Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
Goober5000
41a06a3ac9
removed DECALS_ENABLED
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--Goober5000
2005-07-12 22:14:40 +00:00
Goober5000
8d1b92b8dc
removed NO_LINKED_PRIMARY_PENALTY as it's better suited for difficulty.tbl or something similar
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--Goober5000
2005-07-12 21:58:45 +00:00
Goober5000
fa7ec18c07
fixed "warpout sequence aborted" bug
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--Goober5000
2005-07-12 21:10:57 +00:00
Goober5000
4285720027
properly fixed beam_apply_whack()
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--Goober5000
2005-07-12 21:01:40 +00:00
Goober5000
516e57041c
remove all restrictions on which ship types can dock with each other
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--Goober5000
2005-07-12 07:03:18 +00:00
wmcoolmon
b3f01c755c
Bumped Fs2_open version to 3.6.7
2005-07-11 10:13:09 +00:00
wmcoolmon
7efe0c2dde
Fixed the bug where sending an ignore command to "All fighters" would
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apply to all ships
2005-07-11 10:01:06 +00:00
taylor
4bc11a4191
make sure to tack on a / on the dot dir so that recursive directory making will work properly (code thought it was a file rather than a dir)
2005-07-09 04:34:43 +00:00
wmcoolmon
67ea4a92b7
Added fixes for custom gauges discussed in the recent thread
2005-07-09 03:02:07 +00:00
taylor
92b8c2d6ed
various compiler warning fixes (some of these from dizzy)
2005-07-07 16:36:58 +00:00
taylor
a0f767e310
make double sure that we actually need to render thruster glows instead of doing it regardless
2005-07-07 16:35:11 +00:00
taylor
1fbb41b020
add value of GL_vertex_data_in to OGL card memory usage
2005-07-07 16:33:39 +00:00
taylor
90c182d5b1
compiler warning fixes
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add -noibx troubleshooting cmdline option to disable use of IBX files
don't try to set thuster object number is only one thruster bank is specified (default method should go into affect)
2005-07-07 16:32:33 +00:00
phreak
cdec876608
fixed an afterburner bug where AI ships would have infinite AB fuel if NO_NETWORK
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was defined.
2005-07-05 17:04:08 +00:00
taylor
597535d8fb
bah, forgot to ever check debriefings
2005-07-02 20:57:48 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
e86d4a7c41
ton of non-standard resolution fixes
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make gr_cross_fade() work properly in OGL
2005-07-02 19:40:48 +00:00
taylor
e3e826e06b
fix compiler warnings introduced by recent stub changes (defining an empty stub as something is wrong, it should be nothing)
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assuming that GetStatus thing wasn't tested since it would never have worked
2005-07-02 19:39:23 +00:00
taylor
aed9394b5c
some supernova fixing
2005-07-02 19:36:04 +00:00
taylor
83145a7add
compiler warning fixes
2005-07-02 19:33:18 +00:00
phreak
e22f6bcba1
remove the BEAM_NO_WHACK flag in beam_apply_whack()
2005-07-01 17:19:43 +00:00
Goober5000
e2cc46933c
the message queue now waits for simulated speech to finish
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--Goober5000
2005-06-30 02:36:16 +00:00
Goober5000
d10ad253e6
added functions to check if speech is playing
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--Goober5000
2005-06-30 02:35:17 +00:00
Goober5000
6497691a33
* NOX'd none.wav
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* changed comparisons on none.wav to only look at the first four letters in case
we don't have an extension or in case some weirdo decides to put none.ogg
* simulated speech pre-empts "beeps" in in-game messages
--Goober5000
2005-06-30 01:48:52 +00:00
Goober5000
6fbcfa7ffb
tweaked the stubs and added a function
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--Goober5000
2005-06-30 01:35:52 +00:00
Goober5000
7917104281
if game_busy() is in gamesnd_preload_common_sounds() then it should
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also be in gamesnd_load_gameplay_sounds() I would expect
--Goober5000
2005-06-30 00:48:02 +00:00
Goober5000
928cd2870a
Removed "beam no whack" as setting the beam's mass to 0 achieves the same effect.
