niffiwan
7298f50b7a
From Admiral MS: Add a scripting function to check if a ship is in the field of view of a turret.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9924 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-16 19:46:01 +10:00
m_m
6021fb4bea
Some new scripting functions as requested by Axem: Access to the CargoSize of a weapon class Access to the AltName of a ship class Access to the actual capacity of a weapon bank Access to the callsign of a ship Access to the alternate ship type of a ship Access to the maximum velocity of a ship with respect to its engine energy level
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9923 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-16 19:46:01 +10:00
niffiwan
7e1ad3dd5b
Coverity: potential array out of bounds read in ade_set_object_with_breed
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9872 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:29 +10:00
niffiwan
a02b97b25a
remove GCC warnings in lua.cpp [-Wshadow]
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9871 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:29 +10:00
zookeeper
f1d0d36647
Port r9734 from zookeeper branch: Added scripting function to enable/disable tips of the day in mainhall.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9868 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:29 +10:00
zookeeper
f164e30b0b
Port r9725 from zookeeper branch: Added a Lua function for drawing offscreen indicators. Includes refactoring of some of HudGaugeOffscreen gauge code to separate the position finding and drawing logic.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9864 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:28 +10:00
niffiwan
62d06cfcd9
Coverity multiple CID: fix potential not null terminated strings
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9842 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-29 22:12:22 +10:00
Goober5000
7e5b2aee52
turn mc_info into a plain data struct, part 2
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:36 +10:00
Goober5000
886018d28f
here a const, there a const, everywhere a const const
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9801 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:46:41 +10:00
zookeeper
f98030b122
Port r9705 from zookeeper branch to trunk: Exposed a ship's autoaim FOV to Lua and allowed $Autoaim FOV to take floats rather than just ints.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9776 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-13 20:18:31 +10:00
zookeeper
fd21b9054b
Port r9701 from zookeeper branch to trunk: Added a Lua function to check whether a ship is warp-capable.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9775 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-13 20:18:31 +10:00
niffiwan
3d1edee29a
Fix for mantis 2878: LUA playMusic uses players music volume, not the requested volume
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9763 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-03 21:01:26 +10:00
The_E
7b53a46e88
From m|m: Fix for Mantis 2914 (AmmoLeft and AmmoMax return strange things in scripting)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9752 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-03 21:01:25 +10:00
zookeeper
cf4fa30f0f
Fixed bug in RotationalVelocityDesired documentation.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9737 387891d4-d844-0410-90c0-e4c51a9137d3
2013-08-06 22:55:14 +10:00
Echelon9
fb33fe020b
Resolve a series of Xcode (LLVM compiler) warnings
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9735 387891d4-d844-0410-90c0-e4c51a9137d3
2013-08-06 22:55:14 +10:00
Echelon9
9d85779875
Fix Mantis 2819: AddressSanitizer: stack-buffer-overflow in l_File_read_f()
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9671 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:16 +10:00
Zacam
ca90ec8e75
Fix for Mantis 0002860: Tostring function for enumerations returns invalid for highest enumeration index From: Admiral MS
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9670 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:16 +10:00
niffiwan
61bf714c51
Fix mantis 2815: store single/multi squad names and images separately (in csg/plr respectively)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9622 387891d4-d844-0410-90c0-e4c51a9137d3
2013-04-14 13:00:35 +10:00
m_m
53b8ebeeb4
Fixed scripting functions which use the current camera to also use the main camera when no custom camera is in use. This adds a optional boolean parameter to getCurrentCamera to retain backwards-compatibility.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9610 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:49 +10:00
Zacam
593be42e66
*drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
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MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)
Spans a lot from initial commit to AP Branch in r6835.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
m_m
7f170217a8
Fixed scripting issue with wrong type conversions.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9538 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Goober5000
a916633b46
onlyjob's spelling fixes, per Mantis #2777
2013-01-13 09:50:08 +00:00
The_E
26b5c3a926
Changing the function descriptions of isLaser() and isMissile() to better explain what they're doing. Also adding isPrimary() and isSecondary(), which are basically the same as the first two, but named better.
2012-11-28 21:38:09 +00:00
The_E
7208989f05
Did you know that WP_BEAM isn't actually used anywhere? I didn't. Neither did the isBeam() scripting function.
