Commit Graph
327 Commits
Author SHA1 Message Date
IssMneur 023c267374 - renamed +frequency to +period to reflect what the code actually does (as Valathil pointed out)
- +period: or +index: is no longer required for $substitute: (default is +index: 0)
- removed unnecessary check on +period: (1 is now a valid period)
2011-09-20 02:47:39 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam 9678d18bc3 Part One: Synchronization pass of Trunk and Antipodes Differences.
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
Goober5000 2ce8ca62cf PVS-Studio fix: V804 Decreased performance. The 'strlen' function is called twice in the specified expression to calculate length of the same string. 2011-09-03 01:32:07 +00:00
Zacam c6beca2629 Fix for Mantis 2467: untargeted heat seekers ignore ship protect
from niffiwan: http://www.hard-light.net/forums/index.php?topic=78001.0
2011-08-26 00:17:45 +00:00
Echelon9 a248a37d58 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00
karajorma dc980ecc21 Halleck's bomb scoring code 2011-08-16 09:45:14 +00:00
Echelon9 c45aa93a9a PVS-Studio fix: Calling empty() on an STL vector does not modify the content of the vector in any way. To clear, use clear(). In addition, this commit also fixes the spelling of the containing function and turns on Doxygen documentation. 2011-08-13 08:19:55 +00:00
The_E abd7134e0e ALtered according to feedback from Valathil. 2011-08-06 19:11:43 +00:00
IssMneur 1c130bbc8a From Valathil: Fixes a problem with a min-max lifetime smart spawn weapons where it wouldn't fire except at close range 2011-08-06 18:20:34 +00:00
The_E ac8b7c4c10 From m!m: Adds access to collision data to the Lua API. 2011-08-04 11:05:25 +00:00
The_E 91e54218a7 Correcting a little oversight with the $Selection Effect: tbl entries 2011-08-01 18:06:58 +00:00
The_E 9e423a8bca Fixes issue with Default ship/weapon select ai_profiles entries. 2011-07-29 13:53:35 +00:00
The_E 8fb2085a9d Adding the realtime ship/weapon select effects by Valathil. 2011-07-26 22:02:12 +00:00
The_E 60c4ca8eb3 Changing this Warning to an mprintf. We really do NOT want to generate warnings with retail data, don't we? 2011-07-19 22:00:27 +00:00
Goober5000 a308e6f45f Valathil's fixes for #weak weapon variants
http://www.hard-light.net/forums/index.php?topic=77060.0
2011-07-13 07:33:29 +00:00
The_E 695db665e3 Adds "$disable weapon damage scaling for player:" AI profiles option, which does what it says on the tin. 2011-06-11 19:26:56 +00:00
Sushi 4f8e6da7b9 Halleck's pre-launch sound patch (mantis 2451) 2011-06-10 04:52:35 +00:00
Goober5000 0a8f93d474 fix minor pierce-shields table flag bug (Mantis #2442) 2011-05-26 03:40:07 +00:00
The_E b79a54b67a Okay. No more screwing around with this. 2011-04-26 11:13:56 +00:00
The_E a71d012ef6 Ooops, this armor type business isn't ready yet 2011-04-26 11:09:19 +00:00
The_E e821ae2ccd Fix for Mantis 2428: Decal parsing deprecation error 2011-04-26 09:24:54 +00:00
Echelon9 2c8dc2722d Effective STL: Use Container.empty() instead of Container.size() == 0 in if() statements 2011-02-25 14:38:28 +00:00
The_E fe51ef9df0 Minor whoopsie. This shouldn't have been committed just yet. 2011-02-05 08:59:26 +00:00
The_E ebab2d44ff Adding patch for Mantis 2385. This adds a "+sub_name" option to the animation code, which comes after/replaces "+sub_type" for a few triggers, such as the "weapon fired" trigger. 2011-02-04 17:18:39 +00:00
Zacam 720ad2127a Nukes Particle Code update (for more particle types)
http://www.hard-light.net/forums/index.php?topic=74165.0
2011-02-04 14:10:59 +00:00
IssMneur a468eeb878 Allow a primary or secondary weapon shot be substituted with any other weapon in any arbitrary pattern.
http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Substitute:
2011-01-27 05:35:13 +00:00
The_E b4db3b3ecf FUBAR's damage type sexps. Tested ad nauseum by BP. 2011-01-18 16:21:36 +00:00
Sushi 95a713128c Add "hide from radar" weapon flag to force bombs not to show up on radar 2011-01-12 16:51:38 +00:00
FUBAR-BDHR 55de86a47d Add the ability to define detail distances for weapons. 2011-01-09 22:35:02 +00:00
Goober5000 d57ab51162 change fl_radian to fl_radians so as to be consistent 2010-12-31 04:02:41 +00:00
Echelon9 6c50ba90ba Fix: Local declaration of 'wip' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '5444' 2010-12-12 01:07:03 +00:00
Sushi 1389b67bd4 Fix an additive weapon velocity bug (main symptom: collision detection going wonky sometimes). 2010-12-03 15:37:44 +00:00
Goober5000 a1f6c70318 Bad IssMneur! No biscuit! 2010-11-13 22:49:22 +00:00
IssMneur 9ce801e175 Remove redundant weapon_name_lookup().
Make the parameter to weapon_info_lookup a const char* (like it should be).
2010-11-13 07:27:45 +00:00
The_E 7fada6171a 2010-10-26 23:42:14 +00:00
The_E 0f38bee49b Change an Assert to a more elegant way of handling this. 2010-10-20 19:38:34 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
Wanderer 57a2f2955c feature commit - diaspora subsystem options 2010-10-08 21:32:48 +00:00
Wanderer 2200196cd5 fix to corkscrew missile emitted particles issue 2010-10-05 08:01:23 +00:00
Echelon9 0968f851bf Correction to r6555 to use mprintf correctly 2010-10-02 07:06:17 +00:00
The_E 2d062ff380 Print warning here as well. 2010-10-01 19:14:24 +00:00
The_E fe38a382f9 Adding a deprecation warning to the log 2010-10-01 19:09:17 +00:00
The_E 97634e590a Readding parsing for decals so we don't break stuff unnecessarily. 2010-10-01 18:12:31 +00:00
The_E 6c059f30c4 Adding a sanity check here. 2010-10-01 07:53:03 +00:00
Zacam b9b5237123 Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode. 2010-09-30 05:50:04 +00:00
The_E 536203d7e3 Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions. 2010-09-25 19:43:45 +00:00
The_E 2bf6c518ac A useless int3() turned into a useful Assertion() 2010-09-02 20:27:33 +00:00
Sushi b64303a19e Support for allowing bombs to be destroyed by weapon blast and/or shockwaves. Weapon flags are "takes blast damage" and "takes shockwave damage" 2010-08-05 14:17:20 +00:00
Wanderer c01b067c1a better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00