The_E
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ad0581dd4d
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Fix for Mantis 2134: set-fov sexp has no effect at mission start. This moves the camera initialization stuff up a few lines to run before game_simulation_frame, thus ensuring the main camera is set up when sexps are evaluated.
Many thanks to CommanderDJ for tracking this down.
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2011-09-23 19:09:23 +00:00 |
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The_E
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c4ea493f9e
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From m!m: Make the player object and mn.* table available in an $On Mission Start hook
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2011-09-17 13:03:52 +00:00 |
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Echelon9
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10f9ecac09
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Documentation: Code cleanup of camera.cpp and camera.h, and removal of redundant function
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2011-09-12 12:15:27 +00:00 |
|
Zacam
|
83045f7d4c
|
Some more Parity/drift correction between Antipodes and Trunk: cfile update for better handling.
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2011-09-09 14:06:29 +00:00 |
|
Zacam
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a63dbe572c
|
Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
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2011-09-09 10:23:53 +00:00 |
|
IssMneur
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0717ad3d13
|
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
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2011-09-08 05:39:53 +00:00 |
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Valathil
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944ea0b367
|
Implemented Sun occlusion for Cockpit models and shown Ship models
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2011-09-04 15:48:05 +00:00 |
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The_E
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834e383c26
|
Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters.
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2011-09-04 12:31:33 +00:00 |
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The_E
|
5bec06b168
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PVS Studio fix: V803 Decreased performance. In case 'obji' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator.
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2011-09-04 12:14:35 +00:00 |
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Echelon9
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e3c100d5fa
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Documentation: A few documentation fixes
|
2011-09-03 09:06:00 +00:00 |
|
Valathil
|
22c4cf13da
|
Changed Sun glow and lens flare rendering to not be obscured by objects
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2011-09-01 19:35:17 +00:00 |
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The_E
|
724f1be9d3
|
Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore.
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2011-08-30 17:46:03 +00:00 |
|
Goober5000
|
3ce69f150a
|
waypoints and waypoint paths now have dynamic limits
|
2011-08-30 03:35:42 +00:00 |
|
Echelon9
|
dbcce6b112
|
PVS-Studio fix: V524 It is odd that the body of 'fireball_level_close' function is fully equivalent to the body of 'fireball_close' function (fireballs.cpp, line 970).
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2011-08-24 14:48:17 +00:00 |
|
Swifty
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fe605149c4
|
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
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2011-08-20 22:14:52 +00:00 |
|
Zacam
|
608880bae5
|
Fred2 Open debug log now records build version data, just like fs2_open.log.
Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
|
2011-08-14 16:42:47 +00:00 |
|
Zacam
|
1c4dacdafc
|
Logging update: Major/Minor/Build update so that "Build" will always be available/log correctly even when "0" (ex: 3.7.0) without also needing "Revision" present.
|
2011-08-10 14:23:51 +00:00 |
|
Zacam
|
7cb68f6de2
|
Resolves MSVC complaint about "'i' : unreferenced local variable" for the size_t in "void game_render_hud(camid cid)"
|
2011-08-04 13:58:46 +00:00 |
|
Swifty
|
5283c36d34
|
Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships.
|
2011-08-04 11:01:28 +00:00 |
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The_E
|
4a488dd7f0
|
Reverting 7411 due to it breaking the standard 3D radar.
|
2011-08-02 13:02:34 +00:00 |
|
Swifty
|
043d56b3f7
|
For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships.
|
2011-08-02 10:49:51 +00:00 |
|
The_E
|
245ed41f71
|
Moving ai_profiles parsing up a few lines to fix issue with $Default Weapon select effect
|
2011-07-31 20:21:35 +00:00 |
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The_E
|
2dc34f3e1f
|
This is the correct version now.
