Commit Graph
21 Commits
Author SHA1 Message Date
bobboau 6d7c837732 ok, something aparently went wrong, last time, so I'm commiting again
hopefully it should work this time
damnit WORK!!!
2007-01-14 14:03:40 +00:00
bobboau c9fa35ffd5 made a last second change of mind on something, made it a bit safer 2007-01-13 16:38:22 +00:00
taylor 214a41b550 use vm_vec_normalize_safe(), a bit cheap as a fix, but it's really difficult to trace the VECMAT errors back from here 2006-06-01 04:43:49 +00:00
taylor 72e567a7b9 remove grd3dparticle.* and grd3dbatch.*, they are obsolete
allow us to build without D3D support under Windows (just define NO_DIRECT3D)
clean up TMAP flags
fix a couple of minor OpenGL state change issues with spec and env map rendering
make sure we build again for OS X (OGL extension functions work a little different there)
render targets always need to be power-of-2 to avoid incomplete buffer issues in the code
when we disable culling in opengl_3dunlit be sure that we re-enable it on exit of function
re-fix screenshots
add true alpha blending support (with cmdline for now since the artwork has the catch up)
draw lines with float positioning, to be more accurate with resizing on non-standard resolutions
don't load cubemaps from file for D3D, not sure how to do it anyway
update geometry batcher code, memory fixes, dynamic stuff, basic fixage, etc.
2006-05-27 17:07:48 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor ecf01b39c9 this should fix the secondary thruster effect flow direction problem 2006-03-17 18:26:40 +00:00
taylor 2e61bf2d41 minor sanity checking for geometry_batcher
make particle batchers allocate dynamically
handle cases where a particle graphic couldn't be loaded
2005-06-19 09:00:09 +00:00
taylor 85d25fef5e more missed stuff from the vm_* macro change (thanks Alpha0) 2005-05-17 20:57:05 +00:00
taylor 3f6e13d20b use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
phreak 9e41484c57 fixed lasers drawing backwards 2005-04-16 18:43:17 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
taylor b399461826 fix compiler warnings with mismatched types and unused variables
cleanup some debug messages so they can be turned off if needed
get rid of extra strstr() check for thrusters since it should never get that far anyway
page_in/page_out of model glows should be better now
removed a bunch of unneeded casts and get type specific math functions right
2005-03-24 23:36:14 +00:00
wmcoolmon 5419b484f6 no more MSVC compiler warning 2005-03-24 05:50:07 +00:00
bobboau e0907340c1 added a geometry batcher and implemented it in sevral places
namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
2005-03-16 01:35:59 +00:00
taylor 10e760b780 plug memory leaks 2004-07-29 03:41:46 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
randomtiger 07686ee5b2 Adding batching functions here and there and into gr_screen for use with OGL when its ready. 2004-04-11 13:56:33 +00:00
Goober5000 3e3bb4a80d fixed some stub functions and a bunch of compile warnings
--Goober5000
2004-04-03 06:22:33 +00:00
randomtiger 662398ed86 Fixed a bug that was causing windowed movie playback and a crash.
Added some batching redirection.
2004-03-21 09:41:54 +00:00
randomtiger f188726bb6 Added base for a general dynamic batching solution.
Fixed NO_DSHOW_CODE code path bug.
2004-03-20 14:47:14 +00:00