Goober5000
650afb4bc3
some tweaks to parselo, plus ensure that Unicode files don't crash
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--Goober5000
2005-08-22 22:24:22 +00:00
Goober5000
5fb5c7faf7
various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
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should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
wmcoolmon
c9fb193cc2
Synced 3D shockwaves' glowmaps with the model, tossed in some medals.tbl
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support for the demo/FS1
2005-07-24 00:32:45 +00:00
wmcoolmon
432dea9401
Fixed formatting FTW
2005-07-23 22:52:44 +00:00
wmcoolmon
c2437a1430
Fixx0red description for show-subtitle
2005-07-23 22:48:28 +00:00
Goober5000
784cbc79d5
bah - fixed subsystem comparison
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--Goober5000
2005-07-23 21:47:46 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000
7eaf5dbbf3
removed autopilot #define
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--Goober5000
2005-07-13 02:30:54 +00:00
taylor
aed9394b5c
some supernova fixing
2005-07-02 19:36:04 +00:00
taylor
6d9cf5ea5c
set-skybox-model only takes one argument so don't advertise more
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add set-skybox-model help text for FRED2
2005-06-29 18:54:59 +00:00
Goober5000
4f6808444d
fixed a CVS log spelling error, plus fixed a tricky sexp allocation bug
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--Goober5000
2005-06-16 05:17:32 +00:00
wmcoolmon
42a8430c92
I *think* this should fix bool lists
2005-06-03 22:36:57 +00:00
phreak
a65132eb30
forgot a vm_strdup in place of a strdup
2005-05-13 02:41:24 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
Goober5000
603530fa0e
repeating messages with variables should work properly now
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--Goober5000
2005-05-12 03:50:10 +00:00
Goober5000
48261dc983
fixed a few of karajorma's bugs
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--Goober5000
2005-05-11 09:28:32 +00:00
Goober5000
77e9e8f15e
variables should now work properly in messages that are sent multiple times
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--Goober5000
2005-05-11 08:10:20 +00:00
wmcoolmon
3bb486e17e
"backspace" function
2005-05-08 20:23:28 +00:00
wmcoolmon
d7e8d415fd
Bah, stupid externs. :P
2005-05-02 22:36:54 +00:00
wmcoolmon
be06a65c32
Added (up-to-date) SEXP description info.
2005-05-01 06:18:58 +00:00
wmcoolmon
3030913492
More parsing flexibility
2005-04-28 01:36:46 +00:00
wmcoolmon
da20f4ede2
Added stuff_bool_list; Internationalized stuff_boolean.
2005-04-28 01:12:19 +00:00
Goober5000
3b05999da8
subsystem fix
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--Goober5000
2005-04-24 02:10:53 +00:00
taylor
5e0ebf79c8
sexp to swap the skybox in mission, not tested in FRED, hopefully I didn't mess this up too much
2005-04-21 15:59:42 +00:00
Goober5000
03548e8c38
model and class changes should be all set now
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--Goober5000
2005-04-18 08:35:28 +00:00
Goober5000
57c2060758
better subsystem comparison
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--Goober5000
2005-04-18 06:59:16 +00:00
Goober5000
693577c8e2
removed ship->alt_modelnum as it was essentially duplicates of ship->modelnum; changed the alt modelnum stuff accordingly
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fixes for ship_model_change and change_ship_type
--Goober5000
2005-04-18 05:27:26 +00:00
Goober5000
fae5b4ef0f
more sexp goodness
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--Goober5000
2005-04-18 03:16:57 +00:00
taylor
dfc610f205
add scramble port
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support both FS1 (8bit and 7bit) and FS2 style encryption
2005-04-15 11:35:18 +00:00
Goober5000
692941878b
bumped sexp limit
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--Goober5000
2005-04-14 20:03:16 +00:00
taylor
382479b954
make sure use an insensitive case check for Messages[] names (Jens Granseuer)
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little clarification of if-else block in message_training_que()
2005-04-11 05:48:34 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
e7f1c3e1fa
Made it so *Snd fields in ships.tbl and weapons.tbl take the sound name
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as well as its index (ie "L_sidearm.wav" instead of "76")
2005-03-30 02:32:41 +00:00
Goober5000
aadcac2a5c
two new sexps
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--Goober5000
2005-03-27 13:00:40 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
Goober5000
e9a07354b6
*fixed some sexp declaration formatting
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*implemented string comparison sexps
*simplified numeric comparison sexps
*fixed numeric comparison (especially equals) sexps to actually work on all their arguments like they were designed to
--Goober5000
2005-03-15 07:26:52 +00:00
Goober5000
28e6ae723e
properly fixed the out-of-bounds error, as well as a few other errors of the same kind
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--Goober5000
2005-03-14 23:34:59 +00:00
Goober5000
cf34ddd94d
rolled back Phreak's commit
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--Goober5000
2005-03-14 23:33:22 +00:00
phreak
108c108f30
the code for the damaged-escort-priority-all sexp started
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overwriting outside ofarray bounds. goodbye call stack... erm goodbye bug.
2005-03-12 20:48:33 +00:00
wmcoolmon
2be69e963d
New commandline option "-noparseerrors"
2005-03-12 03:09:55 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
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animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor
ce810f8195
compiler warning fixes (for MSVC++ 6)
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have the warp effect only load as many LODs as will get used
head off strange bug in release when corrupt soundtrack number gets used
(will still Assert in debug)
don't ever try and save a campaign savefile in multi or standalone modes
first try at 32bit->16bit color conversion for TGA code (for TGA only ship textures)
2005-02-23 05:05:39 +00:00
taylor
b155e6ebd3
merge with Linux/OSX tree - p0204-3
2005-02-04 23:29:32 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
taylor
694fbd606a
merge with Linux/OSX tree - p0131
2005-01-31 10:34:40 +00:00