taylor
6f643adee8
don't use cfopen() for upgrade check, it was giving strange results
2004-12-30 16:25:22 +00:00
taylor
0142ec0cbb
make sure swprintf() doesn't think szFile is already a wide-character string
2004-12-30 16:23:39 +00:00
argv
111d967c7b
* For some reason, turret AI wasn't shooting at asteroids. It never has,
...
but it did in the retail game, and it should. The code to target asteroids
was apparently missing, so I reimplemented it, and turrets shoot at
asteroids again.
2004-12-30 08:07:52 +00:00
argv
cdf10ac9ba
Quick hack to remove the 50% rate-of-fire penalty when primary weapons are
...
linked. "#define NO_LINKED_PRIMARY_PENALTY" to enable this change; it's
disabled by default.
-- _argv[-1]
2004-12-30 07:26:21 +00:00
taylor
490a528103
make sure the file gets closed in pilot_file_upgrade_check()
2004-12-28 16:20:33 +00:00
taylor
434bda5ba6
fix some hud stuff getting drawn multiple times, don't show target data if HUD_disabled_except_messages is set
2004-12-26 22:45:58 +00:00
Goober5000
75f4c2a5da
hud-disable-except-messages now resets after each mission
...
--Goober5000
2004-12-26 20:46:34 +00:00
wmcoolmon
2cf0159c55
Fixed text not displaying for single-weapon sips.
2004-12-25 19:17:23 +00:00
wmcoolmon
fee35f7ea1
Quick update to tempfix possible bug.
2004-12-25 17:45:38 +00:00
wmcoolmon
e22781b812
Fixed a couple of blonde moments.
2004-12-25 17:02:18 +00:00
wmcoolmon
58b5bc92af
Fix to modular tables workaround with Fs2NetD
2004-12-25 16:42:59 +00:00
wmcoolmon
a756e220ad
Sync to current NEW_HUD code
2004-12-25 09:28:41 +00:00
wmcoolmon
a6a8d4ddbe
Fix to modular tables workaround with Fs2NetD + Sync to current NEW_HUD code
2004-12-25 09:27:41 +00:00
wmcoolmon
76b9870a68
Fix to modular tables workaround with Fs2NetD
2004-12-25 09:25:41 +00:00
wmcoolmon
89e3aae940
Ogg support for WIN32
2004-12-25 00:23:46 +00:00
wmcoolmon
02a8eefd80
Added .ogg in proper directories
2004-12-25 00:22:54 +00:00
Goober5000
32772a761f
resorted command-line options and added an option for WMC's ballistic gauge
...
--Goober5000
2004-12-24 19:36:12 +00:00
wmcoolmon
3bfe49a936
NEW_HUD compiles now. :)
2004-12-24 05:07:05 +00:00
wmcoolmon
20dcfb2ccf
Proposed HUD system stuffs - within NEW_HUD defines.
2004-12-24 01:07:19 +00:00
wmcoolmon
53e7dfe11f
Ballistic primary ammo-gauge to the right of the HUD, support for weapon images in list.
2004-12-24 00:41:23 +00:00
wmcoolmon
5bcfd8bb0d
Removed unneccessary function call (.0000001 ms speed increase!)
2004-12-23 23:36:30 +00:00
wmcoolmon
45b2843965
Added +Hud Image: for weapons, which replaces the weapon name in the list with an image.
2004-12-23 23:35:02 +00:00
wmcoolmon
a28eaa0f30
Proposed HUD system stuffs - within NEW_HUD defines.
2004-12-23 23:30:45 +00:00
wmcoolmon
a818321eda
Proposed HUD system stuffs - within NEW_HUD defines.
2004-12-23 23:08:21 +00:00
phreak
20af7801cc
commits for scramble-messages and unscramble-messages
...
