bobboau
6d7c837732
ok, something aparently went wrong, last time, so I'm commiting again
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hopefully it should work this time
damnit WORK!!!
2007-01-14 14:03:40 +00:00
Goober5000
041036e68d
remove WMC's limbo code, per our discussion a few months ago
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this will later be handled by copying ship stats using sexps or scripts
2007-01-08 00:50:59 +00:00
Goober5000
2cb487ba70
yet more tweaks to the WCS death scream stuff
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added a ship flag to force screaming
2007-01-07 21:28:11 +00:00
taylor
4be52712d6
fix thruster 2 length factor tbl entry so that it has the proper name
2007-01-07 12:59:54 +00:00
Goober5000
5d72445915
fix bug where built-in lament messages were never played
2007-01-07 03:10:05 +00:00
Goober5000
9417b8afe1
removed obsolete limits
2006-12-28 01:22:04 +00:00
wmcoolmon
b90b5716df
WMC codebase commit. See pre-commit build thread for details on changes.
2006-12-28 00:59:54 +00:00
Goober5000
7d114a0220
allow parsing of similar ship copy names properly (Mantis #1178 )
2006-12-26 18:14:42 +00:00
Goober5000
536d196de9
make an error message more descriptive
2006-11-28 05:51:05 +00:00
phreak
426bddfd7b
two fixes:
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1) Fix for mantis #1099 , part 2.
2) when changing the player's ship using debug_cycle_player_ship(), initialize the
primary bank starting capacity so the support ship will rearm it.
2006-11-12 20:01:55 +00:00
taylor
107b81eff3
if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug #1133 )
2006-11-06 06:43:58 +00:00
taylor
466b70a949
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43 )
2006-11-06 06:42:22 +00:00
taylor
f497534999
updated/fixed modelanim code
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add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug #591 )
2006-11-06 06:32:30 +00:00
taylor
68aa986fca
rename set_warp_globals() to model_set_warp_globals()
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remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
2006-11-06 06:19:17 +00:00
Goober5000
e69d7ee79e
minor bugfixes
2006-11-06 02:20:00 +00:00
Goober5000
96b254259e
clarified this; it was confusing before
2006-10-24 23:56:56 +00:00
Goober5000
8a4009dda9
fix forum links
2006-10-08 02:05:38 +00:00
karajorma
368c844705
Fix for Mantis 1092 - (Support ships damage hull)
2006-10-06 15:23:42 +00:00
taylor
695ad095de
For redalert stored data be sure that dead ships don't come back, and departed ships come back just as they left (Mantis bug #810 )
2006-10-06 09:55:36 +00:00
Goober5000
d47342b387
check that targetview model files exist as well
2006-10-01 18:53:59 +00:00
Backslash
22672781a2
Ok, maybe this one will be better. Sorry about that.
2006-09-22 09:22:08 +00:00
taylor
4a176ff5c8
revert Backslash's commit, *way* too many changes there for a single friggin line
2006-09-21 13:33:27 +00:00
Backslash
f39e87e3a7
max_speed changed to get ship's max forward speed instead of max_vel magnitude, thus fixing trichord speed problems. (Mantis 1050, and early work by argv.)
2006-09-20 09:29:36 +00:00
taylor
3aede6b739
fixes for stuff_string() bounds checking
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stict compiler build fixes
2006-09-11 06:48:40 +00:00
taylor
49b7ae2b07
make Species_info[] and Asteroid_info[] dynamic
2006-09-11 06:08:09 +00:00
taylor
44d1273856
fix for Mantis bug #1038 (glow point bank storage being wrong after changing ships in shipselect)
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fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:19:02 +00:00
Goober5000
2b91276395
fix macros
2006-09-04 18:06:37 +00:00
wmcoolmon
4f8e7603b0
Commit of 'new' BTRL FTL effect work
2006-09-04 06:17:26 +00:00
Goober5000
a224571302
fix waypoint time to goal
2006-09-02 23:41:53 +00:00
karajorma
9fcfe6bc06
Fix lack of Wingman Status indicator for Zeta wing in TvT games.
2006-08-25 21:19:02 +00:00
Goober5000
215bb0ecc0
if a modular table ship pof cannot be found, use the original one
2006-08-19 21:45:20 +00:00
karajorma
cd1981bafa
More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table.
2006-08-18 18:07:03 +00:00
Goober5000
88c2f2d2f8
better handling of ballistic rearm sounds
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--Goober5000
2006-08-18 04:34:59 +00:00
karajorma
3d95e08aec
Another typo
2006-08-15 20:00:51 +00:00
karajorma
5e0d3aa429
Fix Mantis 1009 - A problem with using the Change-ship-model SEXP
2006-08-09 17:50:15 +00:00
Goober5000
870118a333
add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table
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--Goober5000
2006-08-03 01:33:56 +00:00
taylor
669c995ea8
check first stage warp arrival against all docked objects so we can not render them all if even one is 1st stage
2006-07-28 02:46:10 +00:00
karajorma
714ff3078c
Fixed an error in ballistic weapons where only the server got the correct number of bullets in multiplayer.
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Fixed a rounding up error in get_max_ammo_count_for_primary_bank()
2006-07-27 10:43:16 +00:00
Goober5000
3cb65286f6
fix a subtle and nasty bug
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--Goober5000
2006-07-24 02:09:29 +00:00
taylor
1d4dc00caa
make glow point banks dynamic
2006-07-17 01:12:52 +00:00
Goober5000
2fef2ff159
stage 2 of animation fix (add base frame time to each ship)
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--Goober5000
2006-07-17 00:10:05 +00:00
Goober5000
b111603f17
bah, make sure we're in the correct mode
2006-07-09 06:12:37 +00:00
Goober5000
fa2b62c6ae
tweak max speed function
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--Goober5000
2006-07-09 06:07:20 +00:00
Goober5000
782231cfbe
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc.
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this should fix Mantis #977
--Goober5000
2006-07-09 01:55:42 +00:00
Goober5000
87b5aea986
fix for Mantis #967
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--Goober5000
2006-07-08 04:53:29 +00:00
taylor
0c0a8d67a6
rest of the map/glow changes
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- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
- same for glowpoints, back on a per-ship basis
- put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
- fix glowmaps for shockwaves again
- add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 22:00:39 +00:00
Goober5000
483e9029b8
fix ship type bug that Taylor mentioned
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--Goober5000
2006-07-06 21:24:36 +00:00
Goober5000
44c324a000
WCS screaming stuff
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--Goober5000
2006-07-06 20:46:39 +00:00
Goober5000
e66b834622
fix a couple of typos
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--Goober5000
2006-07-06 04:26:00 +00:00
Goober5000
eae62591ce
1) complete (almost) changeover to reorganized texture mapping system
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2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00