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--Goober5000
2005-06-30 00:36:10 +00:00
taylor
6d9cf5ea5c
set-skybox-model only takes one argument so don't advertise more
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add set-skybox-model help text for FRED2
2005-06-29 18:54:59 +00:00
taylor
47478e6fb0
should fix perpetually damaged subsystems on ships for multi clients
2005-06-29 18:54:02 +00:00
taylor
4dea0537cf
FRED2 does special stuff for jumpnode handling so don't try and delete the obj ourselves when FRED is running
2005-06-29 18:53:07 +00:00
taylor
e2dd70f652
extra checks to make sure we don't end up targetting a sensor-invisible ship
2005-06-29 18:52:02 +00:00
taylor
e9507fb3a3
revert OGL init changes since ATI drivers suck and don't like it
2005-06-29 18:51:05 +00:00
taylor
1c8c8f0b6e
little cleanup and error checking
2005-06-29 18:50:13 +00:00
taylor
7661ae057f
various FS2NetD fixes:
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- replace timer stuff with something that more accurately works cross-platform and without being affected by load
- better sanity checking for the server list
- working Linux compatibility that's not dog slow
- when calling DataReady() make sure that the data is properly valid
- fix messed up cvs merge cleanup from the Linux merge which did nasty things
2005-06-29 18:49:37 +00:00
taylor
13d63180c8
add option to not scale up movies to fit window/screen, default is to scale
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(arguably not a bug but I said I would get it in before 3.6.5 and forgot)
2005-06-29 18:46:13 +00:00
taylor
aa7f25fd50
we only want to have m_data_offset be 0 for oggs since the seeking callback will account for the true offset
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only extern the one int we need for the -nosound speech fix rather than including the entire header
2005-06-24 19:36:49 +00:00
taylor
0e31fa4e60
compiler warning fix (dizzy) and make sure that it's safe to continue after that switch statement
2005-06-22 15:25:41 +00:00
taylor
265ddfa336
make sure that _mkdir() will return an error if the path is invalid
2005-06-22 15:18:58 +00:00
taylor
b9420f5774
objnum check when targetinfo is used, fixes message brackets having random text as info
2005-06-22 15:17:53 +00:00
taylor
9bf2e719da
make sure we only have one extension on mission names
2005-06-22 15:16:40 +00:00
taylor
eb29c67cbd
probably be a good idea to make the valid objnum check here too
2005-06-21 00:25:34 +00:00
taylor
2ef2b8a53c
in the model _render functions change "light_ignore_id" to "objnum" since that's what it really is
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and this makes it so much easier to realize that
properly deal with the fact that objnum can be -1 in model_really_render()
add NULL check to neb2_get_fog_values() so that it can just send back defaults if objp is NULL
small compiler warning fix for neb code
2005-06-21 00:20:24 +00:00
taylor
051598a219
unbreak network compatibility with 3.6.5 and earlier builds
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fix crashing with turret weapons
2005-06-21 00:15:06 +00:00
taylor
c81198eb17
add some better error checking/handling for when GetServerList messes up
2005-06-21 00:13:47 +00:00
taylor
9b8be166a6
add virtual destructor so that GCC4 can shut up
2005-06-21 00:12:11 +00:00
phreak
83cc635e8c
added cmdline.h include so the compiler would see the no sound command line option
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also added CVS header information.
2005-06-20 15:54:58 +00:00
taylor
5f85d3c0b5
little cleaner ship_get_random_targetable_ship(), for Goober's sake ;)
2005-06-20 04:10:35 +00:00
taylor
383badd8a1
arch and GCC4 compatibility
2005-06-20 04:09:46 +00:00
taylor
bd9e659d0f
make sure to reset size to 0 on texture free
2005-06-19 09:04:40 +00:00