-phreak
2004-12-23 15:58:55 +00:00
phreak
b494401b36
added a pragma message if DevIL isn't compiled into the build
2004-12-22 23:05:48 +00:00
taylor
984b747cb9
add a popup to make sure people know about pilot upgrade
2004-12-22 21:49:05 +00:00
taylor
a0550b9464
safety check against very large missions
2004-12-22 21:48:21 +00:00
taylor
c2dee0d4c7
version bump to 3.6.5
2004-12-22 21:47:37 +00:00
wmcoolmon
84242e23bc
Quick fix to hudparse.cpp; If this causes any problems, roll it back and I'll take another look at it.
2004-12-22 09:09:38 +00:00
fryday
ce5277368e
Fixed a tiny error in bob's code in d3d_init_environment (which seems to be called even
...
if there's no -env command-line) which created the cube-map and didn't check
if the creation of it failed. Added the same sanity check to d3d_render_to_env
2004-12-20 20:28:15 +00:00
fryday
dc2c5537b2
Commented out ATL dependencies (And changed one macro to an swprintf instead)
...
Tiny change in animplay ( pow(2.0, ...) instead of pow(2, ...)) because VS2K5
throws an ambiguity error over that.
2004-12-20 20:18:30 +00:00
taylor
8f3dd91ea1
fix crash from dynamically allocated Personas
2004-12-17 06:43:01 +00:00
Goober5000
1e09b03f15
move wing name initialization to ship_level_init
...
--Goober5000
2004-12-15 17:32:19 +00:00
Goober5000
b1de454786
commented dumbfire lead indicator back in, because you need to know where your missiles are going
...
--Goober5000
2004-12-15 15:22:23 +00:00
Goober5000
814a0ced5e
added Verify, an error checking macro that works in both release and debug modes
...
--Goober5000
2004-12-15 15:14:03 +00:00
Goober5000
7ba333529a
new version of stristr that doesn't need to allocate memory
...
--Goober5000
2004-12-14 17:23:52 +00:00
Goober5000
0c48b587a1
allow different wing names than ABGDEZ
...
--Goober5000
2004-12-14 14:46:13 +00:00
wmcoolmon
0b1c9d34c5
Apparently I never commited -mpnoreturn...
2004-12-11 09:37:50 +00:00
wmcoolmon
b811ba76b1
Changed music modular table ending to *-mus.tbm, in case a miscellaneous modular table is needed.
2004-12-11 09:03:08 +00:00
taylor
bfb64d9f8a
dymanic allocation of Personas
2004-12-10 17:21:00 +00:00
taylor
4ee06b9d79
fix old V bug when cancelling the pilot select screen
2004-12-05 23:47:18 +00:00
bobboau
631ad4151f
sevral feature additions that WCS wanted,
...
and the foundations of a submodel animation system,
the calls to the animation triggering code (exept the procesing code,
wich shouldn't do anything without the triggering code)
have been commented out.
2004-12-05 22:01:12 +00:00
taylor
1655099a83
support uncompressed DDS images
...
use TexSubImage2D for video anis
2004-12-05 01:28:39 +00:00
taylor
3e94368b92
text of -no_set_gamma cmdline option shouldn't specify D3D since it works in OGL too
2004-12-02 11:20:33 +00:00
taylor
0d1d27627f
make OGL use same gamma reg setting as D3D since it's the same ramp
...
have OGL respect the -no_set_gamma cmdline option
reset gamma to default on OGL exit to make sure the desktop doesn't stay wrong
2004-12-02 11:18:15 +00:00
taylor
3d4b214a19
not used at the moment but that code was stupid
2004-12-02 11:14:29 +00:00
taylor
a68b24ceed
little reorg to flags so Experimental won't show up twice
...
add/update the wiki links since none of them worked before
remove all options that require an argument since they won't work
2004-11-29 18:04:53 +00:00
taylor
08e5fca6e6
make sure we are checking the right bitmap_id
2004-11-29 18:02:01 +00:00
taylor
62e24f22b5
more EFF fixes - can't believe I forgot all this crap
2004-11-27 22:08:21 +00:00