bobboau
|
0a93058abc
|
added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
|
2002-11-14 04:18:17 +00:00 |
|
randomtiger
|
afe941612f
|
Made Phreaks alternative scanning style optional under the command line tag "-phreak"
Fixed bug that changes HUD colour when targetting debris in a full nebula. - RT
|
2002-10-22 23:02:40 +00:00 |
|
bobboau
|
c4c099ac0b
|
inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
|
2002-10-19 19:29:29 +00:00 |
|
penguin
|
0c503be8d1
|
The big include file move
|
2002-08-01 01:41:11 +00:00 |
|
wmcoolmon
|
c53db880a8
|
Added Bobboau's glow code; all comments include "-Bobboau"
|
2002-07-10 18:42:14 +00:00 |
|
penguin
|
3463682f1a
|
Back-port to MSVC
|
2002-07-07 19:56:00 +00:00 |
|
penguin
|
8f92eebd34
|
Warpcore CVS sync
|
2002-06-03 04:10:40 +00:00 |
|
penguin
|
663b3471b9
|
Volition sources -- warpcore CVS import
|
2002-06-03 03:26:03 +00:00 |
|