bobboau
a76ebd336e
specular code should be bugless now,
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cell shadeing has been added activated via the comand line '-cell',
3D shockwave models, and a transparency method I'm calling edge and center alpha that could be usefull for other things, ask for details
2003-08-22 07:35:09 +00:00
phreak
99e73f948f
preliminary work on tertiary weapons. it doesn't really function yet, but i want to get something committed
2003-08-06 17:37:08 +00:00
phreak
69fee0a5b2
higher particle limits for opengl. now matched d3d
2003-07-15 16:06:24 +00:00
phreak
ec3d8395a6
cloaked ships will reduce brightness with distance
2003-07-15 02:51:43 +00:00
phreak
b61270e607
support for cloaking added. needs a cloakmap.pcx
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to cloak the players ship, activate cheats and press tilde + x
some more work can be done to smooth out the animation.
2003-07-04 02:30:54 +00:00
phreak
5cd16d5bfb
fixed *minor* problem where ships that were disabled during warpout were not
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registering on sensors
2003-05-21 21:07:31 +00:00
phreak
19112128b7
fixed disappearing ship bug when a ship is disabled during warpout
2003-05-21 20:28:53 +00:00
phreak
cf036e2af8
ships that are disrupted now have arcs around them much like the emp effect
2003-05-04 20:08:04 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer
92da077924
Woohoo! Killed two birds with one stone!
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Fixed the 'black screen around dialog boxes' problem and also the much more serious freezing problem experienced by Goober5000. It wasn't a crash, just an infinite loop. DX8 merge is GO! once again :)
2003-03-19 12:29:02 +00:00
Goober5000
4214c8c99f
fixed some misspellings
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--Goober5000
2003-03-18 01:44:31 +00:00
Goober5000
2d20fa0ccb
fixed the warp effect from always being the knossos type
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--Goober5000
2003-03-03 09:53:32 +00:00
Goober5000
b50516343e
changed "Subspace node activated" message to "Subspace drive activated"
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--Goober5000
2003-03-03 09:31:59 +00:00
bobboau
d4f242427d
redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it
2003-01-19 01:07:43 +00:00
Goober5000
881306223e
added capability to the $Texture replace code to substitute the textures
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without needing and extra model, however, this way you can't substitute
transparent or animated textures
--Goober5000
2003-01-17 01:48:50 +00:00
Goober5000
22f3dc3889
changed most references to modelnum to use ship instead of ship_info --
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this will help with the change-model sexp and any other instances of model
changing
--Goober5000
2003-01-15 07:09:09 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00