SamuelCho
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5a25de0885
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Removed extra brace from the ambient map fix attempt.
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2016-10-12 01:56:40 -07:00 |
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SamuelCho
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4c4d5c2310
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Fixed reflectance maps not being used if no shine map isn't available. Fixed ambient/cavity maps not being used.
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2016-10-11 23:42:46 -07:00 |
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asarium
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03591b33ce
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Always use alpha blending for interface materials
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2016-09-10 14:22:40 +02:00 |
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m!m
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61091ad95a
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Merge pull request #923 from SamuelCho/shader_material_handling
Refactored material handling of shaders
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2016-09-01 11:36:47 +02:00 |
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SamuelCho
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fef0e7e1f8
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Specular unlit rendering.
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2016-08-31 01:32:12 -07:00 |
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SamuelCho
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b754fa56b9
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Simplified material/shader handling.
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2016-08-31 00:45:15 -07:00 |
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SamuelCho
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17bd4a2fa8
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Reconciled shield changes with recent changes.
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2016-08-30 20:36:08 -07:00 |
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SamuelCho
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bb78e74646
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Improved shields. Added shield decal rendering technique. Fixed inaccurate shield normals and shield collision detection timing. Bumped up shield impacts count to 200.
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2016-08-28 15:36:10 -07:00 |
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SamuelCho
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f693413e26
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Removed orphaned GL_state code.
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2016-08-28 14:24:10 -07:00 |
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asarium
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beb9288c73
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Merge branch 'opengl_core_materials' of https://github.com/SamuelCho/fs2open.github.com into ogl_core/merge
Conflicts:
code/graphics/gropengl.cpp
code/io/cursor.cpp
freespace2/SDLGraphicsOperations.cpp
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2016-08-23 16:05:28 +02:00 |
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SamuelCho
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75ae6ba4db
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Removed experimental uniform handling code.
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2016-08-20 21:31:43 -07:00 |
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SamuelCho
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08793c9231
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Removed shadowed variable references from the materials code. Removed vestigal OpenGL vertex component code.
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2016-08-20 20:52:17 -07:00 |
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SamuelCho
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a481999a24
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OpenGL Core support. Introduction of material based draw system. Rewrote geometry batcher.
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2016-08-17 00:13:19 -07:00 |
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