Commit Graph
47 Commits
Author SHA1 Message Date
bobboau eca4b84a57 left some test code on super sorry 2007-01-13 16:20:39 +00:00
taylor 2bbcd2bf28 various small compiler warning and strict compiling fixes 2006-09-11 06:45:40 +00:00
taylor 49b7ae2b07 make Species_info[] and Asteroid_info[] dynamic 2006-09-11 06:08:09 +00:00
wmcoolmon 6b02b7ba02 Changes to allow for a species with no shield anim 2006-09-04 06:00:11 +00:00
taylor eda1a26a94 comment out some pointless checks which look for not using either D3D or OGL
don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
2006-05-27 16:49:05 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor a4bc040ddd various small cleanups, fixes, error checks 2006-03-05 21:45:12 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 374b2b21a0 another species overhaul
--Goober5000
2005-09-24 07:07:17 +00:00
taylor ab15d95854 gah, revert that since it was never going to work (not sure what I was drinking that day) 2005-09-18 23:06:17 +00:00
taylor 2a97e46c9b basic cleaning, removing old/useless code, sanity stuff, etc:
- very minor performance boost from not doing stupid things :)
 - minor change to 3d shockwave sizing to better approximate 2d effect movements
 - for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
 - removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000 5c6738a534 fixed a bunch of "issues" caused by me with the species stuff
--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
Goober5000 cc85c92369 changed a bunch of transpose-rotate sequences to use unrotate instead
--Goober5000
2005-01-28 11:06:23 +00:00
taylor f21fcc0332 s/OGL_inited/OGL_enabled/g 2004-10-31 22:05:30 +00:00
taylor 1194082507 safer handling of missing shield ani 2004-10-09 17:51:23 +00:00
Kazan fa7c2dad07 wakka wakka - fix minor booboo 2004-08-20 05:13:08 +00:00
et1 3b9995c3d7 Disabled ship shield load check for TBP 2004-07-31 08:51:47 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
phreak 8834f7297b really fixed opengl shields this time 2004-03-16 17:41:12 +00:00
randomtiger 8371056cc0 Commented out shield fix that broke shield rendering for D3D.
Fix didnt appear to work for OGL so I didnt bother to if(OGL) it.
2004-03-16 11:52:17 +00:00
phreak b3b539399d fixed a bug so that shields now render in Opengl HT&L 2004-03-08 22:01:29 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 1f27a82d03 made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000 ffbbe7aff8 whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000 401967dd9d ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
randomtiger d86faac276 Bobs changes (take 2) 2003-10-23 18:03:25 +00:00
Kazan 1737d0bcd1 Da Species Update :D 2003-10-15 22:03:27 +00:00
Goober5000 51b4692afd clean rollback of all of argv's stuff
--Goober5000
2003-09-13 06:02:08 +00:00
argv 38966b823a Singular shield support, and a couple of fixes. 2003-09-11 19:28:52 +00:00
Goober5000 458634292a implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
unknownplayer 507db274f1 Fixed the bug with shields where it would consistently display the low detail
shield regardless of what the setting was. Turns out some OGL person was
quite thoughtless in their use of || instead of the correct && for the situation
so the game would always go for low detail shields because OGL and D3D
can't both be active at the same time!
2003-03-20 09:48:25 +00:00
phreak 24545765bc added some opengl defines for shield detail -phreak 2002-11-22 20:52:29 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
wmcoolmon 34119582f2 Added Bobboau's fighter-beam code. 2002-07-25 04:50:48 +00:00
unknownplayer c9ef8fe12d Added some commentry to the low detail shield function. 2002-07-18 03:26:35 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00