bobboau
6d7c837732
ok, something aparently went wrong, last time, so I'm commiting again
...
hopefully it should work this time
damnit WORK!!!
2007-01-14 14:03:40 +00:00
wmcoolmon
b90b5716df
WMC codebase commit. See pre-commit build thread for details on changes.
2006-12-28 00:59:54 +00:00
karajorma
e5059d29d9
Fix bug where end-mission SEXP only resulting in the mission ending for the server
2006-08-04 11:45:21 +00:00
Goober5000
3e2d3b9940
fix INF builds
2006-07-09 04:05:43 +00:00
Goober5000
782231cfbe
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc.
...
this should fix Mantis #977
--Goober5000
2006-07-09 01:55:42 +00:00
karajorma
23275b6972
Fix 130 ships limit for Inferno builds
2006-06-07 18:47:51 +00:00
wmcoolmon
1223757630
Pass to get any files that I missed
2006-06-07 04:49:20 +00:00
karajorma
8727fb9dc1
Added the VARIABLE_UPDATE packet to send sexp variable value changes to client machines.
2006-06-02 09:10:02 +00:00
taylor
f07b3dae88
I don't like this being considered a fix without retail compatibility testing, but it should at the very least compile...
2006-02-03 22:25:18 +00:00
phreak
591cca45b9
Allow weapons to home in on countermeasures as well. The multiplayer code was only allowing bombs to be homed in on.
2006-02-01 23:43:34 +00:00
Goober5000
64e86452d0
pare down the pragmas some more
...
--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
819c13f658
more big-endian fixes
...
fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
taylor
e08b1d17ea
bunch of error checking and code cleanup for the team stuff in ship/weapon select
2005-11-16 05:46:27 +00:00
wmcoolmon
7cd75811db
More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
2005-11-08 01:04:02 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
Goober5000
50752e3e42
multiple ship docking implemented for initially docked ships
...
--Goober5000
2005-10-29 22:09:31 +00:00
Goober5000
ae639154f9
removed an unneeded parameter and renamed some stuff
...
--Goober5000
2005-10-14 07:22:24 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
4cf60293d3
clarification
...
--Goober5000
2005-09-27 02:36:58 +00:00
Kazan
ec652649d2
correct an error
2005-09-25 22:23:39 +00:00
taylor
af1df76849
merge of OSX tree
...
a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
taylor
25c650fdf1
few data type fixes, was only a problem for big-endian systems as little-endian doesn't really care about this
2005-07-31 01:32:21 +00:00
taylor
4a3aa3ba0b
proper multi support for fighter beams, already has code to break protocol commented out if we need it,
...
decided to skip and beam type checks and let beam_fire() reassign it (should work ok)
2005-07-24 18:35:44 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
...
--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
...
--Goober5000
2005-07-13 00:44:24 +00:00
taylor
92b8c2d6ed
various compiler warning fixes (some of these from dizzy)
2005-07-07 16:36:58 +00:00
taylor
47478e6fb0
should fix perpetually damaged subsystems on ships for multi clients
2005-06-29 18:54:02 +00:00
taylor
051598a219
unbreak network compatibility with 3.6.5 and earlier builds
...
fix crashing with turret weapons
2005-06-21 00:15:06 +00:00
wmcoolmon
75a677d43c
Dynamically allocated medals
2005-05-08 20:38:32 +00:00
taylor
371ff6cb0d
small compiler warning fixes, more 'always true' stuff
2005-04-19 06:26:56 +00:00
taylor
7e3b7769c6
many, many compiler warning and header fixes (Jens Granseuer)
...
fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
2005-04-12 05:26:38 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
eac7c7ff45
brought weapon loadout banks into agreement with ship info banks
...
improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
...
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
3f9ffbc393
better support for Inferno builds (in PreProcDefines.h now, no networking support)
...
make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Goober5000
099d2700d0
multiple ship docking :)
...
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Kazan
d330dff907
Autopilot convergence collision fix for ai_fly_to_ship() and ai_waypoints() -- mathematically expensive, only usable by autopilot
2004-10-03 21:41:11 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
wmcoolmon
4e961ff7c9
I though I fixed this...
2004-07-15 00:16:46 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
wmcoolmon
840a8fe5ab
More in-game stuff, mostly for restricted games
2004-07-12 03:34:55 +00:00
Kazan
c2882fef09
removed a couple pointless useless messages from the debug console
2004-07-12 03:19:17 +00:00
Goober5000
e5629bfedc
made primary and secondary banks quite a bit more friendly... added error-checking
...
and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Goober5000
c7e9c9934d
got rid of all those nasty warnings from xlocale and so forth; also added comments
...
for #pragma warning disable to indicate the message being disabled
--Goober5000
2004-03-31 05:42:29 +00:00
bobboau
cc41a40735
new fighter beam code
...
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
...
--Goober5000
2004-03-05 09:02:13 +00:00