Commit Graph
30 Commits
Author SHA1 Message Date
Kestrellius f5ccf98b17 Adds const to a couple batching matrices. 2024-08-23 17:59:15 -07:00
Kestrellius f041b8dace Adds consts to parameters for a couple laser rendering functions. (#6270)
* Adds consts to parameters for a couple functions.

* makes it actually compile
2024-07-25 22:58:24 +02:00
Birk Magnussen da352c3eea Refactor gr_capability 2024-02-05 19:22:32 +01:00
Fabian Woltermann e028162dc2 update batching assertions 2023-07-17 18:54:12 +02:00
Asteroth 60f3aa59d6 Make lasers less kinky (#5446)
* properly handle trapezoidal bitmaps

* clean up

* fixup single segment trails too

* fix
2023-06-07 19:59:07 -04:00
Asteroth 16e0e3d6c4 Use volume particles for poofs (#5412)
* allow volume particles for poofs

* fix
2023-05-26 16:23:06 -04:00
EatThePath 427873a345 remove int3 from the rest of the batching things (#5349) 2023-04-20 07:43:29 -04:00
ETP 633f138afe Remove Int3() from new versions of batching_add_ for modernization 2023-03-27 23:46:54 -05:00
David Gibson d7ebb8f062 Optimizing the trail renderer building code path moderately by avoiding repeated batch_find calls 2023-03-27 23:01:05 -05:00
Fabian Woltermann e8c9a0a3aa do not update the gl buffer for a batch if the batch is empty (#5115) 2023-01-15 19:15:47 +01:00
Kiloku 01a4d01fd3 Draw 3d lines in space with Lua (#4331)
* Add support for drawing batched 3D lines of arbitrary color and thickness.

* Add draw3dLine lua function.

* Move line texture out of graphics.h into graphics.cpp, also rename it for proper code style.

* Move line texture generation to batching.cpp, create dedicated batching_add_line function and add support for a line with variable thickness at the start and end.

* Use references in the verts loop

* Add bound checks for line widths

* Warn if the Lua script uses invalid widths
2022-06-04 09:10:15 -05:00
asarium 9da5cc17a3 Add type safe handle for graphics buffers
This converts the previous plain-int type for a buffer handle to an
instance of our ID class which provides type safety.
2020-10-25 12:16:05 +01:00
plieblang 3dbe27e772 Clean up map::iterator usage 2019-05-24 13:43:04 -07:00
CasparKielwein c72fa0917b remove unused functions in render code.
Left those functions in 3dmath alone, as it is more of a library.
2018-12-29 16:45:47 +01:00
asarium c585314ff1 Use a uniform buffer object for storing deferred lighting data
This converts the deferred lighting shader to use uniform buffers for
the dynamic data sent to the GPU while rendering the lighting effects.
This doesn't affect performance but the deferred lighting code is a
nicely isolated piece of rendering code where I could test how the
rendering code could use the uniform buffers.

This is related to #910.
2017-09-03 12:40:33 +02:00
asarium f1bf0a411c Use OpenGL texture arrays for animations
This converts all usages of bmpman textures to OpenGL texture arrays.
That means that all frames of an animation are stored in a single OpenGL
texture object and can be accessed at the same time in a single draw
call. This should significantly reduce the overhead of drawing lots of
particles since all particles of a single animation can be drawn with a
single draw call.

This fixes #1169.
2017-08-25 11:31:02 +02:00
asarium 9013d398db Fix wrong usage of cockpit depth buffer
The root issue of #976 was that the code that reset the depth buffer of
the scene framebuffer was actually setting the depth buffer of the bloom
framebuffer since that didn't get reset properly. To fix this I
introduced a system in our GL_state which keeps track of a stack of
"bound" framebuffers which allows us to return to the previous
framebuffer with a simple function call.

I also added support for GL_KHR_debug since that help me while debugging
which texture was in use. In the future I'll probably extend that to
other areas of the OpenGL code as needed.

This fixes #976.
2017-02-05 12:03:26 +01:00
asarium b13c816ecb Fix missing braces warnings 2016-12-14 11:31:35 +01:00
asarium d64196eff0 Refactor tracing subsystem
The new design is centered around the Event Trace JSON format but it
should still be possible to adapt it for other profiling tools. The old
profiling system has been removed.
2016-11-24 10:26:21 +01:00
z64555 de12c0ae0c Fixes issue #1097:
primative_batch_buffer:desired_buffer_size was not properly initialized in vc120 compilers during debugging. Default constructors proved insufficient, and std:map::operator[] seems to ignore them anyway. This fix gets around that by explicitly clearing desired_buffer)size from within batching_init_buffer()
2016-11-20 16:01:50 -06:00
asarium 26f45732da Move profiling functions into separate folder 2016-09-14 12:26:53 +02:00
asarium a5ac021076 Add a few more debug scopes 2016-09-05 15:31:20 +02:00
asarium 1a212868a0 Add support for outputting profiling data as JSON
This output is compatible with the Chromium tracing viewer which
provides a very nice visual overview of what FSO does in a frame.
2016-08-29 20:18:51 +02:00
asarium ef97279a67 Fix newly introduced warnings 2016-08-26 21:03:14 +02:00
SamuelCho c6243cbfd9 Mopped up some graphics related warnings. 2016-08-25 23:04:47 -07:00
SamuelCho 9592e67af2 Quick size_t fix to a batching vertex loop. 2016-08-24 21:56:22 -07:00
SamuelCho 67916a4efb Cleaned up various warnings from orphaned variables or added by the new rendering code. 2016-08-24 21:28:24 -07:00
SamuelCho 7b2c7b6ccc Make sure distortions are rendered after the effect framebuffer is copied. 2016-08-22 20:49:09 -07:00
SamuelCho 537ddd9b4a Changed batcher data structure field types. Added shutdown function. 2016-08-22 20:33:06 -07:00
SamuelCho a481999a24 OpenGL Core support. Introduction of material based draw system. Rewrote geometry batcher. 2016-08-17 00:13:19 -07:00