Commit Graph
127 Commits
Author SHA1 Message Date
bobboau 9c9876909b oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor b370e5b903 some bm_unload() -> bm_release() changes to save bmpman slots 2005-02-23 04:51:56 +00:00
taylor c11ae3ff36 make loading screen shader a bit taller
add i.o to credits for Linux and OSX code
add libjpeg and ogg stuff to credits for license compliance
replace an Int3() with a debug message in the hud code
2005-02-14 23:54:11 +00:00
taylor a2232be0c7 merge with Linux/OSX tree - p0204 2005-02-04 10:12:33 +00:00
Goober5000 be761d4fc1 nitpicked some boolean tests, and fixed two small bugs
--Goober5000
2005-01-30 09:27:41 +00:00
argv f52ec71693 Fixed compile errors due to several source files not having been updated to
reference "Min/Max_draw_distance" instead of "MIN/MAX_DRAW_DISTANCE".

-- _argv[-1]
2005-01-29 09:19:45 +00:00
wmcoolmon 8e8a748da5 Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use. 2005-01-16 22:39:10 +00:00
wmcoolmon 42c5d6978d Sound quality in Freespace 2 is now controlled by SoundSampleBits, and SoundSampleRate. Also, some sounds will use hardware rather than software buffers if available. 2005-01-08 10:00:59 +00:00
wmcoolmon b3ceda2d70 NEW_HUD stuff, turned off this time. :) It's in a state of disrepair at the moment, doesn't show anything. 2005-01-01 07:18:48 +00:00
wmcoolmon a756e220ad Sync to current NEW_HUD code 2004-12-25 09:28:41 +00:00
wmcoolmon 76b9870a68 Fix to modular tables workaround with Fs2NetD 2004-12-25 09:25:41 +00:00
taylor bfb64d9f8a dymanic allocation of Personas 2004-12-10 17:21:00 +00:00
taylor 0d1d27627f make OGL use same gamma reg setting as D3D since it's the same ramp
have OGL respect the -no_set_gamma cmdline option
reset gamma to default on OGL exit to make sure the desktop doesn't stay wrong
2004-12-02 11:18:15 +00:00
taylor efbccb39e4 couple of LAN game vs. FS2NetD fixes 2004-11-26 08:41:11 +00:00
taylor 61ad202f69 bump COUNT_ESTIMATE, reset time compression at the start of a mission, new pilot file support, add feature_disabled popup 2004-10-31 21:31:34 +00:00
Goober5000 7afc414357 fix0red some warnings
--Goober5000
2004-08-23 07:48:09 +00:00
phreak fa031f9047 forgot to commit orb change 2004-08-05 02:15:27 +00:00
Goober5000 751d13997a updated launcher link
--Goober5000
2004-07-26 21:19:05 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan ab6b7db850 Autopilot system completed -- i am dropping plans for GUI nav map
All builds should have ENABLE_AUTO_PILOT defined from now on (.dsp's i am committing reflect this) the system will only be noticed if the mission designer brings it online by defining a nav point
Fixed FPS counter during time compression
2004-07-26 17:54:05 +00:00
Kazan ca8d5ac051 nothing major 2004-07-18 04:07:26 +00:00
taylor e574e9f732 various OGL and memory leak fixes 2004-07-17 18:46:09 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Kazan c2882fef09 removed a couple pointless useless messages from the debug console 2004-07-12 03:19:17 +00:00
bobboau a3422b4d01 added the working decal code 2004-07-11 03:22:54 +00:00
wmcoolmon f9e86561cf Moved set_current_hud, as well as added a conditional to hud_positions_it; it shouldn't and won't be executed on a standalone server. 2004-07-08 22:08:21 +00:00
Kazan f90f1a4ad0 working on autonav 2004-07-01 16:38:19 +00:00
phreak 8830b8d266 function pointer radar update.
will enable us to make different radar styles that we can switch between
2004-07-01 02:07:54 +00:00
bobboau 2798d7d62b implemented index buffered background bitmaps,
OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
wmcoolmon b1ab3f347f Nonworking OGG support for sound (not music) added, disabled load-only-used-weapons code, modification to sound system registry code.
OGG code has been commented out, so you don't need the SDK yet.
2004-06-22 23:14:10 +00:00
randomtiger 1b84850bdd Changed startup code to catch D3D9 request from launcher.
No actual startup code has been implemented.
2004-06-19 12:45:47 +00:00
wmcoolmon ed78b00a8d Only used weapons paged in instead of all, fixed music box in FRED, sound quality settable with SoundSampleRate and SoundSampleBits registry values 2004-06-18 04:59:55 +00:00
wmcoolmon d816460ccc Final draft of the HUD parsing system structure. May change how individual coord positions are specified in the TBL. -C 2004-05-30 08:04:49 +00:00
wmcoolmon 27efe27525 Made HUD.tbl obsolete. Info is now taken directly from $Shield_icon in ships.tbl
Now this table can be used for something more useful...say, hud gauge positions?
2004-05-27 00:49:26 +00:00
Kazan f3b70b0f56 Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
taylor aca865f8ff add NULL check to game_hacked_data() to prevent crash 2004-04-27 20:41:58 +00:00
Kazan d9b1a41cff -no_fps_capping 2004-04-26 18:23:48 +00:00
taylor d74ea38f24 don't preload every sound (fixes some slowdowns), snd_preload option support 2004-04-26 00:25:08 +00:00
taylor 316e357f56 let language reg setting override auto detection 2004-04-14 23:17:26 +00:00
righteous1 a56ee4b6a2 Backing out mainhall audio fix attempt. 2004-04-08 05:00:13 +00:00
righteous1 59c2fab09d Updated to add alt_tab_pause() function to draw pause screen and discontinue sounds when the game is minimized. -R1 2004-04-07 03:31:53 +00:00
taylor 87c33ceff4 handle movie file extensions better 2004-03-30 08:30:38 +00:00
taylor 780c43a94e runtime language selection, mantis:0000133 2004-03-28 17:49:55 +00:00
randomtiger f188726bb6 Added base for a general dynamic batching solution.
Fixed NO_DSHOW_CODE code path bug.
2004-03-20 14:47:14 +00:00
randomtiger 0b76780762 New command line parameter: -d3d_lesstmem causes D3D to bypass V's secondry texture system. 2004-03-19 14:51:55 +00:00
randomtiger 4b4cdb941b Added new launcher flag construction code. 2004-03-16 18:37:02 +00:00
phreak 44cc3e4712 fugly hack to get skyboxes working in HT&L. please port stars_draw() to use HT&L
so this hack can be removed
2004-03-08 22:16:32 +00:00
Kazan d1be81e41b Lobby GUI screen restored 2004-03-08 22:02:39 +00:00
randomtiger 04a8944fb2 Added complete stub system to replace software. 2004-03-08 18:36:21 +00:00
Kazan 8cb52a463f [Incomplete] Readd of Software renderer so Standalone server works 2004-03-07 23:07:20 +00:00