Commit Graph
421 Commits
Author SHA1 Message Date
The_E ad0581dd4d Fix for Mantis 2134: set-fov sexp has no effect at mission start. This moves the camera initialization stuff up a few lines to run before game_simulation_frame, thus ensuring the main camera is set up when sexps are evaluated.
Many thanks to CommanderDJ for tracking this down.
2011-09-23 19:09:23 +00:00
The_E c4ea493f9e From m!m: Make the player object and mn.* table available in an $On Mission Start hook 2011-09-17 13:03:52 +00:00
Echelon9 10f9ecac09 Documentation: Code cleanup of camera.cpp and camera.h, and removal of redundant function 2011-09-12 12:15:27 +00:00
Zacam 83045f7d4c Some more Parity/drift correction between Antipodes and Trunk: cfile update for better handling. 2011-09-09 14:06:29 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Valathil 944ea0b367 Implemented Sun occlusion for Cockpit models and shown Ship models 2011-09-04 15:48:05 +00:00
The_E 834e383c26 Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters. 2011-09-04 12:31:33 +00:00
The_E 5bec06b168 PVS Studio fix: V803 Decreased performance. In case 'obji' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator. 2011-09-04 12:14:35 +00:00
Echelon9 e3c100d5fa Documentation: A few documentation fixes 2011-09-03 09:06:00 +00:00
Valathil 22c4cf13da Changed Sun glow and lens flare rendering to not be obscured by objects 2011-09-01 19:35:17 +00:00
The_E 724f1be9d3 Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore. 2011-08-30 17:46:03 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Echelon9 dbcce6b112 PVS-Studio fix: V524 It is odd that the body of 'fireball_level_close' function is fully equivalent to the body of 'fireball_close' function (fireballs.cpp, line 970). 2011-08-24 14:48:17 +00:00
Swifty fe605149c4 Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters. 2011-08-20 22:14:52 +00:00
Zacam 608880bae5 Fred2 Open debug log now records build version data, just like fs2_open.log.
Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
2011-08-14 16:42:47 +00:00
Zacam 1c4dacdafc Logging update: Major/Minor/Build update so that "Build" will always be available/log correctly even when "0" (ex: 3.7.0) without also needing "Revision" present. 2011-08-10 14:23:51 +00:00
Zacam 7cb68f6de2 Resolves MSVC complaint about "'i' : unreferenced local variable" for the size_t in "void game_render_hud(camid cid)" 2011-08-04 13:58:46 +00:00
Swifty 5283c36d34 Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships. 2011-08-04 11:01:28 +00:00
The_E 4a488dd7f0 Reverting 7411 due to it breaking the standard 3D radar. 2011-08-02 13:02:34 +00:00
Swifty 043d56b3f7 For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships. 2011-08-02 10:49:51 +00:00
The_E 245ed41f71 Moving ai_profiles parsing up a few lines to fix issue with $Default Weapon select effect 2011-07-31 20:21:35 +00:00
The_E 2dc34f3e1f This is the correct version now. 2011-07-30 22:39:49 +00:00
The_E 7f219cad2c Reverting due to bugs 2011-07-30 22:32:09 +00:00
The_E 3a702bdc1a This should have been committed as well 2011-07-30 21:43:30 +00:00
The_E e23da70624 Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys 2011-07-02 19:33:23 +00:00
Sushi 8c3150455a Fix clipping problems with deathcam and cutscene bars. 2011-05-14 16:58:29 +00:00
The_E 67175970a4 2011-04-05 09:44:43 +00:00
Swifty 225f16f754 Memory leaks involving Polymodel_instances plugged. 2011-03-02 14:08:22 +00:00
Zacam bed42975da Karajorma's "Clean up" code. (Not for credit, but because I'm trying to reduce the "open" number of "Code Reviews" so that we don't get too backlogged with them)
http://www.hard-light.net/forums/index.php?topic=74066.0
2011-02-03 07:41:16 +00:00
The_E 76e7f656d1 Adds "no ets" ships.tbl flag. 2011-01-23 16:03:04 +00:00
Swifty a5be8facf6 Limit the setup of cockpit displays to only the player ship. 2010-12-27 05:52:33 +00:00
Echelon9 eb129200a1 Fix: Convert a further subset of strcpy() to the SAFE_STRINGS strcpy_s() version 2010-12-20 04:28:01 +00:00
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
Wanderer 724c77afc2 adding blank scripting state to the game 2010-10-23 19:54:39 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
Zacam b9b5237123 Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode. 2010-09-30 05:50:04 +00:00
The_E 83bb23a989 ...and here... 2010-09-03 00:07:50 +00:00
The_E 314c4dfdc3 Removing game_load_palette(). It was useless and commented out anyway. 2010-09-02 07:47:09 +00:00
The_E a1ecfe158b Adding the adjust-audio-volume sexp. 2010-08-19 19:45:28 +00:00
taylor b287ecfef9 new sound code
- Mantis #58
 - Mantis #1769
 - many other fixes and improvements
2010-05-29 15:53:18 +00:00
Echelon9 fdb7de88da Remove commented out code (still in SVN history if needed) and the overhead of an empty function call every frame 2010-05-09 06:12:06 +00:00
karajorma a2afa2b67a Switch to using the Macros for Multiplayer modes whenever possible. 2010-04-27 13:42:59 +00:00
karajorma 4178c4b65c Iss Mneur's mission-set-subspace and hud-display-gauge SEXPs 2010-04-13 11:12:28 +00:00
Goober5000 0dddfbca74 consolidate and fix the resetting of time compression (Mantis #2180) 2010-04-13 03:54:30 +00:00
Wanderer c4df09934c fix for mantis 2105 2010-03-04 19:39:48 +00:00
taylor f818572382 properly close out mission when end-mission sexp is used (Mantis #2144) 2010-03-04 05:58:16 +00:00
Goober5000 4efaaf4523 clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Wanderer 38c1682975 The_E's fix for preventing lua On HUD Draw hook from being run when HUD is not visible 2010-01-28 20:28:29 +00:00
Wanderer afbb428349 more chase view mode fixes 2010-01-19 07:28:17 +00:00