Commit Graph
13 Commits
Author SHA1 Message Date
SamuelCho 5a25de0885 Removed extra brace from the ambient map fix attempt. 2016-10-12 01:56:40 -07:00
SamuelCho 4c4d5c2310 Fixed reflectance maps not being used if no shine map isn't available. Fixed ambient/cavity maps not being used. 2016-10-11 23:42:46 -07:00
asarium 03591b33ce Always use alpha blending for interface materials 2016-09-10 14:22:40 +02:00
m!m 61091ad95a Merge pull request #923 from SamuelCho/shader_material_handling
Refactored material handling of shaders
2016-09-01 11:36:47 +02:00
SamuelCho fef0e7e1f8 Specular unlit rendering. 2016-08-31 01:32:12 -07:00
SamuelCho b754fa56b9 Simplified material/shader handling. 2016-08-31 00:45:15 -07:00
SamuelCho 17bd4a2fa8 Reconciled shield changes with recent changes. 2016-08-30 20:36:08 -07:00
SamuelCho bb78e74646 Improved shields. Added shield decal rendering technique. Fixed inaccurate shield normals and shield collision detection timing. Bumped up shield impacts count to 200. 2016-08-28 15:36:10 -07:00
SamuelCho f693413e26 Removed orphaned GL_state code. 2016-08-28 14:24:10 -07:00
asarium beb9288c73 Merge branch 'opengl_core_materials' of https://github.com/SamuelCho/fs2open.github.com into ogl_core/merge
Conflicts:
	code/graphics/gropengl.cpp
	code/io/cursor.cpp
	freespace2/SDLGraphicsOperations.cpp
2016-08-23 16:05:28 +02:00
SamuelCho 75ae6ba4db Removed experimental uniform handling code. 2016-08-20 21:31:43 -07:00
SamuelCho 08793c9231 Removed shadowed variable references from the materials code. Removed vestigal OpenGL vertex component code. 2016-08-20 20:52:17 -07:00
SamuelCho a481999a24 OpenGL Core support. Introduction of material based draw system. Rewrote geometry batcher. 2016-08-17 00:13:19 -07:00