Commit Graph
1932 Commits
Author SHA1 Message Date
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
Goober5000 41a06a3ac9 removed DECALS_ENABLED
--Goober5000
2005-07-12 22:14:40 +00:00
Goober5000 8d1b92b8dc removed NO_LINKED_PRIMARY_PENALTY as it's better suited for difficulty.tbl or something similar
--Goober5000
2005-07-12 21:58:45 +00:00
Goober5000 fa7ec18c07 fixed "warpout sequence aborted" bug
--Goober5000
2005-07-12 21:10:57 +00:00
Goober5000 4285720027 properly fixed beam_apply_whack()
--Goober5000
2005-07-12 21:01:40 +00:00
Goober5000 516e57041c remove all restrictions on which ship types can dock with each other
--Goober5000
2005-07-12 07:03:18 +00:00
wmcoolmon b3f01c755c Bumped Fs2_open version to 3.6.7 2005-07-11 10:13:09 +00:00
wmcoolmon 7efe0c2dde Fixed the bug where sending an ignore command to "All fighters" would
apply to all ships
2005-07-11 10:01:06 +00:00
taylor 4bc11a4191 make sure to tack on a / on the dot dir so that recursive directory making will work properly (code thought it was a file rather than a dir) 2005-07-09 04:34:43 +00:00
wmcoolmon 67ea4a92b7 Added fixes for custom gauges discussed in the recent thread 2005-07-09 03:02:07 +00:00
taylor 92b8c2d6ed various compiler warning fixes (some of these from dizzy) 2005-07-07 16:36:58 +00:00
taylor a0f767e310 make double sure that we actually need to render thruster glows instead of doing it regardless 2005-07-07 16:35:11 +00:00
taylor 1fbb41b020 add value of GL_vertex_data_in to OGL card memory usage 2005-07-07 16:33:39 +00:00
taylor 90c182d5b1 compiler warning fixes
add -noibx troubleshooting cmdline option to disable use of IBX files
don't try to set thuster object number is only one thruster bank is specified (default method should go into affect)
2005-07-07 16:32:33 +00:00
phreak cdec876608 fixed an afterburner bug where AI ships would have infinite AB fuel if NO_NETWORK
was defined.
2005-07-05 17:04:08 +00:00
taylor 597535d8fb bah, forgot to ever check debriefings 2005-07-02 20:57:48 +00:00
taylor fbb630aa2d ton of non-standard resolution fixes 2005-07-02 19:45:02 +00:00
taylor e86d4a7c41 ton of non-standard resolution fixes
make gr_cross_fade() work properly in OGL
2005-07-02 19:40:48 +00:00
taylor e3e826e06b fix compiler warnings introduced by recent stub changes (defining an empty stub as something is wrong, it should be nothing)
assuming that GetStatus thing wasn't tested since it would never have worked
2005-07-02 19:39:23 +00:00
taylor aed9394b5c some supernova fixing 2005-07-02 19:36:04 +00:00
taylor 83145a7add compiler warning fixes 2005-07-02 19:33:18 +00:00
phreak e22f6bcba1 remove the BEAM_NO_WHACK flag in beam_apply_whack() 2005-07-01 17:19:43 +00:00
Goober5000 e2cc46933c the message queue now waits for simulated speech to finish
--Goober5000
2005-06-30 02:36:16 +00:00
Goober5000 d10ad253e6 added functions to check if speech is playing
--Goober5000
2005-06-30 02:35:17 +00:00
Goober5000 6497691a33 * NOX'd none.wav
* changed comparisons on none.wav to only look at the first four letters in case
  we don't have an extension or in case some weirdo decides to put none.ogg
* simulated speech pre-empts "beeps" in in-game messages
--Goober5000
2005-06-30 01:48:52 +00:00
Goober5000 6fbcfa7ffb tweaked the stubs and added a function
--Goober5000
2005-06-30 01:35:52 +00:00
Goober5000 7917104281 if game_busy() is in gamesnd_preload_common_sounds() then it should
also be in gamesnd_load_gameplay_sounds() I would expect
--Goober5000
2005-06-30 00:48:02 +00:00
Goober5000 928cd2870a Removed "beam no whack" as setting the beam's mass to 0 achieves the same effect.
