z64555
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8d5fbab768
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z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-05-08 19:18:37 +10:00 |
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The_E
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98355da7d5
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Revert 10619: Missing files
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-05-08 19:18:36 +10:00 |
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z64555
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2b2ba832f8
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z64555's debug console.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-05-08 19:18:36 +10:00 |
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Echelon9
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8267319073
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Resolve build errors reported on MSVC in beam_ok_to_fire()
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10594 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-04-25 16:04:45 +10:00 |
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niffiwan
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0115235de7
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Add lua on-collision hooks for beams: from Axem & Wanderer
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10253 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-12-22 19:05:16 +10:00 |
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Echelon9
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cb446460e4
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General cleanup of commented out code in beam.cpp
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10165 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-12-03 21:12:49 +10:00 |
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zookeeper
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8cd19aa588
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Merged model point shields from zookeeper branch.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-11-25 19:29:36 +10:00 |
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The_E
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ea6edd3f8c
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Catch a rare error condition where shield_hit_tri was -1 for some reason
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9927 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-10-16 19:46:02 +10:00 |
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niffiwan
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7adf66330d
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Coverity CID 1093820: read of uninitialised var in beam_render_muzzle_glow(beam *b)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9858 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-09-29 22:12:23 +10:00 |
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Goober5000
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7e5b2aee52
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turn mc_info into a plain data struct, part 2
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-09-26 18:51:36 +10:00 |
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Swifty
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c6c12fc251
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go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
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2012-08-11 21:14:53 +00:00 |
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Echelon9
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791146c9ac
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GCC warnings: first pass of warning: variable is set but not used
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2012-06-12 15:32:47 +00:00 |
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Echelon9
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e67348d4e6
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LLVM Warning fix: This is all dead code, removing.
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2012-01-21 06:09:50 +00:00 |
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Valathil
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dd810fa34e
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Fix for Mantis 2576: Use the beam direction as the applied force vector
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2012-01-21 04:07:27 +00:00 |
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Valathil
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16df14125d
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Fix for Mantis 2574: Timestamps do not work that way, also fixed the rapid fire "Out of Energy" sound for fighter beams.
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2012-01-20 01:35:19 +00:00 |
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Echelon9
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53d407332f
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Fix LLVM warnings in weapon folder
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2012-01-15 07:05:20 +00:00 |
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Echelon9
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19ae6528e0
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Cases of commented out Int3() indicate areas of old, redundant code.
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2011-11-17 11:07:53 +00:00 |
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niffiwan
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dd66475b75
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Reapplying 7790, seems to have been mistakenly swatted by 7802
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2011-09-28 11:23:27 +00:00 |
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Zacam
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206279c5fd
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Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason.
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2011-09-25 08:26:45 +00:00 |
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The_E
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b964c63d6e
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From niffiwan: Fix for Mantis 2477
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2011-09-24 15:59:00 +00:00 |
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IssMneur
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0717ad3d13
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PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
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2011-09-08 05:39:53 +00:00 |
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Goober5000
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001baa29a2
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remove unneeded Assert
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2011-09-04 05:43:42 +00:00 |
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Goober5000
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70a1873c86
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a bunch of small PVS-Studio fixes (mostly duplicate assignments)
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2011-09-03 02:25:39 +00:00 |
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Goober5000
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2ef9fa11b6
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add fire-beam-at-coordinates, which is as awesome as it sounds
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2011-08-30 07:29:57 +00:00 |
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Goober5000
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b1ad28efdb
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add an option to fire-beam to force the beam to fire
combine fighter_beam flag into flags field
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2011-08-21 01:11:24 +00:00 |
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The_E
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a61116b42b
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Remove unreferenced variable.
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2011-07-20 15:54:28 +00:00 |
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The_E
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519819b550
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More lighting patches from Valathil
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2011-07-20 15:27:59 +00:00 |
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Echelon9
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c6d0f6170d
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For Valathil: Fix distance check in beam.cpp
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2011-07-19 13:25:42 +00:00 |
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Zacam
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8cbffd6065
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From Valathil: Beams now use Tube lighting. Updates to main shaders accordingly.
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2011-07-17 04:36:00 +00:00 |
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Wanderer
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e04d475345
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related to mantis 2406 - ai profiles option to make beams deal damage to weapons
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2011-04-20 15:40:29 +00:00 |
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karajorma
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a561ecc2a3
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Remove a few annoying compilation warnings
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2011-03-10 00:26:45 +00:00 |
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Goober5000
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d57ab51162
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change fl_radian to fl_radians so as to be consistent
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2010-12-31 04:02:41 +00:00 |
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The_E
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083a84feff
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Swifty's go-swift stuff. Makes collision detection slightly less insane.
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2010-12-22 14:42:21 +00:00 |
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FUBAR-BDHR
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e818f7840f
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Fix for Mantis 2190 - Player beams do not cause traitor.
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2010-11-21 06:34:27 +00:00 |
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Zacam
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75043ff5b1
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go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
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2010-10-18 18:32:37 +00:00 |
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Zacam
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95a89874e8
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Warning Fix: in "void beam_get_binfo"
"miss_factor" is a 'float', not an 'int'.
(some odd 'tab' spacing cleaned up in the function as well)
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2010-10-06 20:03:05 +00:00 |
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Wanderer
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2a6727136e
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Fix for mantis 2303 and related issue in lua.cpp
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2010-09-26 11:32:18 +00:00 |
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Goober5000
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3cdf9d3f12
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fix a bug noticed by The_E: object types are not bitfields
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2010-07-05 05:43:08 +00:00 |
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Wanderer
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c01b067c1a
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better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
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2010-06-09 16:49:20 +00:00 |
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taylor
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5e943b843c
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add some missing safety checks for Snds[] (Mantis #2216)
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2010-06-06 14:50:36 +00:00 |
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Goober5000
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aa0c39cb7d
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add beam miss factor by team, requested by Blue Planet
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2010-04-19 05:17:57 +00:00 |
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Goober5000
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774f34dea4
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approximate the beam whack from retail FS2
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2010-03-16 06:43:05 +00:00 |
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Wanderer
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96c365ca86
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Fix for mantis 2131:
prevent for time compression caused vector scaling errors
changed time compression related beam assert into nprintf.
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2010-03-05 11:48:19 +00:00 |
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Wanderer
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3b84da5af0
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commit of beam piercing patch (allow beam tooling to occur simultaneously to the effects)
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2010-02-10 21:38:01 +00:00 |
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Wanderer
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170266436b
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adding 'retail' type piercing (no piercing effect, but normal beam tooling effect)
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2010-01-28 20:24:39 +00:00 |
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Wanderer
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13a3308e23
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added improved controls for piercing effects. fixed shield armor type bug.
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2010-01-28 16:05:15 +00:00 |
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Wanderer
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8279944008
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separate beam flash from dinky explosion (was not a good idea). Enable beam width setting to affect all beams.
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2010-01-23 19:34:59 +00:00 |
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Wanderer
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f514d2b25a
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some changes to beam pierce effect, blob pierce effect, new settings for them both
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2010-01-22 15:50:54 +00:00 |
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Wanderer
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27ac3b0c05
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fury's request, option for huge beams not to draw impact effects when hitting specified type of ship.
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2010-01-19 14:28:50 +00:00 |
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Wanderer
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e1df65d0e4
|
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2009-10-12 14:46:54 +00:00 |
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