
Merge pull request #3206 from Goober5000/retail_hybrid_translation_behavior
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restore retail behavior of XSTR
2021-02-12 17:48:23 -05:00
Goober5000
1e756d1a67
restore retail behavior of XSTR
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This is a follow-up to #2390 . Retail used a weird hybrid approach where internal strings were translated but external strings were not. This restores that behavior by adding another language, LCL_RETAIL_HYBRID, which is the default. The game can still be run in completely untranslated or completely translated mode.
All three modes have been tested and translate strings, or not, as expected. The `$Use tabled strings for the default language:` flag has also been tested and still works.
2021-02-11 19:47:12 -05:00
JohnAFernandez
bd7450c4e6
Merge pull request #3198 from Baezon/landmark-logging
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Add 'landmark' logging
2021-02-10 20:40:40 -05:00
Goober5000
dd92a0f0bb
add vm_vec_is_normalized and use it in several places
2021-02-06 13:46:54 -05:00
Goober5000
e699d991d1
add useful function
2021-02-06 00:19:57 -05:00
Baezon
7015818ea5
review tweaks
2021-02-05 12:56:03 -05:00
Goober5000
868715867d
Merge pull request #3056 from Goober5000/model_rotation_arbitrary_axis
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Allow submodels to rotate around an arbitrary axis
2021-01-31 13:17:27 -05:00
Goober5000
37e92e01b6
default display names for script/sexp-created ships
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Now that the hash truncation logic is part of the ship display name, ships created by script or sexp should check this as well.
2021-01-22 23:06:48 -05:00
JohnAFernandez
679f7f20d7
Switch the correct ammo variable.
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The previous pr was supposed to fix what ammo capacity the ship was reloaded to, but instead it was changing how much ammo was in the magazine.
2021-01-14 09:23:52 -05:00
Goober5000
554bbb884d
remove angles from the submodel instance
2021-01-13 14:01:34 -05:00
Goober5000
020f14fb51
allow rotating submodels to rotate around an arbitrary axis
2021-01-13 14:01:28 -05:00
Baezon
ac7bdbf269
fix bug in scripted targeting brackets
2021-01-08 17:30:28 -05:00
JohnAFernandez
04f668651b
Make sure that scripting changes the starting ammo as well as the weapon
2021-01-01 22:22:56 -05:00
Goober5000
3a5e49b0c3
Merge pull request #3021 from Goober5000/turret_refactor
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some refactor and cleanup
2020-12-27 09:33:49 -05:00
asarium
57f73ab8dc
Update deprecation version of drawMonochromeImage
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This was 20.1 since I erronously thought that the "current" nightly
version was lower than that. This updates the version to a release that
has not been built yet.
2020-12-27 11:53:10 +01:00
Goober5000
21f6591be2
some refactor and cleanup
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1) modify and prune some turret function definitions
2) clean up KeldorKatarn's submodel orientation parsing
2020-12-24 22:50:49 -05:00
m!m
77adaa6d86
Merge pull request #3004 from asarium/scripting/monochromeUv
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Add AA bitmap support for standard gr.drawImage
2020-12-24 16:14:44 +01:00
asarium
c2f4d5f2b6
Use correct generic anim function to get hi-res support
2020-12-24 12:54:09 +01:00
asarium
4af292af5a
Add scripting API to access briefing color tags
2020-12-24 12:54:09 +01:00
SelfGamer
a47cfb7e7c
Expose disposing FBO's to scripting ( #3003 )
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* Expose disposing FBO's (with the option to keep the Bitmap Alive) to scripting
* Modernize nullptr
* Moved RenderTarget clearing to own public API
* Fixed Obsolete Comment
* Fix bad deletion of FBOs
* Resolve Memory Leak
* Change FBO cleanup to not reuse old ID's
* FIx oversight
* FIx oversight 2
2020-12-23 21:54:03 +01:00
Goober5000
0c5b04c427
additional null checks
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Found a null pointer CTD in modelanim that slipped through initial testing. Also added some defense-in-depth null checks to scripting.
2020-12-22 04:22:10 -05:00
asarium
f25d98cebd
Add AA bitmap support for standard gr.drawImage
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Since that function already has full support for UV scaling it makes
sense to unify the behavior in one function instead of having a separate
monochrome function that does weird things.
Also deprecates that function since all its use cases are now covered by
drawImage.
2020-12-21 12:48:58 +01:00
Goober5000
fe4661ec9f
Merge pull request #2997 from SelfGamer/missionAwarenessAPI
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Add Scripting API isNebula and isSubspace
2020-12-20 14:53:15 -05:00