--Goober5000
2005-06-30 00:36:10 +00:00
taylor 6d9cf5ea5c set-skybox-model only takes one argument so don't advertise more
add set-skybox-model help text for FRED2
2005-06-29 18:54:59 +00:00
taylor 47478e6fb0 should fix perpetually damaged subsystems on ships for multi clients 2005-06-29 18:54:02 +00:00
taylor 4dea0537cf FRED2 does special stuff for jumpnode handling so don't try and delete the obj ourselves when FRED is running 2005-06-29 18:53:07 +00:00
taylor e2dd70f652 extra checks to make sure we don't end up targetting a sensor-invisible ship 2005-06-29 18:52:02 +00:00
taylor e9507fb3a3 revert OGL init changes since ATI drivers suck and don't like it 2005-06-29 18:51:05 +00:00
taylor 1c8c8f0b6e little cleanup and error checking 2005-06-29 18:50:13 +00:00
taylor 7661ae057f various FS2NetD fixes:
- replace timer stuff with something that more accurately works cross-platform and without being affected by load
 - better sanity checking for the server list
 - working Linux compatibility that's not dog slow
 - when calling DataReady() make sure that the data is properly valid
 - fix messed up cvs merge cleanup from the Linux merge which did nasty things
2005-06-29 18:49:37 +00:00
taylor 13d63180c8 add option to not scale up movies to fit window/screen, default is to scale
(arguably not a bug but I said I would get it in before 3.6.5 and forgot)
2005-06-29 18:46:13 +00:00
taylor aa7f25fd50 we only want to have m_data_offset be 0 for oggs since the seeking callback will account for the true offset
only extern the one int we need for the -nosound speech fix rather than including the entire header
2005-06-24 19:36:49 +00:00
taylor 0e31fa4e60 compiler warning fix (dizzy) and make sure that it's safe to continue after that switch statement 2005-06-22 15:25:41 +00:00
taylor 265ddfa336 make sure that _mkdir() will return an error if the path is invalid 2005-06-22 15:18:58 +00:00
taylor b9420f5774 objnum check when targetinfo is used, fixes message brackets having random text as info 2005-06-22 15:17:53 +00:00
taylor 9bf2e719da make sure we only have one extension on mission names 2005-06-22 15:16:40 +00:00
taylor eb29c67cbd probably be a good idea to make the valid objnum check here too 2005-06-21 00:25:34 +00:00
taylor 2ef2b8a53c in the model _render functions change "light_ignore_id" to "objnum" since that's what it really is
and this makes it so much easier to realize that
properly deal with the fact that objnum can be -1 in  model_really_render()
add NULL check to neb2_get_fog_values() so that it can just send back defaults if objp is NULL
small compiler warning fix for neb code
2005-06-21 00:20:24 +00:00
taylor 051598a219 unbreak network compatibility with 3.6.5 and earlier builds
fix crashing with turret weapons
2005-06-21 00:15:06 +00:00
taylor c81198eb17 add some better error checking/handling for when GetServerList messes up 2005-06-21 00:13:47 +00:00
taylor 9b8be166a6 add virtual destructor so that GCC4 can shut up 2005-06-21 00:12:11 +00:00
phreak 83cc635e8c added cmdline.h include so the compiler would see the no sound command line option
also added CVS header information.
2005-06-20 15:54:58 +00:00
taylor 5f85d3c0b5 little cleaner ship_get_random_targetable_ship(), for Goober's sake ;) 2005-06-20 04:10:35 +00:00
taylor 383badd8a1 arch and GCC4 compatibility 2005-06-20 04:09:46 +00:00
taylor bd9e659d0f make sure to reset size to 0 on texture free 2005-06-19 09:04:40 +00:00