The_E
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0e66893f32
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Remove unused variable
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2011-09-24 14:22:35 +00:00 |
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The_E
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c428e55ee2
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Move this check outside the for loop for better performance
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2011-09-19 18:01:56 +00:00 |
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The_E
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e689c90703
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As requested by zookeeper: Adds "play fire sound for player" subsystem flag
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2011-09-18 17:31:41 +00:00 |
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Echelon9
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83bc0e33fa
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From niffiwan: Fix for Mantis 2468 - Change-Ship-Class does not change armor type
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2011-09-18 05:24:34 +00:00 |
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The_E
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9f4d15b9d6
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Make sure ETS settings carry over when changing ship class, as well as making sure that weapon selection are still valid after the change.
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2011-09-17 22:11:34 +00:00 |
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Valathil
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fe8f7ebaec
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Reinitialize collision checks when executing the change-ship-class sexp
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2011-09-17 21:02:33 +00:00 |
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Valathil
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df80d5a1c3
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Add Ships.tbl flag to disable lighting
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2011-09-17 18:00:38 +00:00 |
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The_E
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2997266ce9
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Fix for the $On Weapon fired: scripting hook firing on every frame as long as the fire button is pressed
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2011-09-15 11:35:32 +00:00 |
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Valathil
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a899b8601f
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Allow customization of the thruster distortion effect in species_defs.tbl and ships.tbl
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2011-09-12 03:59:45 +00:00 |
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Zacam
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a63dbe572c
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Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
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2011-09-09 10:23:53 +00:00 |
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Echelon9
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aacaa2d331
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Documentation: Major code cleanup of ship.cpp
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2011-09-05 14:30:34 +00:00 |
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Zacam
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def9877ade
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MSVC Analysis C6246: Local declaration of <variable> hides declaration of same name in outer scope. (wip, swp, objp, j)
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2011-08-31 09:37:20 +00:00 |
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Goober5000
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3f1fcf2e71
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having null iterators is apparently a no-no according to the C++ standard, so use a globally defined invalid iterator instead
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2011-08-30 07:27:32 +00:00 |
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Goober5000
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3ce69f150a
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waypoints and waypoint paths now have dynamic limits
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2011-08-30 03:35:42 +00:00 |
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Goober5000
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9ef2aac09a
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return special exp values to ints, per discussion with Zacam awhile ago
while we're at it, change kamikaze damage to int since it's treated as such
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2011-08-27 05:08:39 +00:00 |
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Sushi
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04af101eda
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Add "$Max Turrets per Bomb" and "$Max Turrets per Target" turret attributes. Allow per-turret control over maximum number of targeted bombs and ships (respectively). Works like "$Max Turret Target Ownage" but on a per-turret basis, and with the ability to affect incoming bombs as well.
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2011-08-25 01:33:44 +00:00 |
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Echelon9
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a248a37d58
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PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
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2011-08-24 13:37:01 +00:00 |
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Goober5000
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b1ad28efdb
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add an option to fire-beam to force the beam to fire
combine fighter_beam flag into flags field
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2011-08-21 01:11:24 +00:00 |
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Goober5000
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bc1b977c77
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rewrite facing and is-facing to be more clear; I think I also fixed a bug in the process
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2011-08-20 08:25:39 +00:00 |
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Goober5000
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570aaf88ae
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change warnings to mprintfs
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2011-08-14 08:42:50 +00:00 |
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Echelon9
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682936b8d7
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PVS-Studio fix: XYZ co-ordinated were not correctly copied and pasted in parse_ship_values()
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2011-08-10 16:11:29 +00:00 |
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Swifty
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5283c36d34
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Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships.
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2011-08-04 11:01:28 +00:00 |
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The_E
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4a488dd7f0
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Reverting 7411 due to it breaking the standard 3D radar.
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2011-08-02 13:02:34 +00:00 |
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Swifty
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043d56b3f7
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For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships.
