Commit Graph
1274 Commits
Author SHA1 Message Date
taylor 6f643adee8 don't use cfopen() for upgrade check, it was giving strange results 2004-12-30 16:25:22 +00:00
taylor 0142ec0cbb make sure swprintf() doesn't think szFile is already a wide-character string 2004-12-30 16:23:39 +00:00
argv 111d967c7b * For some reason, turret AI wasn't shooting at asteroids. It never has,
but it did in the retail game, and it should. The code to target asteroids
  was apparently missing, so I reimplemented it, and turrets shoot at
  asteroids again.
2004-12-30 08:07:52 +00:00
argv cdf10ac9ba Quick hack to remove the 50% rate-of-fire penalty when primary weapons are
linked. "#define NO_LINKED_PRIMARY_PENALTY" to enable this change; it's
disabled by default.

-- _argv[-1]
2004-12-30 07:26:21 +00:00
taylor 490a528103 make sure the file gets closed in pilot_file_upgrade_check() 2004-12-28 16:20:33 +00:00
taylor 434bda5ba6 fix some hud stuff getting drawn multiple times, don't show target data if HUD_disabled_except_messages is set 2004-12-26 22:45:58 +00:00
Goober5000 75f4c2a5da hud-disable-except-messages now resets after each mission
--Goober5000
2004-12-26 20:46:34 +00:00
wmcoolmon 2cf0159c55 Fixed text not displaying for single-weapon sips. 2004-12-25 19:17:23 +00:00
wmcoolmon fee35f7ea1 Quick update to tempfix possible bug. 2004-12-25 17:45:38 +00:00
wmcoolmon e22781b812 Fixed a couple of blonde moments. 2004-12-25 17:02:18 +00:00
wmcoolmon 58b5bc92af Fix to modular tables workaround with Fs2NetD 2004-12-25 16:42:59 +00:00
wmcoolmon a756e220ad Sync to current NEW_HUD code 2004-12-25 09:28:41 +00:00
wmcoolmon a6a8d4ddbe Fix to modular tables workaround with Fs2NetD + Sync to current NEW_HUD code 2004-12-25 09:27:41 +00:00
wmcoolmon 76b9870a68 Fix to modular tables workaround with Fs2NetD 2004-12-25 09:25:41 +00:00
wmcoolmon 89e3aae940 Ogg support for WIN32 2004-12-25 00:23:46 +00:00
wmcoolmon 02a8eefd80 Added .ogg in proper directories 2004-12-25 00:22:54 +00:00
Goober5000 32772a761f resorted command-line options and added an option for WMC's ballistic gauge
--Goober5000
2004-12-24 19:36:12 +00:00
wmcoolmon 3bfe49a936 NEW_HUD compiles now. :) 2004-12-24 05:07:05 +00:00
wmcoolmon 20dcfb2ccf Proposed HUD system stuffs - within NEW_HUD defines. 2004-12-24 01:07:19 +00:00
wmcoolmon 53e7dfe11f Ballistic primary ammo-gauge to the right of the HUD, support for weapon images in list. 2004-12-24 00:41:23 +00:00
wmcoolmon 5bcfd8bb0d Removed unneccessary function call (.0000001 ms speed increase!) 2004-12-23 23:36:30 +00:00
wmcoolmon 45b2843965 Added +Hud Image: for weapons, which replaces the weapon name in the list with an image. 2004-12-23 23:35:02 +00:00
wmcoolmon a28eaa0f30 Proposed HUD system stuffs - within NEW_HUD defines. 2004-12-23 23:30:45 +00:00
wmcoolmon a818321eda Proposed HUD system stuffs - within NEW_HUD defines. 2004-12-23 23:08:21 +00:00
phreak 20af7801cc commits for scramble-messages and unscramble-messages
-phreak
2004-12-23 15:58:55 +00:00
phreak b494401b36 added a pragma message if DevIL isn't compiled into the build 2004-12-22 23:05:48 +00:00
taylor 984b747cb9 add a popup to make sure people know about pilot upgrade 2004-12-22 21:49:05 +00:00
taylor a0550b9464 safety check against very large missions 2004-12-22 21:48:21 +00:00
taylor c2dee0d4c7 version bump to 3.6.5 2004-12-22 21:47:37 +00:00
wmcoolmon 84242e23bc Quick fix to hudparse.cpp; If this causes any problems, roll it back and I'll take another look at it. 2004-12-22 09:09:38 +00:00
fryday ce5277368e Fixed a tiny error in bob's code in d3d_init_environment (which seems to be called even
if there's no -env command-line) which created the cube-map and didn't check
if the creation of it failed. Added the same sanity check to d3d_render_to_env
2004-12-20 20:28:15 +00:00
fryday dc2c5537b2 Commented out ATL dependencies (And changed one macro to an swprintf instead)
Tiny change in animplay ( pow(2.0, ...) instead of pow(2, ...)) because VS2K5
throws an ambiguity error over that.
