taylor
a5d0bc4007
make sure errors in rand_sexp() and rand_internal() are properly handled
2006-03-18 10:26:42 +00:00
Goober5000
27992b09cf
add ship-subsys-targetable and ship-subsys-untargetable
...
--Goober5000
2006-03-18 07:12:08 +00:00
taylor
f91f20b94a
bump sexp nodes to 4000 for TBP, really needs to go dynamic soon
2006-03-12 07:35:33 +00:00
karajorma
ae0ca70b81
Bah. Error in secondary and primary ammo SEXPs fixed
2006-03-04 11:05:47 +00:00
Goober5000
f0f75c4b5c
fix the random-of sexps to only choose valid arguments
2006-03-03 06:14:41 +00:00
Goober5000
a166d8dfd2
took care of (hopefully) the rest of Karajorma's SEXP node handle conflicts, plus merged the random sexps with their multiple variants
2006-03-02 04:05:27 +00:00
karajorma
2199ffd0dd
Fixed a bunch of bugs with Set-x-ammo and Rand SEXPs.
2006-03-01 23:22:25 +00:00
karajorma
4f8e2ab5a4
Added the random-multiple-of SEXP and fixed random-of to work as designed
2006-03-01 20:54:35 +00:00
karajorma
fc01cf65cb
Changed text FRED displays for Fade-In and Fade-Out SEXPs
2006-03-01 14:53:15 +00:00
Goober5000
ecea6ace41
oswpt wing fix
2006-03-01 03:14:22 +00:00
wmcoolmon
817ea347d8
Silly mistake
2006-02-28 07:52:04 +00:00
wmcoolmon
a2c815144b
x != y, surprisingly enough
2006-02-27 01:21:03 +00:00
wmcoolmon
5ab3f6cb11
Consistency in Lua 2D funcs; fix FRED2 loading screen images dialog boxes.
2006-02-27 00:40:34 +00:00
wmcoolmon
061dc31594
Afterburner & meta updates
2006-02-27 00:15:08 +00:00
wmcoolmon
0f47fb3dd2
Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2.
2006-02-26 23:23:31 +00:00
Goober5000
8c580f8550
wow, over a year later and I'm still finding docking bugs :p
2006-02-26 22:47:11 +00:00
wmcoolmon
05f187b921
SF2_TARGETABLE_AS_BOMBER flag, Lua gr_bitmap_ex fix
2006-02-26 22:23:01 +00:00
Goober5000
d979eb4f30
bah
2006-02-26 01:32:23 +00:00
Goober5000
3576d1c846
fix subsystems for get-object-*
2006-02-26 00:43:10 +00:00
Goober5000
6cd9711872
some paring down of sexps
2006-02-26 00:22:15 +00:00
Goober5000
657aeefcec
added function for retrieving a ship, wing, waypoint, or team from a sexp argument
...
--Goober5000
2006-02-25 20:18:14 +00:00
karajorma
9e2946f49d
Added Seeding functions to Rand and Rand-Multiple SEXPs
2006-02-25 17:34:23 +00:00
taylor
e62b022333
compiler warning fixage
2006-02-24 07:30:23 +00:00
karajorma
272a93b423
Added the String-to-int SEXP.
2006-02-23 01:37:51 +00:00
taylor
4842f0a7f7
fix subsystem distance check from single ship to subsystem (this has been broken since day 1, over 3 years ago, so there could be other Mantis bugs relating to this)
2006-02-22 18:32:18 +00:00
karajorma
45fac1c94a
Changed the set-secondary-ammo and set-primary-ammo SEXPs to use the banks
...
capacity rather than starting ammo.
2006-02-22 00:04:04 +00:00
karajorma
3f7b89566b
Fixed the problems with set-primary-ammo and set-secondary-ammo SEXPs
2006-02-21 22:20:04 +00:00
karajorma
965225ec53
Added the get and set-primary-ammo SEXPs. The set-primary-ammo
...
and set-secondary-ammo SEXPs appear to be broken at the moment though
2006-02-21 21:40:25 +00:00
Goober5000
1145996990
more true/false tweaks and redid the get-object-* and set-object-speed-* sexps to be more flexible and extensible
...
this will break compatibility with certain uses of these sexps in existing missions; I don't think there are any released campaigns
with the old versions so hopefully mission designers can simply update unreleased missions... however if it gets to be a problem
I will code in some reverse compatibility
--Goober5000
2006-02-21 09:08:10 +00:00
Goober5000
57c4855e25
add a bunch of tweaks to hopefully lessen the possibility of misinterpreting special return values (such as nan) as true or false
...
--Goober5000
2006-02-21 07:58:01 +00:00
karajorma
716d0fc8b8
Added the num-ships-in-wing, get-secondary-ammo and set-secondary-ammo SEXPs
2006-02-20 20:53:11 +00:00
taylor
66d317b2ab
updated to newest dynamic starfield code
...
- this mainly is to just better support SEXP based starfield bitmap changes (preloading, better in-mission stuff loading)
- also fixes index_buffer related double-free()
- done waste memory for env index buffer if env is not enabled
- address a couple of bm load/release issues and comment a little to tell why
2006-02-20 07:30:15 +00:00
Goober5000
3828f19c1b
hmm, remove one form of commenting
2006-02-20 05:54:44 +00:00
Goober5000
c27ccf94c4
added ai-ignore-new which hopefully should fix the ignore bug
...
--Goober5000
2006-02-20 02:13:08 +00:00
Goober5000
bb95da72a8
restore original ignore behavior and remove soon-to-be-obsolete ai-chase-any-except
...
--Goober5000
2006-02-19 22:00:10 +00:00
wmcoolmon
01d584e9eb
Oops
2006-02-19 02:04:40 +00:00
wmcoolmon
50212a153d
Documentation consistency; remove unneeded check.
2006-02-19 02:01:24 +00:00
Goober5000
8be490655a
additional error checking
...
--Goober5000
2006-02-19 00:32:47 +00:00
wmcoolmon
e5d2f05618
Various updates for consistency in documentation
2006-02-16 06:00:49 +00:00
taylor
edf5adf90c
please stop modifying the passed node value in sexp functions, it makes it very difficult to debug problems
2006-02-16 05:40:58 +00:00
wmcoolmon
d43babc2d5
Various weapon and team related scripting functions; $Collide Ship and $Collide Weapon hooks
2006-02-15 07:19:50 +00:00
Goober5000
fc2ff2bd76
reworked how comments are parsed and added version-specific commenting
...
--Goober5000
2006-02-11 21:23:42 +00:00
wmcoolmon
8727f84919
getWeaponClass->getWeaponClassByName, Linked/DualFire variables
2006-02-11 19:24:17 +00:00
wmcoolmon
7d1a4f0efb
Removed resize fields; fixed silly bug with RunBytecode
2006-02-09 05:07:02 +00:00
wmcoolmon
990132536e
Various fixes; very beginnings of Directives scripting support
2006-02-06 02:06:02 +00:00
wmcoolmon
c4f19e64bc
Removed USE_LUA; Simulation hook; better debug messages for Lua; swapped out mounted weapon functions for variables
2006-01-31 06:46:14 +00:00
taylor
7501939a44
minor fixage
2006-01-30 06:35:29 +00:00
taylor
603feaaa4c
dynamic starfield bitmaps
2006-01-30 06:30:03 +00:00
wmcoolmon
55846b0484
Minor warning update
2006-01-29 07:41:57 +00:00
Goober5000
738875f021
replace quick sort with insertion sort in many places
...
--Goober5000
2006-01-27 06:21:10 +00:00