Zacam
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0801b6861f
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Back port from AP: removes a couple of Unreachable NULL returns
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2011-06-07 02:30:00 +00:00 |
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The_E
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784da1e0d0
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Adding the FSU main shaders, FSU post-processing.tbl, as well as the post-processing and FXAA shaders to def_files.
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2011-05-21 17:07:41 +00:00 |
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The_E
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3cbf515fe3
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Since bloom can now be changed in-game, we always need to compile the shaders.
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2011-05-20 15:56:30 +00:00 |
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The_E
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ad1297167d
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Adding a bit of configurability to the FXAA business. This alters the F3 Lab so that the number keys correspond to FXAA presets (with 0 being lowest and fastest, default being 3). Also adds the "-fxaa_preset" commandline argument, which accepts a single int parameter. New Shaders needed to take full advantage of this, see forum thread (http://www.hard-light.net/forums/index.php?topic=76145.0) for details.
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2011-05-18 11:37:27 +00:00 |
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The_E
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814f9777c5
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Adding an error message in case FXAA shader compilation fails.
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2011-05-17 16:29:43 +00:00 |
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The_E
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41bfa86911
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This will enable FXAA support in FSO (Read: Antialiasing as a post-process stage). In order to use it, the shaders found here: http://blueplanet.fsmods.net/E/stuff/FXAA-shaders.7z need to be in data/effects.
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2011-05-17 14:57:33 +00:00 |
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The_E
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8726f7e0fb
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Fix for Mantis 2344 (Post-processing sexps don't show correctly in FRED)
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2010-11-25 18:48:00 +00:00 |
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Zacam
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75043ff5b1
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go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
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2010-10-18 18:32:37 +00:00 |
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taylor
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d36f675f50
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no comment. (nothing nice to say)
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2010-03-10 10:05:42 +00:00 |
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Hery
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1f40c55c1a
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Fix for mantis 2078, two pass bilinear downscaling in order to reduce artifacts
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2010-01-05 12:56:33 +00:00 |
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Hery
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bce99b342e
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shader manager and post-procesing files need svn:eol-style set to LF
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2009-12-27 16:35:39 +00:00 |
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Hery
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6939a6c05b
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fix problems with lua scripts and post-processing
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2009-12-27 13:01:42 +00:00 |
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Echelon9
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94a1b2d275
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MIN() is defined as capitalised at pstypes.h:274
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2009-12-15 06:16:04 +00:00 |
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portej05
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016d01c345
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Woops - missed the two important files!
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2009-12-14 17:17:29 +00:00 |
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