karajorma
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65d6013539
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Get and set SEXPs for countermeasures.
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2011-06-15 12:46:02 +00:00 |
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The_E
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a5a34af86d
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Oops, small typo
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2011-06-14 16:45:35 +00:00 |
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The_E
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f187ed531e
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This will make various text boxes react correctly to changes in font height.
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2011-06-14 16:40:20 +00:00 |
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Goober5000
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2bdaac8c52
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add mjn.mixael's credits image specification feature
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2011-06-13 03:42:24 +00:00 |
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The_E
|
695db665e3
|
Adds "$disable weapon damage scaling for player:" AI profiles option, which does what it says on the tin.
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2011-06-11 19:26:56 +00:00 |
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Sushi
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4f8e6da7b9
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Halleck's pre-launch sound patch (mantis 2451)
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2011-06-10 04:52:35 +00:00 |
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Zacam
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0801b6861f
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Back port from AP: removes a couple of Unreachable NULL returns
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2011-06-07 02:30:00 +00:00 |
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Sushi
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4b6d7192a1
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Merged from Diaspora: Slight bump in contrail limit and max reinforcements
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2011-06-04 16:42:43 +00:00 |
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Sushi
|
ed340e193f
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Merged from Diaspora branch: Make "+Shield_Hit_ani" optional
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2011-06-04 16:02:21 +00:00 |
|
Sushi
|
14717f3368
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Turn Z-buffering back on for BSG warp effect.
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2011-06-03 23:54:30 +00:00 |
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The_E
|
cd9663f015
|
A small change to make Apple's GLSL compiler happy
|
2011-06-03 18:02:29 +00:00 |
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chief1983
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f7c4aa5221
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Fix a typo reported by ElGuillermo.
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2011-06-03 16:53:39 +00:00 |
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Zacam
|
6f4725b0d9
|
In crawling through XT Branch, noticed this.
"%sÀÄ%s" should be "%s:%s"
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2011-06-03 05:18:10 +00:00 |
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Sushi
|
fcbce45a2c
|
Fix nasty pointer bug
|
2011-06-03 03:02:48 +00:00 |
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The_E
|
6037493ae9
|
Another Assert -> Assertion conversion to help in mission debugging.
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2011-06-02 09:36:24 +00:00 |
|
The_E
|
c71012a829
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Patch for Mantis 2421 from m!m: Adds scripting controls for particles.
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2011-06-01 19:41:07 +00:00 |
|
Goober5000
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8d10c0864d
|
extra small enhancement
|
2011-05-30 21:20:32 +00:00 |
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Goober5000
|
5fb4a6db18
|
add ability to set the duration of the ship death roll
|
2011-05-30 21:06:11 +00:00 |
|
The_E
|
2eab7d90f2
|
From m!m: Patch for Mantis 2446: Scripts not pausing when game is paused.
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2011-05-30 18:47:27 +00:00 |
|
Goober5000
|
c6b4fc32d3
|
fix sanity check for too-long messages (Mantis #2412)
|
2011-05-30 06:47:27 +00:00 |
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Goober5000
|
600936b331
|
reverting 7211 because it is not a proper fix
|
2011-05-29 06:56:17 +00:00 |
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The_E
|
5c628d2abd
|
Adding a code comment here to remind people about necessary bumpings
|
2011-05-28 14:37:48 +00:00 |
|
Zacam
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e1c107a483
|
Back in r6952 "HUD_OBJECT_PING," was added to "static int retail_gauges[] = {" but "int num_default_gauges = 43;" was not bumped up, resulting in "HUD_OBJECT_FIXED_MESSAGES" not displaying.
|
2011-05-27 23:38:14 +00:00 |
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Sushi
|
2106903cbc
|
Fixing some HUDs showing from other ships when they shouldn't, take 2
|
2011-05-27 14:36:14 +00:00 |
|
The_E
|
23b121a108
|
Patch for Mantis 2441 (friendly-stealth-invisible" flag doesn't work) from pyro3d
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2011-05-27 09:11:51 +00:00 |
|
The_E
|
649c0fb3c4
|
Reverting commit 7203. If you wish to exclude certain gauges from rendering depending on camera mode, you need to edit that gauges's constructor function, NOT the canRender() method.
