Wanderer
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94faf22283
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Fix for mantis 2406 for weapon vs. weapon collisions (not beam vs. weapon collisions however)
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2011-04-20 08:17:24 +00:00 |
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karajorma
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a561ecc2a3
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Remove a few annoying compilation warnings
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2011-03-10 00:26:45 +00:00 |
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Goober5000
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dbd13bba38
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activate the OF_IMMOBILE flag, and clean up the obj_move_all loop slightly
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2011-02-12 05:00:13 +00:00 |
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Goober5000
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eae11de29b
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commit the "immobile" flag, requested by Black Wolf, Diaspora, etc. This is just the infrastructure; the flag doesn't actually do anything yet.
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2011-01-30 08:19:17 +00:00 |
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Goober5000
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110cd3bccc
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add turret-protect-ship and turret-unprotect-ship
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2011-01-21 08:55:26 +00:00 |
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karajorma
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b742eac806
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LuaPineapple's fix for Mantis 2322.
Some comment clean up.
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2011-01-19 08:24:26 +00:00 |
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Echelon9
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9410909ee1
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Fix: Mantis 2351 - Animated subsystems not counted as rotating allowing max to be exceeded
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2010-12-27 08:00:31 +00:00 |
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Echelon9
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7fa59778c5
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Fix a comment typo
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2010-12-27 06:47:03 +00:00 |
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The_E
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083a84feff
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Swifty's go-swift stuff. Makes collision detection slightly less insane.
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2010-12-22 14:42:21 +00:00 |
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Zacam
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09fad95070
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Antipodes 7 Merge: HUD Overhaul, by Swifty.
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2010-12-12 20:34:15 +00:00 |
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Goober5000
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0c945c210d
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revert Echelon9's commit 6754 which needs to be discussed first
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2010-11-23 08:27:18 +00:00 |
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Echelon9
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5bf9697227
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Fix a range of potential NULL dereferences
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2010-11-20 12:22:03 +00:00 |
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Echelon9
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9f361b791d
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Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp
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2010-11-20 08:25:16 +00:00 |
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Zacam
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75043ff5b1
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go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
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2010-10-18 18:32:37 +00:00 |
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Sushi
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6500943b41
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Get rid of compiler warnings
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2010-10-01 04:20:40 +00:00 |
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The_E
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05e68890f4
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Fix compilation warning
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2010-10-01 01:36:44 +00:00 |
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The_E
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044df34584
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Adding the "force-glide" sexp by request of Axem
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2010-10-01 00:38:58 +00:00 |
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Zacam
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b9b5237123
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Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode.
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2010-09-30 05:50:04 +00:00 |
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The_E
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536203d7e3
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Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions.
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2010-09-25 19:43:45 +00:00 |
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The_E
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f421af5016
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Another potential var name collision. Thankfully, this one's part of the decal code, so it's likely it never was a problem.
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2010-09-22 00:25:01 +00:00 |
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Sushi
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26c2725ccd
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Fix a typo
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2010-09-15 05:06:23 +00:00 |
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Sushi
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8c6895a029
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Re-added collision physics, added basic landings support (still needs some work)
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2010-09-13 14:27:42 +00:00 |
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The_E
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820fa1dc73
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Two more Asserts turned into Assertions() for better explaining
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2010-09-08 10:56:31 +00:00 |
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Goober5000
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61f66f13d6
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yeah, asteroids and debris are pretty much the same thing
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2010-09-03 01:26:49 +00:00 |
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Goober5000
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31db1efaff
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partial revert (just one file) of Sushi's collision physics feature as it causes all kinds of crashes in asteroid fields
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2010-09-03 00:16:45 +00:00 |
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Goober5000
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39f3d1d663
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fix polymodel gettage since heavy_obj could be an asteroid
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2010-09-03 00:14:10 +00:00 |
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The_E
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3d3fbb3002
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Fixes a crash when "Test Load Ship" was used with a ship that has turrets with rotation sounds defined.
