Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
wmcoolmon
31296826e1
MAX_SHIP_TYPES > Num_ship_types
2005-04-25 00:28:17 +00:00
phreak
735b2828c2
get the cheat keys for "force weapon" working again
2005-04-20 04:34:01 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
3583fe07e6
rewrote the weapon cheat cycle functions to avoid recursion
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--Goober5000
2005-03-27 13:23:05 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
c6c0e1f3db
Fixed possible infinite loop problem
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----------------------------------------------------------------------
2005-03-27 04:16:19 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
Goober5000
cc3b463dcd
restored release version of some cheat codes; removed a cheat for cloaking
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--Goober5000
2005-02-21 05:40:16 +00:00
Goober5000
163e2b2d83
restored original behavior for cheat code time dilation
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--Goober5000
2005-02-20 05:22:44 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
wmcoolmon
8e8a748da5
Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use.
2005-01-16 22:39:10 +00:00
Kazan
9a1b1f2eaa
| is binary or, || is boolean or - please use the right one
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autopilot velocity ramping biasing
made debugged+k kill guardianed ships
2004-09-28 19:54:32 +00:00
Kazan
b139d1b03d
small standalone-related multibug fix
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prohibited execution of process_debug_keys(int) while Game_mode & GM_MULTIPLAYER
2004-08-26 18:19:36 +00:00
Kazan
3ed360e5b2
unbug the JS bug i caused --- kazan
2004-07-29 19:37:50 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
d00cd1bda7
i have absolutely nothing to say about that subject
2004-07-25 00:31:31 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Kazan
c2882fef09
removed a couple pointless useless messages from the debug console
2004-07-12 03:19:17 +00:00
Goober5000
e5629bfedc
made primary and secondary banks quite a bit more friendly... added error-checking
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and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Goober5000
d731d98c1e
fixed warp decision
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--Goober5000
2004-05-10 06:11:47 +00:00
Kazan
f3b70b0f56
Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
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Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
Goober5000
af23a3fd9c
added back in Kazan's line: now you can slow down in cheat mode
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whether you press tilde or not
--Goober5000
2004-04-26 19:50:04 +00:00
Goober5000
b32e508cd0
rolled back Kazan's change
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--Goober5000
2004-04-26 19:43:07 +00:00
Kazan
9c4b39258a
Be careful when modifying other peoples changes - make sure they still work, and do things the simple way
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DON'T TOUCH THE CUSTOM BUILD PATH
2004-04-26 17:27:17 +00:00
Goober5000
bf9da3fe00
made time dilation only available in cheat mode; also fixed an obscure CTD
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--Goober5000
2004-04-25 06:31:53 +00:00
Kazan
92c0a64e6f
Fixed Lobby screen showing up while exiting from non-tracker games
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Time dialiation up to 1/4
2004-04-24 15:44:22 +00:00
phreak
d9ef57bbdd
added a control config option for the wireframe hud targetbox i enabled ages ago
2004-04-06 03:09:53 +00:00
Kazan
c8889d06a1
make custom build work again
2004-04-06 01:11:41 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
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find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000
3dff76704a
fixx0red a bug
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--Goober5000
2004-01-14 06:38:41 +00:00
Kazan
1737d0bcd1
Da Species Update :D
2003-10-15 22:03:27 +00:00
bobboau
300d5fc2c1
commiting Hardware T&L code, everything is ifdefed out with the compile flag HTL
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still needs a lot of work, ubt the frame rates were getting with it are incredable
the biggest problem it still has is a bad lightmanegment system, and the zbuffer
doesn't work well with things still getting rendered useing the sofware pipeline, like thrusters,
and weapons, I think these should be modifyed to be sent through hardware,
it would be slightly faster and it would likely fix the problem
also the thruster glow/particle stuff I did is now in.
2003-09-26 14:37:16 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
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--Goober5000
2003-09-13 06:02:08 +00:00
argv
d430fc233b
New energy system support.
2003-09-11 19:05:10 +00:00
bobboau
0ace2693ee
update for the specmapping code includeing
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suport for seperate specular levels on lights and
optional strings for the stars table
code has been made more organised,
though there seems to be a bug in the state selecting code
resulting in the HUD being rendered incorectly
and specmapping failing ocasionaly
2003-08-16 03:52:24 +00:00
bobboau
137c211b64
glow maps, for some reason they wern't in here, they should be now,
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also there is some debug code for changeing the FOV in game,
and I have some changes to the init code to try and get a 32 or 24 bit back buffer
if posable, this may cause problems for people
the changes were all marked and if needed can be undone
2003-08-05 23:45:18 +00:00
phreak
797b7cf1c4
added a debug key to cloak targeted ship ~+shift+x
2003-07-15 02:35:59 +00:00
phreak
28dfd08de6
tilde + x cloaks a ship
2003-07-04 02:26:15 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000
09fef27bf5
added "no-subspace-drive" flag for ships
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--Goober5000
2003-01-18 10:00:43 +00:00
Goober5000
b53761bbd4
Fixed some minor bugs, and added a primitive-sensors flag, where if a ship
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has primitive sensors it can't target anything and objects don't appear
on radar if they're outside a certain range. This range can be modified
via the sexp primitive-sensors-set-range.
--Goober5000
2003-01-03 21:58:08 +00:00
Goober5000
1e8f49d1ef
if it ain't broke, don't fix it
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--Goober5000
2002-12-31 18:59:43 +00:00
Goober5000
acefe1a8a9
simplified end-user implementation of ballistic primaries
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--Goober5000
2002-12-31 08:20:31 +00:00
Goober5000
e2a757bbbe
Full-fledged ballistic primary support added! Try it and see! :)
2002-12-10 05:43:35 +00:00
randomtiger
b5105fa8c2
Added special pause mode for easier action screenshots.
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Added new command line parameter for accessing all single missions in tech room. - RT
2002-10-19 03:50:29 +00:00
randomtiger
2ca7e10af9
Added ability to remove HUD ingame on keypress shift O
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So I've added a new key to the bind list and made use of already existing hud removal code.
2002-10-17 20:40:51 +00:00