Commit Graph
100 Commits
Author SHA1 Message Date
Goober5000 165124267a Add model_instance handling for weapons, asteroids, and skyboxes 2016-01-24 21:28:43 -05:00
MageKing17 6a69b02bbb Replaces a reference to MAX_SHIP_CLASSES with Ship_info.size().
This would cause FRED to treat essentially unspecified pieces of memory as ship classes and then see if this nonsense class had the SIF_DEFAULT_PLAYER_SHIP flag set... and if so, put it in the default list of available ships. With a debug build (where the memory past the end of Ship_info is all identical for quite a ways), this could result in the default, empty mission saving as 60 megabytes.
2015-08-22 18:33:22 -07:00
MageKing17 fe1db37902 Makes FRED call glowpoint_init().
Avoids a constant stream of warnings when using "$Glowpoint overrides:".
2015-08-22 03:40:27 -07:00
MageKing17 dc80ae0c9a Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info
Conflicts:
	code/ship/ship.cpp
2015-08-06 00:25:42 -07:00
Echelon9 54508b6429 Makefile and source code removal of references to ai/ailocal.h 2015-06-23 14:39:43 +10:00
MageKing17 16229a9950 Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info 2015-05-18 10:04:21 -07:00
asarium cc9109843a Fix for Coverity 1093690: Resource leak
This introduces a move constructor for CJumpNode to handle freeing resources.
2015-05-16 11:20:20 +02:00
MageKing17 bc0c7cf4c5 Vectorization of Ship_info.
Converts Ship_info from a ship_info[] to an SCP_vector<ship_info>. ship_info now has proper constructors, assignment operators, and a destructor. Num_ship_classes removed; various references to Num_ship_classes and/or MAX_SHIP_CLASSES (which remains for various other structures which need it) changed to Ship_info.size() instead.

This doesn't make the ship class limit dynamic, but it is a preparatory step to get there.
2015-04-27 00:01:22 -07:00
m_m de57f043da From MageKing17 and me: Fix for Mantis 3128: Docking related crash - dock_list isn't initialized This patch makes the copy constructor and the assignment operator of the object class private as it contains members that should not be copied.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11170 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-08 10:57:03 +10:00
niffiwan ab3ebebc9c Parts of mantis 3103 (From MageKing17)
Points 3-5 from the mantis ticket
i.e. use OPF_SSM_CLASS in appropriate places

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11078 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-22 20:17:36 +10:00
The_E d3ef69848c Fix for Mantis 3064 from MageKing17: Adds more functionality to colors.tbl. * "#Start Colors" is now optional; no more need for a blank section at the start of a colors.tbl just to define some team colors. * "#Interface Colors" section added for redefining various colors used by the interface. * "#Color Tags" section added for redefining or adding your own text color tags. * "#Default Text Color" section for choosing what color tag is the baseline default for various different screens. * And the big one, support for *-clr.tbm modular table files.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10926 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-24 19:45:28 +10:00
Goober5000 79b73f241b MageKing17's patch for callsigns not resetting when the mission is cleared (Mantis #2934)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10863 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:09 +10:00
The_E 83ffa764b5 Fix for Mantis 3016 part 2 (Make FRED respect the Briefing Window FOV setting in game_settings.tbl
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10825 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-19 20:12:54 +10:00
niffiwan 3b77e65f5f Raise MAX_PATH_LEN to 256 so FSO can run in long paths
Specifically avoid one issue with running FSO in the default Steam dir
Converted some magic 128/127 numbers to MAX_PATH_LEN
Convert some Int3() into more friendly errors
Stopgap measure until proper fix added with compressed VP support
Fix mantis 3028