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2010-08-25 20:24:34 +00:00 |
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Sushi
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679430d654
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Added to ships.tbl:
$Collision Physics:
+Bounce
+Both Small Bounce
+Friction
+Rotation Factor
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2010-08-04 02:08:14 +00:00 |
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Goober5000
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7b8c035320
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revert portej05's removal of the bitstring code
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2010-06-14 06:56:52 +00:00 |
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taylor
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b287ecfef9
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new sound code
- Mantis #58
- Mantis #1769
- many other fixes and improvements
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2010-05-29 15:53:18 +00:00 |
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Sushi
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5704dce248
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Fix a bug where additive weapon velocity would sometimes cause primary shots to pass through a target
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2010-05-25 16:25:41 +00:00 |
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Goober5000
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ec2542fa1e
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misc silly fixes
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2010-05-15 21:48:23 +00:00 |
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Goober5000
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1eb544da58
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fix subsystem alignment on ship class change (Mantis #1181)
fix a bug with Bobboau's external missiles feature
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2010-05-15 21:31:32 +00:00 |
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Sushi
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e46ba43891
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Fix for Mantis 2099
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2010-05-12 19:40:09 +00:00 |
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Sushi
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0889d77f9f
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Fix for Dynamic Glide Cap so that the cap ramps max speed in the same way as normal flight when turning afterburners on/off or changing the overclock (what it should have done in the first place). Also removed some old, unused glide code.
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2010-04-26 13:38:36 +00:00 |
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karajorma
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abd020529d
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Ironically OF_REFERENCED isn't referenced anywhere in the code.
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2010-02-28 14:07:49 +00:00 |
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Goober5000
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4efaaf4523
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clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
"mabye" -> "maybe"
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2010-02-15 11:01:29 +00:00 |
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Wanderer
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1375bab654
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fix for the new effects with shield impacts and with missiles exploding without impacting
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2010-01-23 07:58:31 +00:00 |
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Wanderer
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cd15f39847
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lua handled collision groups and lua bitwise ops library
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2010-01-05 18:00:01 +00:00 |
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portej05
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02b5fd1496
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Remove bitarray.h and substitute with simpler functions (tested via Zacam, Flaming_Sword and portej05)
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2009-11-23 12:12:09 +00:00 |
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Goober5000
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94038d3822
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pretty sure the parent objects here have to be -1, not 0
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2009-09-28 01:55:14 +00:00 |
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Goober5000
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e516f97d49
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improved some retarded setup code in aicode.cpp
moved create_waypoints() into waypoints.cpp and called it at mission post-process
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2009-09-20 08:30:50 +00:00 |
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Wanderer
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5e9bf597c5
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debris hitpoints (min/max), debris ship collision damage multiplier.
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2009-09-02 08:32:43 +00:00 |
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Wanderer
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0715c8d504
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Change to collision prediction when using additive weapon velocity. Change to allow 'arm_radius' to sue homing position instead of homing object pos as distance measuring point. Allow weapons with arm_radius to count as armed if they collide with intended target.
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2009-09-02 08:13:39 +00:00 |
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karajorma
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72af11bb6d
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Allow bombs to use their actual radius when working out collisions rather than doubling it.
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2009-08-28 07:59:31 +00:00 |
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Sushi
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eb4b7c03e9
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Major expansion of AI.tbl. AI.tbl now allows per-AI-class changes to AI settings in AI Profiles. Numerical values (such as $Glide Attack Percent or $Predict Position Delay) are handled as multipliers. YES/NO flags are overridden if set for a specific AI class. All of these multipliers and overrides are optional, and only active if explicitly specified for an AI class.
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2009-08-18 04:32:40 +00:00 |
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portej05
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98f337f701
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safe_strings - from Antipodes build #1
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2009-07-27 16:06:24 +00:00 |
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karajorma
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31d6469fde
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Can't say for certain this will cause a speed up but it definitely places the faster check first.
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2009-07-06 13:28:33 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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Wanderer
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e05276ea1e
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merge from wanderer branch.
option to allow all hitpointed weapons to be hit.
allow 'safe from weapons' time of bombs be set.
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2009-05-20 20:11:15 +00:00 |
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