2012-11-24 09:17:18 +00:00
Goober5000
48f36f569e
addendum to r9340 to fix Mantis #2714 in scripting function (thanks to Admiral MS)
2012-11-19 22:57:41 +00:00
zookeeper
a88b1e145c
Ought to fix bug 2690.
2012-11-16 19:45:24 +00:00
Goober5000
b9a803a771
fix from Admiral MS -- move waypoints properly when moved via scripting
2012-10-29 20:27:31 +00:00
The_E
f98e75dde6
A few updates to Team Colors:
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-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
m_m
e2e3eeafed
Adding a few new scripting functions, including support for dockingpoint access for scripting and a function to draw HUD-like brackets around an arbitrary subsystem.
2012-10-12 16:14:47 +00:00
The_E
c69f00d90e
Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this.
2012-09-11 22:24:45 +00:00
Echelon9
ffa4efd64a
Fix LLVM warning: Declaration shadows a field of 'cockpit_display_*'
2012-09-06 16:44:16 +00:00
zookeeper
93758084dc
Fixed includes forgotten from last commit.
2012-08-01 10:06:54 +00:00
zookeeper
20b3d8c94d
Prevent garbage collection of texture handles which still have a non-zero load count. Underlying reason for why this can happen in the first place still unknown.
2012-08-01 09:45:26 +00:00
Goober5000
bbcd26c2d7
remove warning
2012-07-29 20:57:35 +00:00
Goober5000
cc45955cf2
m!m's patch for returning invalid IDs
2012-07-29 19:22:48 +00:00
The_E
3b1a94b751
After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details.
2012-07-28 20:53:57 +00:00
Echelon9
ddbbe72630
PVS-Studio fix: V601 The 'true' value is implicitly casted to the integer type. Inspect the fifth argument. lua.cpp 6982
2012-07-16 12:19:00 +00:00
Goober5000
dfc0d6ec15
m!m's fix for signed/unsigned mismatch
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(IT'S OVER 9000!!!)
2012-07-14 18:11:21 +00:00
The_E
ab868da2d9
Various fixes and additions to the lua API from m!m:
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Matrix vectors: getUvec(), getFVec() and getRVec()
equals operators for weaponclass and shipclass to improve performance where a string comparison was needed before
Cockpit display interface. Allows scripting to access the cockpit displays defined in ships.tbl and render to them using RTT
A getParent() function in the subsystem handle which returns the parent object of the subsystem
Numerous fixes in the way turret subsystems are handled which now results in more correct behavior
Targetable variable in subsystem which specifies if the subsystem is targetable or not
getNextFiringPosition() function in subsystem which returns the position and the direction of the next firing operation of the specified turret
Scripting access to post processing values
getCurrentCamera() function to retrieve the currently active camera
setLineWidth() to modify the width of the lines that are getting drawn
setClip() and resetClip() to set the clipping areas used for drawing
2012-07-11 17:19:33 +00:00
Echelon9
e20a418c94
PVS-Studio fix: The 'false' value is implicitly casted to the integer type.
2012-05-28 13:35:39 +00:00
Echelon9
55703bb600
GCC warning: Defined by not used, in lua.cpp
2012-05-27 14:00:17 +00:00
Echelon9
592c9421ac
GCC warning: Fix absence of parentheses, further
2012-05-27 13:35:05 +00:00
Echelon9
0ba6d38a31
GCC warning: Fix absence of parenthesis
2012-05-27 13:07:53 +00:00
The_E
9d3faf893e
Adds ability for scripting to manipulate subsystem armor classes and shield armor classes as well.
2012-05-05 14:39:49 +00:00
The_E
2b40344bc7
Adds scripting access to a ships' armor type.
2012-05-05 14:07:31 +00:00
Echelon9
e21ad72877
Utilise the CLAMP() utility macro in a further range of appropriate locations
2012-05-02 15:15:48 +00:00
Goober5000
908557be9f
fix for Mantis #2630
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(LUA is not mentioned, but the problem might affect that too)
2012-04-13 07:01:45 +00:00
Echelon9
a10b5ae804
warning C6011: Dereferencing NULL pointer 'wp->turret_subsys'
2012-04-11 14:44:59 +00:00
Echelon9
a0e59defd6
CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix
2012-04-07 11:07:30 +00:00
The_E
6badeadd54
As per discussion for Mantis 2633, Reverting revision 8544 due to timer drift.
2012-03-31 20:30:09 +00:00