chief1983
6389773bc8
IssMneur's fix for Mantis #2240 , allow gaps after the hardcoded retail sound entries.
2010-07-20 21:59:36 +00:00
Wanderer
8a7646a3a4
allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script)
2010-06-21 22:06:49 +00:00
Wanderer
9639cf1cd6
Fix lua ray collision checks against debris pieces
2010-06-20 14:07:30 +00:00
Wanderer
e509bf65b2
better handling of 'dying' weapons for lua scripting.cpp
...
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Wanderer
03d80b9628
add read access for lua to weapon and ship info index. enable to check 'weapon_armed' status
2010-05-28 19:15:05 +00:00
Wanderer
5f3029186e
Commit of lua debug patch.
2010-02-10 21:50:15 +00:00
Wanderer
bffbd8aa85
fix couple of model handle related bugs in lua.cpp
2010-02-05 23:14:34 +00:00
taylor
9df7dfcaca
particle updates from the Xt code base
2010-02-03 02:18:22 +00:00
Wanderer
419d43a1eb
bah, bah, bah, bah - fix my own stupid bug in lua raycollision function
2010-01-30 11:45:22 +00:00
Wanderer
9041d4620e
lua function for checking the state of a ship when the ship is dying
2010-01-28 08:05:43 +00:00
Wanderer
a87fd45a6b
Lua additions/bugfixes, fixed drawmodeloor function for drawing models in game, new model loading helper functions (slow).
2010-01-28 07:37:31 +00:00
Wanderer
e080ec3ba4
fix to lua escort ship indexer
2010-01-23 09:02:32 +00:00
Wanderer
3bc9551e76
Lua control for getting the full button control data
2010-01-16 13:10:55 +00:00
Wanderer
f126423f54
fixes for various lua wings and wing ship indexer bugs.
2010-01-14 18:05:48 +00:00
Wanderer
a349e3a320
Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons.
2010-01-11 10:39:40 +00:00
Wanderer
5b5a20daf8
lua access & related functions to enable player button controls to be operated via scripting
2010-01-10 20:59:31 +00:00
Wanderer
a68219f224
model:checkRayCollision lua function to allowed certain collision checks be done with lua
2010-01-07 15:23:25 +00:00
Goober5000
25da10a90a
change ExternalDLL to external_dll for cross-platform friendliness
...
(yes there aren't any errors currently, but this has been a convention since the beginning of cross-platform compatibility)
vcproj and xcode projects are updated accordingly
2010-01-06 01:18:31 +00:00
Wanderer
967fd28c94
lua handled collision groups and lua bitwise ops library
2010-01-05 18:00:01 +00:00
portej05
7189f1b7d2
TrackIR DLL loading implementation. You need scptrackir.dll in order to run (on internal beta at present).
2010-01-02 14:12:22 +00:00
Goober5000
460353a827
allow up to two additional fonts using fonts.tbl
...
allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Hery
68e0ab504c
fix problems with lua scripts and post-processing
2009-12-27 13:01:42 +00:00
Wanderer
8051f8e775
commit of aardwolf's clearOrders sexp function
2009-12-08 18:32:40 +00:00
portej05
e740086bee
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
890798a0d4
fotg request - lua support for reading turret fovs and turret matrix
2009-09-19 08:03:07 +00:00
Wanderer
f9e31f976c
wanderer's ai control system setup (both sexps and lua)
2009-09-17 21:27:45 +00:00
Wanderer
c91d00855a
fixes to various things listed in the prefast log
2009-09-11 15:52:18 +00:00
Wanderer
7e549c9536
add lua functions to get and set individual HUD gauge color
2009-09-09 09:19:33 +00:00
Wanderer
62fb68d283
re-enable both interface and game sound playing from audio lib.
2009-09-08 15:33:34 +00:00
Wanderer
35c7903d54
runsexp debug console functions - runsexp lua scripting functions
2009-08-28 07:53:45 +00:00
Wanderer
4348b41e22
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
Wanderer
324817c3d9
lua virtvar to check and control hud draw status
2009-08-14 11:39:30 +00:00
portej05
6bc7f30d78
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
d8079622b6
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
...
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
3cba81a689
Fix for Mantis 1949 - Aardwolf has tested this patch.
2009-07-03 15:37:31 +00:00
chief1983
d4b200f037
Fix a Lua function so the scripted mainhall works with multiplayer
2009-06-22 23:23:07 +00:00
Wanderer
b9d17cf059
commit of Nuke's and Aardwolf's lua functions
2009-06-12 11:38:18 +00:00
Wanderer
cd2d21b7b0
change mouse_force_pos call to mouse_set_pos call in forceMousePosition lua function
2009-06-10 07:54:52 +00:00
karajorma
52bae28414
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
122a8fabad
fixing the number of lua enumerations
2009-05-23 19:22:05 +00:00
Wanderer
31ebd74f9a
merge from wanderer branch - additional options for lua mouse control
2009-05-23 07:29:56 +00:00
Wanderer
534565f894
merge from wanderer branch - lua flight control option
2009-05-23 07:06:11 +00:00
karajorma
ba647216ab
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
karajorma
aa586fbbbb
Switch network variables over to the SEXP packet except for when called from lua
2009-05-16 16:58:22 +00:00
Swifty
028d9f03e9
WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements.
2008-09-06 07:51:50 +00:00
WMCoolmon
f1f4084de1
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
WMCoolmon
4d04f612cc
add isPXOEnabled scripting function to Testing library
2008-07-29 04:21:58 +00:00
Wanderer
d7f1185001
added startMission lua function
2008-06-24 12:27:49 +00:00
karajorma
2fad17854b
Fix a couple of those pesky scoping in for loops problems.
2008-05-26 16:39:59 +00:00
WMCoolmon
b8b64e3352
Scripting:
...
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00