* Implemented ship.checkVisibility for luaAPI, sharing logic with sexp isVisible. Made new function for the shared functionality
* Fixed a viewer-viewed mixup
Two enhancements:
1) Allow the SEXP help description to take up multiple lines. Since the parser did not originally use `stuff_string` with `F_MULTITEXT`, this required some creative parsing.
2) Generate the text for minimum and maximum number of arguments.
`gr_get_string_size` takes a length parameter, but `split_str_once` was calling it with the position instead. This led to incorrect results occasionally. If the incorrect pixel width had the bad luck to be exactly equal to the remaining space, this would cause an infinite loop. This fixes the bug and adds a bunch of safeguards to prevent a similar situation in the future.
This is useful because certain backgrounds (such as a nebula) will make it hard to see the default navpoint color. Also this means that different navpoints can now have different colors.
1) Remove operator caching from `is-cargo-known-delay`, `cap-subsys-cargo-known-delay`, and `has-been-tagged-delay` so they can be used with `when-argument`
2) Note idiosyncrasies of `and-in-sequence` in SEXP help
3) Document logic for inverting known-true and known-false in `sexp_not`
Should fix#4013.
A couple quality-of-life improvements for event logging:
1) Indent the SEXP operators according to their depth in the node tree
2) Add newlines between variables and containers
* Merge all three comm_order arrays
Were Comm_orders, Sexp_comm_orders, and Player_orders. Now all Player_orders.
* Fix Warnings
* Fix erroneous order warning
* Update Int3 into a warning
* Fix missing location for warning
* Add C++11 std::any implementation
* Add basic moveable functionality
* Add rotation moveable
* Revise Segment Parsing Register
Because apparently, the linker and I disagree on which symbols should be discarded when linked into the final application...
* Fix small problems
* Address feedback
* Address feedback 2
Some SEXP errors, although they indicate real problems, will not prevent the mission from running. Add these as exceptions. Implemented per requests from users of Blue Planet and Solaris.
* Switch Multimsg to use netsig for animations
* Unique-ify animation ID's
* Clang Tidy
* Implement first suggestions
* Implement suggestions 2
* Add get model instance safeguard
1) Changes the submodel flags to use a flagset instead of several booleans
2) Adds `rotate_accel` to allow submodel rotation acceleration to be specified
Submodel acceleration can now be instant; dumb-rotating submodels always instantly accelerate (and have always done so)
Some instances of the ship syntax checker will check other nodes in the sexp tree. In those cases, make sure to accommodate special-arg nodes.
This also merges syntax checking for goal/event names and docker/dockee points since they are highly similar.
Fixes#3758.
Improves syntax checking in two ways...
1) Properly checks each sibling of a special argument, rather than skipping the whole list even if just one is a special argument
2) Throws a syntax error if a special argument is found without an argument operator higher in the sexp tree, which fixes#3740
1) When syntax checking for hud gauges, be sure to check all gauges available because the default ship may not be the ship chosen in the player loadout.
2) Add a warning to every hud gauge check if the gauge isn't found.
3) Don't report syntax errors for hud gauges in FSO, only FRED; because every place that use a gauge will fail gracefully.