Commit Graph
2793 Commits
Author SHA1 Message Date
taylor 6b476586a5 add framerate var since it's contained in freespace.cpp and that's not used in a FRED2 compile 2006-03-18 21:23:38 +00:00
wmcoolmon 809bcc8f76 Nitpicketiness 2006-03-18 20:24:54 +00:00
taylor e4977bad12 meh. 2006-03-18 10:28:58 +00:00
taylor d8997a3169 fix out-of-bounds problem in awacs checking (full neb missions may have been a bit freaky from this) 2006-03-18 10:28:25 +00:00
taylor a5d0bc4007 make sure errors in rand_sexp() and rand_internal() are properly handled 2006-03-18 10:26:42 +00:00
taylor 79661b3a3f some cleanup to the nebula debug console help messages 2006-03-18 10:25:45 +00:00
taylor a31f44a4a8 never try and load glow or shine maps if we don't have a base map for it
but WMC's bumpmap block in a BUMPMAPPING define since it useless most of the time
2006-03-18 10:25:05 +00:00
taylor 13a9c694c9 make the main vital TMAP_MAX_VERTS stuff dynamic, should handle the major non-HTL related crashes 2006-03-18 10:23:46 +00:00
taylor f8596e6e18 we already have a variable to show the framerate so lets just use the one 2006-03-18 10:17:59 +00:00
wmcoolmon 9198b46de8 Allow "none" in $Shockwave Model to disable shockwave 2006-03-18 09:25:55 +00:00
Goober5000 27992b09cf add ship-subsys-targetable and ship-subsys-untargetable
--Goober5000
2006-03-18 07:12:08 +00:00
taylor ecf01b39c9 this should fix the secondary thruster effect flow direction problem 2006-03-17 18:26:40 +00:00
taylor 92e49f9bef beyond some possible out-of-bounds issues, I think this stuff was messing up non-HTL lighting too 2006-03-16 14:23:35 +00:00
taylor 272c4feec8 make sure our event state doesn't get filled with things we should poll for (was waiting for the new input code, but really needed to get at least this in) 2006-03-15 17:35:24 +00:00
taylor 676cee0dfe couple of nitpicks 2006-03-15 17:33:05 +00:00
taylor a4a6211dc1 bump error msg buffer size a little (I'll probably just go dynamic with this since you hopefully won't get this too much anyway) 2006-03-15 17:32:13 +00:00
taylor 7a0228fefe remove alut headers, since we don't use any alut functions anyway (didn't I already do this a couple of months ago??) 2006-03-15 17:30:47 +00:00
taylor f91f20b94a bump sexp nodes to 4000 for TBP, really needs to go dynamic soon 2006-03-12 07:35:33 +00:00
taylor df3debd00d when I forget that I'm an idiot little things like this slip through (me == moron) 2006-03-12 07:34:39 +00:00
taylor 95fa276241 update Makefile.am for all of the project files changes, include Xcode stuff too
update code/Makefile.am with FRED2 stuff, might as well in case someone wants to do a winelib port or something
2006-03-08 05:24:11 +00:00
taylor 2625427c4d remove asm from MulDiv() since Intel Mac doesn't like it very much, and it doesn't do exactly what it should anyway 2006-03-08 05:22:14 +00:00
taylor 4be8b5b054 add model_allocate_interp_data() extern for PPC machines 2006-03-08 05:15:20 +00:00
taylor 36f4910681 make filename length checks non-fatal 2006-03-06 16:30:06 +00:00
taylor a4bc040ddd various small cleanups, fixes, error checks 2006-03-05 21:45:12 +00:00
taylor d4997b0e9a remove WMC's "speed increase" ;) (the math isn't right yet so the collision checks won't be correct, and fixing it to work right wouldn't be any faster) 2006-03-05 18:00:55 +00:00
karajorma ae0ca70b81 Bah. Error in secondary and primary ammo SEXPs fixed 2006-03-04 11:05:47 +00:00
Goober5000 f0f75c4b5c fix the random-of sexps to only choose valid arguments 2006-03-03 06:14:41 +00:00
Goober5000 a166d8dfd2 took care of (hopefully) the rest of Karajorma's SEXP node handle conflicts, plus merged the random sexps with their multiple variants 2006-03-02 04:05:27 +00:00
karajorma 2199ffd0dd Fixed a bunch of bugs with Set-x-ammo and Rand SEXPs. 2006-03-01 23:22:25 +00:00
karajorma 4f8e2ab5a4 Added the random-multiple-of SEXP and fixed random-of to work as designed 2006-03-01 20:54:35 +00:00
karajorma fc01cf65cb Changed text FRED displays for Fade-In and Fade-Out SEXPs 2006-03-01 14:53:15 +00:00
Goober5000 cf31373781 fix comm message localization 2006-03-01 04:01:37 +00:00
Goober5000 cbc8ae14ca not needed... and just an annoyance with > 2 main halls 2006-03-01 04:01:15 +00:00
Goober5000 ecea6ace41 oswpt wing fix 2006-03-01 03:14:22 +00:00
Goober5000 8599f5779c more FS1 import tweaks 2006-03-01 00:46:11 +00:00
wmcoolmon 817ea347d8 Silly mistake 2006-02-28 07:52:04 +00:00
Goober5000 d620aed4ab fix another import bug 2006-02-28 07:37:12 +00:00
Goober5000 53e55777f7 cool stuff with main hall music tracks 2006-02-28 06:59:28 +00:00
Goober5000 4c272613da fix the animation type triggers 2006-02-28 05:16:55 +00:00
Goober5000 a655058346 add log entry for jettison-cargo 2006-02-27 04:17:11 +00:00
wmcoolmon a2c815144b x != y, surprisingly enough 2006-02-27 01:21:03 +00:00
wmcoolmon 51b5c481a9 Bump MAX_TFP to 10 2006-02-27 00:51:03 +00:00
wmcoolmon 5ab3f6cb11 Consistency in Lua 2D funcs; fix FRED2 loading screen images dialog boxes. 2006-02-27 00:40:34 +00:00
wmcoolmon 061dc31594 Afterburner & meta updates 2006-02-27 00:15:08 +00:00
wmcoolmon 0f47fb3dd2 Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2. 2006-02-26 23:23:31 +00:00
Goober5000 8c580f8550 wow, over a year later and I'm still finding docking bugs :p 2006-02-26 22:47:11 +00:00
wmcoolmon 05f187b921 SF2_TARGETABLE_AS_BOMBER flag, Lua gr_bitmap_ex fix 2006-02-26 22:23:01 +00:00
Goober5000 4fc7c30a4d some more WCSaga stuff 2006-02-26 18:49:07 +00:00
taylor c9c87b8019 one friggin line, should have been able to notice that sooner 2006-02-26 11:09:31 +00:00
taylor 3affad73d1 another non-linear campaign fix, this one affected PVs 2006-02-26 08:06:57 +00:00