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2011-08-02 10:49:51 +00:00 |
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The_E
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91e54218a7
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Correcting a little oversight with the $Selection Effect: tbl entries
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2011-08-01 18:06:58 +00:00 |
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The_E
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fd29f15e12
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Make external weapon models cloak when the mothership is cloaking.
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2011-08-01 11:56:06 +00:00 |
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The_E
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2dc34f3e1f
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This is the correct version now.
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2011-07-30 22:39:49 +00:00 |
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The_E
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7f219cad2c
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Reverting due to bugs
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2011-07-30 22:32:09 +00:00 |
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The_E
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32c5491d83
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Adding support for the new cloaking effect.
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2011-07-30 21:13:02 +00:00 |
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The_E
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9e423a8bca
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Fixes issue with Default ship/weapon select ai_profiles entries.
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2011-07-29 13:53:35 +00:00 |
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The_E
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8fb2085a9d
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Adding the realtime ship/weapon select effects by Valathil.
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2011-07-26 22:02:12 +00:00 |
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The_E
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f768943284
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Swifty's collision detection improvements.
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2011-07-01 17:00:31 +00:00 |
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Sushi
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e661586a3f
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Add "wait for animation" turret flag (turret won't fire until associated animation completes)
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2011-06-26 18:10:54 +00:00 |
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Sushi
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3a7c0f2cee
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Halleck's glide sound patch (mantis 2452)
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2011-06-18 00:44:41 +00:00 |
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Sushi
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4f8e6da7b9
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Halleck's pre-launch sound patch (mantis 2451)
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2011-06-10 04:52:35 +00:00 |
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Sushi
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1d4d3c0b6f
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Update thruster rendering (consistently render based on acceleration instead of speed, don't render distant/tiny thrusters)
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2011-05-21 20:25:14 +00:00 |
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The_E
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6526b86bc5
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Patch for bug encountered by Zacam: Ship model instance data was not being reset correctly when changing ship classes.
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2011-05-19 21:32:02 +00:00 |
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Echelon9
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761266b768
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Two small comment typo corrections for model.h and ship.cpp
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2011-05-01 12:00:26 +00:00 |
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Sushi
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2992e88315
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Add $Path Metadata and +departure rvec to ships.tbl
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2011-04-27 14:22:22 +00:00 |
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IssMneur
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e6f43f6f0f
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Make this a more useful error message.
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2011-04-20 04:16:42 +00:00 |
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Wanderer
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bf66734ded
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adds table controls for various particle effects, and explosions related to ship death event. per ship class base deathroll time.
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2011-04-14 18:59:06 +00:00 |
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The_E
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0aa44e3b12
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Correction: Previous commit broke AWACS behaviour.
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2011-03-30 09:42:52 +00:00 |
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The_E
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ef2681eb69
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Change an Assert to an Assertion for better debugging.
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2011-03-29 17:17:15 +00:00 |
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Wanderer
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db8b44191d
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feature commit - damage and impact particle spew controls, control for setting a multiplier for propagating explosion radius.
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2011-03-19 22:37:32 +00:00 |
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Goober5000
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af39be3120
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add another ship class to the list of FSPort changed names
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2011-03-09 04:04:33 +00:00 |
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Swifty
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225f16f754
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Memory leaks involving Polymodel_instances plugged.
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2011-03-02 14:08:22 +00:00 |
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Goober5000
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e765702121
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use subsystem_stricmp where appropriate
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2011-02-28 08:27:52 +00:00 |
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Goober5000
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315bd423dc
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rename subsystem type fields so as to better distinguish them
some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
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2011-02-14 08:33:23 +00:00 |
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Goober5000
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9b0b26b643
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fixed compilation error
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2011-02-06 08:18:26 +00:00 |
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The_E
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ebab2d44ff
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Adding patch for Mantis 2385. This adds a "+sub_name" option to the animation code, which comes after/replaces "+sub_type" for a few triggers, such as the "weapon fired" trigger.
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2011-02-04 17:18:39 +00:00 |
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