bobboau
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0a93058abc
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added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
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2002-11-14 04:18:17 +00:00 |
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phreak
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40a131bf76
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updated parse_weapon to parse custom corkscrew missiles
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2002-11-11 20:18:30 +00:00 |
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phreak
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918e20b198
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Parser error handling for fighter flak, it didn't want flak on player weapons, now it doesn't care
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2002-11-06 23:22:05 +00:00 |
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bobboau
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c4c099ac0b
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inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
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2002-10-19 19:29:29 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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