Commit Graph
19 Commits
Author SHA1 Message Date
bobboau a76ebd336e specular code should be bugless now,
cell shadeing has been added activated via the comand line '-cell',
3D shockwave models, and a transparency method I'm calling edge and center alpha that could be usefull for other things, ask for details
2003-08-22 07:35:09 +00:00
phreak 99e73f948f preliminary work on tertiary weapons. it doesn't really function yet, but i want to get something committed 2003-08-06 17:37:08 +00:00
phreak 69fee0a5b2 higher particle limits for opengl. now matched d3d 2003-07-15 16:06:24 +00:00
phreak ec3d8395a6 cloaked ships will reduce brightness with distance 2003-07-15 02:51:43 +00:00
phreak b61270e607 support for cloaking added. needs a cloakmap.pcx
to cloak the players ship, activate cheats and press tilde + x
some more work can be done to smooth out the animation.
2003-07-04 02:30:54 +00:00
phreak 5cd16d5bfb fixed *minor* problem where ships that were disabled during warpout were not
registering on sensors
2003-05-21 21:07:31 +00:00
phreak 19112128b7 fixed disappearing ship bug when a ship is disabled during warpout 2003-05-21 20:28:53 +00:00
phreak cf036e2af8 ships that are disrupted now have arcs around them much like the emp effect 2003-05-04 20:08:04 +00:00
Goober5000 458634292a implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer 92da077924 Woohoo! Killed two birds with one stone!
Fixed the 'black screen around dialog boxes' problem and also the much more serious freezing problem experienced by Goober5000. It wasn't a crash, just an infinite loop. DX8 merge is GO! once again :)
2003-03-19 12:29:02 +00:00
Goober5000 4214c8c99f fixed some misspellings
--Goober5000
2003-03-18 01:44:31 +00:00
Goober5000 2d20fa0ccb fixed the warp effect from always being the knossos type
--Goober5000
2003-03-03 09:53:32 +00:00
Goober5000 b50516343e changed "Subspace node activated" message to "Subspace drive activated"
--Goober5000
2003-03-03 09:31:59 +00:00
bobboau d4f242427d redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it 2003-01-19 01:07:43 +00:00
Goober5000 881306223e added capability to the $Texture replace code to substitute the textures
without needing and extra model, however, this way you can't substitute
transparent or animated textures
--Goober5000
2003-01-17 01:48:50 +00:00
Goober5000 22f3dc3889 changed most references to modelnum to use ship instead of ship_info --
this will help with the change-model sexp and any other instances of model
changing
--Goober5000
2003-01-15 07:09:09 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00