2004-12-20 20:18:30 +00:00
taylor 8f3dd91ea1 fix crash from dynamically allocated Personas 2004-12-17 06:43:01 +00:00
Goober5000 1e09b03f15 move wing name initialization to ship_level_init
--Goober5000
2004-12-15 17:32:19 +00:00
Goober5000 b1de454786 commented dumbfire lead indicator back in, because you need to know where your missiles are going
--Goober5000
2004-12-15 15:22:23 +00:00
Goober5000 814a0ced5e added Verify, an error checking macro that works in both release and debug modes
--Goober5000
2004-12-15 15:14:03 +00:00
Goober5000 7ba333529a new version of stristr that doesn't need to allocate memory
--Goober5000
2004-12-14 17:23:52 +00:00
Goober5000 0c48b587a1 allow different wing names than ABGDEZ
--Goober5000
2004-12-14 14:46:13 +00:00
wmcoolmon 0b1c9d34c5 Apparently I never commited -mpnoreturn... 2004-12-11 09:37:50 +00:00
wmcoolmon b811ba76b1 Changed music modular table ending to *-mus.tbm, in case a miscellaneous modular table is needed. 2004-12-11 09:03:08 +00:00
taylor bfb64d9f8a dymanic allocation of Personas 2004-12-10 17:21:00 +00:00
taylor 4ee06b9d79 fix old V bug when cancelling the pilot select screen 2004-12-05 23:47:18 +00:00
bobboau 631ad4151f sevral feature additions that WCS wanted,
and the foundations of a submodel animation system,
the calls to the animation triggering code (exept the procesing code,
wich shouldn't do anything without the triggering code)
have been commented out.
2004-12-05 22:01:12 +00:00
taylor 1655099a83 support uncompressed DDS images
use TexSubImage2D for video anis
2004-12-05 01:28:39 +00:00
taylor 3e94368b92 text of -no_set_gamma cmdline option shouldn't specify D3D since it works in OGL too 2004-12-02 11:20:33 +00:00
taylor 0d1d27627f make OGL use same gamma reg setting as D3D since it's the same ramp
have OGL respect the -no_set_gamma cmdline option
reset gamma to default on OGL exit to make sure the desktop doesn't stay wrong
2004-12-02 11:18:15 +00:00
taylor 3d4b214a19 not used at the moment but that code was stupid 2004-12-02 11:14:29 +00:00
taylor a68b24ceed little reorg to flags so Experimental won't show up twice
add/update the wiki links since none of them worked before
remove all options that require an argument since they won't work
2004-11-29 18:04:53 +00:00
taylor 08e5fca6e6 make sure we are checking the right bitmap_id 2004-11-29 18:02:01 +00:00
taylor 62e24f22b5 more EFF fixes - can't believe I forgot all this crap 2004-11-27 22:08:21 +00:00