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2011-05-26 20:45:12 +00:00 |
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Goober5000
|
358343b813
|
break strings into bite-size pieces for ease of compiler digestion
|
2011-05-26 03:58:00 +00:00 |
|
Goober5000
|
0a8f93d474
|
fix minor pierce-shields table flag bug (Mantis #2442)
|
2011-05-26 03:40:07 +00:00 |
|
Sushi
|
6f11196106
|
Added an Assertion to help track down a sound error
|
2011-05-24 15:03:09 +00:00 |
|
Sushi
|
368029ec59
|
Fix some HUD gauges being rendered while viewing other ships externally
|
2011-05-24 14:40:57 +00:00 |
|
Sushi
|
1d4d3c0b6f
|
Update thruster rendering (consistently render based on acceleration instead of speed, don't render distant/tiny thrusters)
|
2011-05-21 20:25:14 +00:00 |
|
The_E
|
784da1e0d0
|
Adding the FSU main shaders, FSU post-processing.tbl, as well as the post-processing and FXAA shaders to def_files.
|
2011-05-21 17:07:41 +00:00 |
|
The_E
|
3cbf515fe3
|
Since bloom can now be changed in-game, we always need to compile the shaders.
|
2011-05-20 15:56:30 +00:00 |
|
The_E
|
6526b86bc5
|
Patch for bug encountered by Zacam: Ship model instance data was not being reset correctly when changing ship classes.
|
2011-05-19 21:32:02 +00:00 |
|
The_E
|
444936ec21
|
This will make the lab more useful, as it is now possible to adjust the bloom intensity on-the-fly by pressing b (for more bloom) or n (for less bloom).
|
2011-05-19 14:51:51 +00:00 |
|
Zacam
|
99cdc82be6
|
Stupidest typo ever. "GS_STATE_END_OF_CAMPAIGN" not "_EMD_"
|
2011-05-19 12:20:22 +00:00 |
|
Sushi
|
63444087e2
|
Fix BSG warp effect shockwave
|
2011-05-19 00:50:27 +00:00 |
|
The_E
|
ad1297167d
|
Adding a bit of configurability to the FXAA business. This alters the F3 Lab so that the number keys correspond to FXAA presets (with 0 being lowest and fastest, default being 3). Also adds the "-fxaa_preset" commandline argument, which accepts a single int parameter. New Shaders needed to take full advantage of this, see forum thread (http://www.hard-light.net/forums/index.php?topic=76145.0) for details.
|
2011-05-18 11:37:27 +00:00 |
|
The_E
|
814f9777c5
|
Adding an error message in case FXAA shader compilation fails.
|
2011-05-17 16:29:43 +00:00 |
|
The_E
|
41bfa86911
|
This will enable FXAA support in FSO (Read: Antialiasing as a post-process stage). In order to use it, the shaders found here: http://blueplanet.fsmods.net/E/stuff/FXAA-shaders.7z need to be in data/effects.
|
2011-05-17 14:57:33 +00:00 |
|
The_E
|
c1c9096d82
|
Converting a few more Asserts to Assertions. Also added a graceful exit path.
|
2011-05-15 08:38:22 +00:00 |
|
Sushi
|
8c3150455a
|
Fix clipping problems with deathcam and cutscene bars.
|
2011-05-14 16:58:29 +00:00 |
|
Echelon9
|
365bd811c2
|
Documentation: First pass of AI code functions
|
2011-05-12 13:44:20 +00:00 |
|
Echelon9
|
38257bead8
|
Documentation: 3D clipper functions
|
2011-05-12 13:43:42 +00:00 |
|
Echelon9
|
e1fa804c1c
|
Documentation: Animation code function documentation
|
2011-05-12 13:43:00 +00:00 |
|
The_E
|
70d1c6f8b1
|
Fixes issue where both the 2D and 3D radars were visible at the same time. Code should now respet the commandline flags properly.
|
2011-05-10 15:26:46 +00:00 |
|
The_E
|
c684705e01
|
This makes the "Form on Wing" AI order accessible to FREDers as an AI goal.
|
2011-05-08 11:17:34 +00:00 |
|
Sushi
|
4324ca87d6
|
Updated "alt1" path mode so that it respects the cap-waypoint-speed SEXP.
|
2011-05-07 11:31:30 +00:00 |
|
The_E
|
033f06ec20
|
Aargh, this might have been catastrophic
|
2011-05-01 15:05:01 +00:00 |
|
The_E
|
c65a175d2c
|
Fix compile warnings here.
|
2011-05-01 15:00:53 +00:00 |
|