Commit Graph
5459 Commits
Author SHA1 Message Date
karajorma 65d6013539 Get and set SEXPs for countermeasures. 2011-06-15 12:46:02 +00:00
The_E a5a34af86d Oops, small typo 2011-06-14 16:45:35 +00:00
The_E f187ed531e This will make various text boxes react correctly to changes in font height. 2011-06-14 16:40:20 +00:00
Goober5000 2bdaac8c52 add mjn.mixael's credits image specification feature 2011-06-13 03:42:24 +00:00
The_E 695db665e3 Adds "$disable weapon damage scaling for player:" AI profiles option, which does what it says on the tin. 2011-06-11 19:26:56 +00:00
Sushi 4f8e6da7b9 Halleck's pre-launch sound patch (mantis 2451) 2011-06-10 04:52:35 +00:00
Zacam 0801b6861f Back port from AP: removes a couple of Unreachable NULL returns 2011-06-07 02:30:00 +00:00
Sushi 4b6d7192a1 Merged from Diaspora: Slight bump in contrail limit and max reinforcements 2011-06-04 16:42:43 +00:00
Sushi ed340e193f Merged from Diaspora branch: Make "+Shield_Hit_ani" optional 2011-06-04 16:02:21 +00:00
Sushi 14717f3368 Turn Z-buffering back on for BSG warp effect. 2011-06-03 23:54:30 +00:00
The_E cd9663f015 A small change to make Apple's GLSL compiler happy 2011-06-03 18:02:29 +00:00
chief1983 f7c4aa5221 Fix a typo reported by ElGuillermo. 2011-06-03 16:53:39 +00:00
Zacam 6f4725b0d9 In crawling through XT Branch, noticed this.
"%sÀÄ%s" should be "%s:%s"
2011-06-03 05:18:10 +00:00
Sushi fcbce45a2c Fix nasty pointer bug 2011-06-03 03:02:48 +00:00
The_E 6037493ae9 Another Assert -> Assertion conversion to help in mission debugging. 2011-06-02 09:36:24 +00:00
The_E c71012a829 Patch for Mantis 2421 from m!m: Adds scripting controls for particles. 2011-06-01 19:41:07 +00:00
Goober5000 8d10c0864d extra small enhancement 2011-05-30 21:20:32 +00:00
Goober5000 5fb4a6db18 add ability to set the duration of the ship death roll 2011-05-30 21:06:11 +00:00
The_E 2eab7d90f2 From m!m: Patch for Mantis 2446: Scripts not pausing when game is paused. 2011-05-30 18:47:27 +00:00
Goober5000 c6b4fc32d3 fix sanity check for too-long messages (Mantis #2412) 2011-05-30 06:47:27 +00:00
Goober5000 600936b331 reverting 7211 because it is not a proper fix 2011-05-29 06:56:17 +00:00
The_E 5c628d2abd Adding a code comment here to remind people about necessary bumpings 2011-05-28 14:37:48 +00:00
Zacam e1c107a483 Back in r6952 "HUD_OBJECT_PING," was added to "static int retail_gauges[] = {" but "int num_default_gauges = 43;" was not bumped up, resulting in "HUD_OBJECT_FIXED_MESSAGES" not displaying. 2011-05-27 23:38:14 +00:00
Sushi 2106903cbc Fixing some HUDs showing from other ships when they shouldn't, take 2 2011-05-27 14:36:14 +00:00
The_E 23b121a108 Patch for Mantis 2441 (friendly-stealth-invisible" flag doesn't work) from pyro3d 2011-05-27 09:11:51 +00:00
The_E 649c0fb3c4 Reverting commit 7203. If you wish to exclude certain gauges from rendering depending on camera mode, you need to edit that gauges's constructor function, NOT the canRender() method. 2011-05-26 20:45:12 +00:00
Goober5000 358343b813 break strings into bite-size pieces for ease of compiler digestion 2011-05-26 03:58:00 +00:00
Goober5000 0a8f93d474 fix minor pierce-shields table flag bug (Mantis #2442) 2011-05-26 03:40:07 +00:00
Sushi 6f11196106 Added an Assertion to help track down a sound error 2011-05-24 15:03:09 +00:00
Sushi 368029ec59 Fix some HUD gauges being rendered while viewing other ships externally 2011-05-24 14:40:57 +00:00
Sushi 1d4d3c0b6f Update thruster rendering (consistently render based on acceleration instead of speed, don't render distant/tiny thrusters) 2011-05-21 20:25:14 +00:00
The_E 784da1e0d0 Adding the FSU main shaders, FSU post-processing.tbl, as well as the post-processing and FXAA shaders to def_files. 2011-05-21 17:07:41 +00:00
The_E 3cbf515fe3 Since bloom can now be changed in-game, we always need to compile the shaders. 2011-05-20 15:56:30 +00:00
The_E 6526b86bc5 Patch for bug encountered by Zacam: Ship model instance data was not being reset correctly when changing ship classes. 2011-05-19 21:32:02 +00:00
The_E 444936ec21 This will make the lab more useful, as it is now possible to adjust the bloom intensity on-the-fly by pressing b (for more bloom) or n (for less bloom). 2011-05-19 14:51:51 +00:00
Zacam 99cdc82be6 Stupidest typo ever. "GS_STATE_END_OF_CAMPAIGN" not "_EMD_" 2011-05-19 12:20:22 +00:00
Sushi 63444087e2 Fix BSG warp effect shockwave 2011-05-19 00:50:27 +00:00
The_E ad1297167d Adding a bit of configurability to the FXAA business. This alters the F3 Lab so that the number keys correspond to FXAA presets (with 0 being lowest and fastest, default being 3). Also adds the "-fxaa_preset" commandline argument, which accepts a single int parameter. New Shaders needed to take full advantage of this, see forum thread (http://www.hard-light.net/forums/index.php?topic=76145.0) for details. 2011-05-18 11:37:27 +00:00
The_E 814f9777c5 Adding an error message in case FXAA shader compilation fails. 2011-05-17 16:29:43 +00:00
The_E 41bfa86911 This will enable FXAA support in FSO (Read: Antialiasing as a post-process stage). In order to use it, the shaders found here: http://blueplanet.fsmods.net/E/stuff/FXAA-shaders.7z need to be in data/effects. 2011-05-17 14:57:33 +00:00
The_E c1c9096d82 Converting a few more Asserts to Assertions. Also added a graceful exit path. 2011-05-15 08:38:22 +00:00
Sushi 8c3150455a Fix clipping problems with deathcam and cutscene bars. 2011-05-14 16:58:29 +00:00
Echelon9 365bd811c2 Documentation: First pass of AI code functions 2011-05-12 13:44:20 +00:00
Echelon9 38257bead8 Documentation: 3D clipper functions 2011-05-12 13:43:42 +00:00
Echelon9 e1fa804c1c Documentation: Animation code function documentation 2011-05-12 13:43:00 +00:00
The_E 70d1c6f8b1 Fixes issue where both the 2D and 3D radars were visible at the same time. Code should now respet the commandline flags properly. 2011-05-10 15:26:46 +00:00
The_E c684705e01 This makes the "Form on Wing" AI order accessible to FREDers as an AI goal. 2011-05-08 11:17:34 +00:00
Sushi 4324ca87d6 Updated "alt1" path mode so that it respects the cap-waypoint-speed SEXP. 2011-05-07 11:31:30 +00:00
The_E 033f06ec20 Aargh, this might have been catastrophic 2011-05-01 15:05:01 +00:00
The_E c65a175d2c Fix compile warnings here. 2011-05-01 15:00:53 +00:00