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10772 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-09 13:48:52 +10:00
Goober5000 f3c902c39b add wing_bash_ship_name, which handles the hash symbol thing, accommodates Blue Planet's capship trick, and works in FRED and while we're at it, do a little bit of const'ing
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10198 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:57 +10:00
Goober5000 afe08580c0 make cmission and campaign into full-fledged classes since they contain non-POD types remove a memset which hoses the multi campaign class
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10050 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:41 +10:00
Goober5000 e0fa46a185 more memset refactoring... turn texture_replace back into a POD struct
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10048 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:41 +10:00
Goober5000 39024965b8 promptly change the icon type when the wing checkbox is checked load icons.tbl earlier in FRED so that briefing icons work correctly
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10013 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:57 +10:00
Goober5000 686088fa90 store briefing icons in a master list rather than in species_def allow ship classes to specify their own briefing icon to override normal icon
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10011 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:56 +10:00
Goober5000 8dc043ae23 WMC has a screwy way of destroying his jumpnode class, so we need a screwy workaround to avoid hitting an Assert...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9911 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-16 19:46:00 +10:00
Goober5000 4bd10888ff make localization more robust with additional checks on string length, more consting, and stronger typing and make XSTR const, since we don't want to modify the strings it translates and then CONST ALL THE THINGS
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9809 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:34 +10:00
karajorma 2691085f9f Add support for other languages beyond French, German and Polish. Any non-unicode language should work now.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9761 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-03 21:01:26 +10:00
Goober5000 9b589d3005 MSVC6 compatibility 2013-01-08 01:44:48 +00:00
Goober5000 bdb40e07e9 strncpy_s wasn't specified quite right (Mantis #2765) 2013-01-07 04:07:28 +00:00
Goober5000 f33c101224 clean up some of the CString code in FRED 2012-07-30 01:49:57 +00:00
The_E 3b1a94b751 After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details. 2012-07-28 20:53:57 +00:00
Goober5000 3eeb334d77 allow skyboxes to be rendered at a custom orientation 2012-07-24 03:53:25 +00:00
Echelon9 a0e59defd6 CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix 2012-04-07 11:07:30 +00:00
Goober5000 b146b10403 MOAR const-correctness! 2012-03-08 08:12:56 +00:00
Goober5000 d4adf75ffa change command briefing text to use SCP_string 2012-03-06 04:58:45 +00:00
Goober5000 f03eb16119 mjn.mixael's required weapon feature 2012-03-05 02:37:09 +00:00
Valathil 9d1659aba9 Fix for Mantis 2523: Actually add the jump node to the vector after creating it and fix some new renaming code checks to work when you're trying to rename a node to the same name it had before. 2012-01-30 14:47:43 +00:00
The_E 90982854b2 Fix for Mantis 2545: Default ship in FRED is not the ship defined by #Default Player Ship 2011-12-18 16:35:10 +00:00
Echelon9 fc9fbdd8f7 Fourth part of fixing jump_nodes refactor, clearing FRED compile errors. 2011-11-19 05:59:41 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
The_E ac82e45cd5 Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful. 2011-09-30 14:52:33 +00:00
The_E 834e383c26 Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters. 2011-09-04 12:31:33 +00:00
Goober5000 3ce69f150a waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Goober5000 9ef2aac09a return special exp values to ints, per discussion with Zacam awhile ago
while we're at it, change kamikaze damage to int since it's treated as such
2011-08-27 05:08:39 +00:00
Zacam 608880bae5 Fred2 Open debug log now records build version data, just like fs2_open.log.
Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
2011-08-14 16:42:47 +00:00
karajorma d4e8bd4bf3 Fix Mantis 2278 (Adding a variable can mess up team loadout variables) 2010-09-15 00:50:28 +00:00
taylor b287ecfef9 new sound code
- Mantis #58
 - Mantis #1769
 - many other fixes and improvements
2010-05-29 15:53:18 +00:00
Goober5000 0d75839a9d fix rounding formula (Mantis #2194) 2010-04-30 04:03:24 +00:00
karajorma 35ac7d6afa Fix Mantis 2194 (FRED incorrectly calculates the wrong number used in wings). 2010-04-30 03:24:30 +00:00
Goober5000 2e58278eba make sure Fred knows its base directory before loading the command line... this will allow it to load cmdline_fso.cfg which will allow Fred to recognize mods (Mantis #2185) 2010-04-20 05:37:34 +00:00
karajorma ca90928e08 Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods. 2010-03-10 08:50:28 +00:00
karajorma 32f4c944e6 FUBAR's bump for the number of docks a ship can have in FRED. 2010-02-01 04:35:29 +00:00
Goober5000 1b7863f1d3 clean out some old font stuff 2009-12-24 04:52:56 +00:00
karajorma 38682babc3 Fix Max Respawn Delay properly. 2009-11-02 02:21:42 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00