Commit Graph
79 Commits
Author SHA1 Message Date
bobboau 6d7c837732 ok, something aparently went wrong, last time, so I'm commiting again
hopefully it should work this time
damnit WORK!!!
2007-01-14 14:03:40 +00:00
wmcoolmon fd151e4c43 Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code. 2007-01-14 10:26:39 +00:00
wmcoolmon b90b5716df WMC codebase commit. See pre-commit build thread for details on changes. 2006-12-28 00:59:54 +00:00
taylor 572b7f3f72 updated/fixed modelanim code 2006-11-06 06:36:44 +00:00
Goober5000 8a4009dda9 fix forum links 2006-10-08 02:05:38 +00:00
taylor e654bffa7a don't try to draw beam sections if there is no valid texture for it, or if there is no width 2006-09-11 05:38:16 +00:00
taylor b5e7f2197b minor cleanup/optimization to beam warmup glow rendering function
various lighting code cleanups
 - try to always make sure beam origin lights occur outside of model
 - make Static_lights[] dynamic
 - be sure to reset to first 8 lights when moving on to render spec related texture passes
 - add ambient color to point lights (helps warp effects)
 - sort lights to try and get more important and/or visible lights to always happen in initial render pass
2006-07-24 07:38:00 +00:00
Goober5000 392727d494 cvs comment tweaks 2006-07-05 23:37:13 +00:00
wmcoolmon 764168cd30 Oh wait, I can just do this 2006-06-10 21:31:14 +00:00
wmcoolmon a0a3778417 Fix attempt #2 for mantis bug 0000900 2006-06-10 21:22:57 +00:00
taylor f7d89326b0 some minor cleanup
remove -nobeampierce
update for geometry batcher changes
2006-05-27 16:45:11 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
taylor 42264f422c another NULL VEC3D warning fix 2006-01-15 18:56:45 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
phreak 013cb53c1e Handling of exit explosions for beams when a ship is about to get destroyed, or according to the code: "tooled".
Bumped beam frame collisions to 10 to compensate.
2005-12-14 08:07:33 +00:00
Goober5000 b33caf6f45 change from "setting" to "profile"; this way makes more sense
--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000 956e48daf4 add ai_settings.tbl
--Goober5000
2005-11-21 00:50:02 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 6a3c8e79ff Okay, everything should now work again. :p Still have to do a little more with the asteroids.
--Goober5000
2005-09-25 08:25:16 +00:00
phreak 1d279a469d don't wrap the U_offset variable since it causes the beam to jump once it gets reset. 2005-09-03 17:48:21 +00:00
taylor 4a3aa3ba0b proper multi support for fighter beams, already has code to break protocol commented out if we need it,
decided to skip and beam type checks and let beam_fire() reassign it (should work ok)
2005-07-24 18:35:44 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
taylor 85b24f500f better error checking/handling for when you fire primary/beam weapons without a target selected 2005-07-22 03:54:46 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000 4285720027 properly fixed beam_apply_whack()
--Goober5000
2005-07-12 21:01:40 +00:00
phreak e22f6bcba1 remove the BEAM_NO_WHACK flag in beam_apply_whack() 2005-07-01 17:19:43 +00:00
wmcoolmon a0a5b6261a Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse 2005-04-28 05:29:30 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 5548a8e954 edited for language ;)
--Goober5000
2005-03-08 03:50:25 +00:00
taylor efe1254bb9 animated beam muzzle glows 2005-03-03 16:40:29 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
argv 64590007e7 Surface shields.
See forum thread:
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=29643

-- _argv[-1]
2005-01-17 23:35:45 +00:00
argv 1213166f64 Revision 2.42 (Goober's fixes) broke "no pierce shields". Fixed.
-- _argv[-1]
2005-01-14 23:08:17 +00:00
Goober5000 099d2700d0 multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Goober5000 e5c01cb034 got rid of a nasty nasty bug in the beam collision function, and cleaned up some of Bobboau's old comments
--Goober5000
2005-01-02 23:22:22 +00:00
taylor bf0b047002 support for animated beam sections
various weapon-only-used fixes
remove the -1 frame fix since it was fixed elsewhere
2004-11-21 11:38:17 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 5c066e259a ugh - added back in something that Bobboau removed
-Goober5000
2004-04-06 05:42:49 +00:00
bobboau dc29468e31 commiting recent minor bug fixes 2004-04-03 02:55:50 +00:00
bobboau cc41a40735 new fighter beam code
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 87b4aab308 made FS2 able to account for subsystem mismatches between ships.tbl and the
model file - e.g. communication vs. communications
--Goober5000
2004-02-07 00:48:53 +00:00
bobboau 5a2ec84253 made the poly list dynamicly alocated,
started work on fixing the node model not rendering,
but most of that got commented out so I wouldn't have to deal with it
while mucking about with the polylist
2003-11-17 04:25:58 +00:00
Goober5000 4c165d76ef language 2003-11-16 04:09:27 +00:00
bobboau df0bab0bcf shit load of bug fixing, much of it in nebula and bitmap drawing 2003-11-11 03:56:13 +00:00
Goober5000 401967dd9d ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Goober5000 21656d6636 fixed spelling
--Goober5000
2003-11-09 07:36:52 +00:00
randomtiger d86faac276 Bobs changes (take 2) 2003-10-23 18:03:25 +00:00