bobboau
eca4b84a57
left some test code on super sorry
2007-01-13 16:20:39 +00:00
taylor
2bbcd2bf28
various small compiler warning and strict compiling fixes
2006-09-11 06:45:40 +00:00
taylor
49b7ae2b07
make Species_info[] and Asteroid_info[] dynamic
2006-09-11 06:08:09 +00:00
wmcoolmon
6b02b7ba02
Changes to allow for a species with no shield anim
2006-09-04 06:00:11 +00:00
taylor
eda1a26a94
comment out some pointless checks which look for not using either D3D or OGL
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don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
2006-05-27 16:49:05 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
a4bc040ddd
various small cleanups, fixes, error checks
2006-03-05 21:45:12 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
374b2b21a0
another species overhaul
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--Goober5000
2005-09-24 07:07:17 +00:00
taylor
ab15d95854
gah, revert that since it was never going to work (not sure what I was drinking that day)
2005-09-18 23:06:17 +00:00
taylor
2a97e46c9b
basic cleaning, removing old/useless code, sanity stuff, etc:
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- very minor performance boost from not doing stupid things :)
- minor change to 3d shockwave sizing to better approximate 2d effect movements
- for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
- removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000
5c6738a534
fixed a bunch of "issues" caused by me with the species stuff
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--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
Goober5000
cc85c92369
changed a bunch of transpose-rotate sequences to use unrotate instead
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--Goober5000
2005-01-28 11:06:23 +00:00
taylor
f21fcc0332
s/OGL_inited/OGL_enabled/g
2004-10-31 22:05:30 +00:00
taylor
1194082507
safer handling of missing shield ani
2004-10-09 17:51:23 +00:00
Kazan
fa7c2dad07
wakka wakka - fix minor booboo
2004-08-20 05:13:08 +00:00
et1
3b9995c3d7
Disabled ship shield load check for TBP
2004-07-31 08:51:47 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
phreak
8834f7297b
really fixed opengl shields this time
2004-03-16 17:41:12 +00:00
randomtiger
8371056cc0
Commented out shield fix that broke shield rendering for D3D.
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Fix didnt appear to work for OGL so I didnt bother to if(OGL) it.
2004-03-16 11:52:17 +00:00
phreak
b3b539399d
fixed a bug so that shields now render in Opengl HT&L
2004-03-08 22:01:29 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
1f27a82d03
made code more uniform and simplified some things,
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specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
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find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
randomtiger
d86faac276
Bobs changes (take 2)
2003-10-23 18:03:25 +00:00
Kazan
1737d0bcd1
Da Species Update :D
2003-10-15 22:03:27 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
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--Goober5000
2003-09-13 06:02:08 +00:00
argv
38966b823a
Singular shield support, and a couple of fixes.
2003-09-11 19:28:52 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer
507db274f1
Fixed the bug with shields where it would consistently display the low detail
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shield regardless of what the setting was. Turns out some OGL person was
quite thoughtless in their use of || instead of the correct && for the situation
so the game would always go for low detail shields because OGL and D3D
can't both be active at the same time!
2003-03-20 09:48:25 +00:00
phreak
24545765bc
added some opengl defines for shield detail -phreak
2002-11-22 20:52:29 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
wmcoolmon
34119582f2
Added Bobboau's fighter-beam code.
2002-07-25 04:50:48 +00:00
unknownplayer
c9ef8fe12d
Added some commentry to the low detail shield function.
2002-07-18 03:26:35 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00