|
2011-07-30 22:39:49 +00:00 |
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The_E
|
7f219cad2c
|
Reverting due to bugs
|
2011-07-30 22:32:09 +00:00 |
|
The_E
|
3a702bdc1a
|
This should have been committed as well
|
2011-07-30 21:43:30 +00:00 |
|
The_E
|
e23da70624
|
Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys
|
2011-07-02 19:33:23 +00:00 |
|
Sushi
|
8c3150455a
|
Fix clipping problems with deathcam and cutscene bars.
|
2011-05-14 16:58:29 +00:00 |
|
The_E
|
67175970a4
|
|
2011-04-05 09:44:43 +00:00 |
|
Swifty
|
225f16f754
|
Memory leaks involving Polymodel_instances plugged.
|
2011-03-02 14:08:22 +00:00 |
|
Zacam
|
bed42975da
|
Karajorma's "Clean up" code. (Not for credit, but because I'm trying to reduce the "open" number of "Code Reviews" so that we don't get too backlogged with them)
http://www.hard-light.net/forums/index.php?topic=74066.0
|
2011-02-03 07:41:16 +00:00 |
|
The_E
|
76e7f656d1
|
Adds "no ets" ships.tbl flag.
|
2011-01-23 16:03:04 +00:00 |
|
Swifty
|
a5be8facf6
|
Limit the setup of cockpit displays to only the player ship.
|
2010-12-27 05:52:33 +00:00 |
|
Echelon9
|
eb129200a1
|
Fix: Convert a further subset of strcpy() to the SAFE_STRINGS strcpy_s() version
|
2010-12-20 04:28:01 +00:00 |
|
Zacam
|
09fad95070
|
Antipodes 7 Merge: HUD Overhaul, by Swifty.
|
2010-12-12 20:34:15 +00:00 |
|
Wanderer
|
724c77afc2
|
adding blank scripting state to the game
|
2010-10-23 19:54:39 +00:00 |
|
Zacam
|
75043ff5b1
|
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
|
2010-10-18 18:32:37 +00:00 |
|
Zacam
|
b9b5237123
|
Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode.
|
2010-09-30 05:50:04 +00:00 |
|
The_E
|
83bb23a989
|
...and here...
|
2010-09-03 00:07:50 +00:00 |
|
The_E
|
314c4dfdc3
|
Removing game_load_palette(). It was useless and commented out anyway.
|
2010-09-02 07:47:09 +00:00 |
|
The_E
|
a1ecfe158b
|
Adding the adjust-audio-volume sexp.
|
2010-08-19 19:45:28 +00:00 |
|
taylor
|
b287ecfef9
|
new sound code
- Mantis #58
- Mantis #1769
- many other fixes and improvements
|
2010-05-29 15:53:18 +00:00 |
|
Echelon9
|
fdb7de88da
|
Remove commented out code (still in SVN history if needed) and the overhead of an empty function call every frame
|
2010-05-09 06:12:06 +00:00 |
|
karajorma
|
a2afa2b67a
|
Switch to using the Macros for Multiplayer modes whenever possible.
|
2010-04-27 13:42:59 +00:00 |
|
karajorma
|
4178c4b65c
|
Iss Mneur's mission-set-subspace and hud-display-gauge SEXPs
|
2010-04-13 11:12:28 +00:00 |
|
Goober5000
|
0dddfbca74
|
consolidate and fix the resetting of time compression (Mantis #2180)
|
2010-04-13 03:54:30 +00:00 |
|
Wanderer
|
c4df09934c
|
fix for mantis 2105
|
2010-03-04 19:39:48 +00:00 |
|
taylor
|
f818572382
|
properly close out mission when end-mission sexp is used (Mantis #2144)
|
2010-03-04 05:58:16 +00:00 |
|
Goober5000
|
4efaaf4523
|
clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
"mabye" -> "maybe"
|
2010-02-15 11:01:29 +00:00 |
|
Wanderer
|
38c1682975
|
The_E's fix for preventing lua On HUD Draw hook from being run when HUD is not visible
|
2010-01-28 20:28:29 +00:00 |
|
Wanderer
|
afbb428349
|
more chase view mode fixes
|
2010-01-19 07:28:17 +00:00 |
|