Commit Graph
73 Commits
Author SHA1 Message Date
Swifty c620372357 Soft shadows, deferred lighting, and various major graphics optimizations. 2015-05-02 14:35:37 -07:00
chief1983 5b8728411f Add debugconsole files to makefile. Also, remove lingering reference to dbugfile.h which was deleted in r7857.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10625 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
chief1983 8d371f9e94 From Eli2: WebUI-based standalone/dedicated server code for all supported non-Windows platforms. See WIP documentation at http://www.hard-light.net/wiki/index.php/FS2_WebUI_Standalone.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9957 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-27 13:51:48 +10:00
niffiwan 6b3c7bd83e more fixes for wxfred all-lowercase filenames
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9926 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-16 19:46:01 +10:00
z64555 5c0a97db80 Allows compiling of wxFred2 on *Nix machines. Includes niffiwan's autocools, fixes some referencing issues with button graphics, and includes graphics for the program and application icons.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9829 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-28 11:47:23 +10:00
chief1983 d8e4b8de55 Add profiling.cpp to the Makefile.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9808 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:34 +10:00
Zacam 593be42e66 *drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.

git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Zacam 759b080814 pre-Antipodes Staging Merge: "Inferno" build options go away, INF_BUILD settings now "default" settings. Fixed and made consistent across all projects the Build Output names ("Debug" used for Debug builds at the very end of the file name before the extension and after other options such as SSE, where applicable) Other unused #defines or #ifdefs removed: DEMO build Related, STANDALONE_ONLY_BUILD (already covered by -standalone command line flag)
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9549 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
niffiwan a218b7d37d GCC: make install now installs fs2_open_x.y.z - helps Linux packaging tools 2012-12-27 09:47:35 +00:00
niffiwan 6e0bfaa4d1 Add generic_log files to Makefile.am for *nix compiles 2012-10-25 10:16:38 +00:00
niffiwan 1ef253a65a Sync linux binary name format between 3.6.14 & trunk 2012-07-04 10:13:25 +00:00
niffiwan adb2475528 Update makefile for new mod_table files 2012-02-29 10:33:58 +00:00
Zacam de9864b36a Remove the empty hudresource.cpp/.h files from /code/hud and all projects. 2011-10-05 09:14:19 +00:00
Zacam 0a4f360908 Project cleanup for the removals of cryptstring, scramble, and crypt.cpp/.h. 2011-09-18 00:35:48 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam 223920ded6 7092/7093 were meant for Antipodes, not Trunk. 2011-03-29 13:55:04 +00:00
Zacam 9c0144dd96 Pull the "demo" dir out of the makefile. 2011-03-29 13:42:57 +00:00
Zacam 9254dae233 Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
http://www.hard-light.net/forums/index.php?topic=73147.0
2011-01-30 05:59:36 +00:00
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
taylor 3b5f674ba6 remove decal files 2010-10-01 16:42:03 +00:00
taylor b287ecfef9 new sound code
- Mantis #58
 - Mantis #1769
 - many other fixes and improvements
2010-05-29 15:53:18 +00:00
taylor 56102ad328 use system versions of JPEG, PNG and LUA (per Mantis #1663 discussion) 2010-03-04 05:58:54 +00:00
Zacam 7096cd3d11 From Antipodes #5: PNG File Format support.
Adds PNG to Maps (should only be used for Nameplates), Interface, Effects, HUD (still needs HUD Rewrite to implement), Player/Squad Images, Multi Players, Multi Cache, CB Anims and Intel Anims.
LIBPNG: Version 1.2.42, current and highest usable version (MAX_VERSION), Linux can use any 1.2.2x-1.2.42, but should NOT use 1.4.0 under any platform for ANY reason (will require rewriting pngutils)
ZLIB: Version 1.2.3.
2010-02-06 02:35:41 +00:00
taylor 951ec34a36 fix broken trackir compiling on non-Windows
eol fixage
2010-01-07 02:48:31 +00:00
chief1983 a386e6ae74 Fix the makefile to work with the new executable filenames 2009-12-23 06:45:43 +00:00
chief1983 45b6069d74 Update Linux makefile with recently added/deleted files from post processing and the vampire list 2009-12-22 21:50:06 +00:00
chief1983 c1a599ac0f Likely unnecessary removal of non-existent files from makefile. 2009-07-20 15:56:41 +00:00
chief1983 90d350816c Add safe_strings to linux makefile. 2009-07-20 15:53:07 +00:00
chief1983 4def2aebce Add SEXP stuff to Linux Makefile.am 2009-05-19 18:17:31 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor 9b7838e45c add new files 2008-03-20 18:39:12 +00:00
taylor 28b036029c add/remove some old, forgotten, and new files 2007-11-22 04:52:30 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
taylor f6ce63a383 add OGG Theora player to build list 2006-12-26 05:11:30 +00:00
taylor 28d78bf454 updated/fixed modelanim code 2006-10-27 21:41:22 +00:00
taylor 6861c29171 clean up some old software rendering stuff that we don't use any longer
remove grzbuffer.*, since all it did was give us 3 variables, which were moved to 2d.*
2006-10-06 09:56:42 +00:00
taylor 41d85b56d6 bah! got the post-it sitting in front of me, but still forgot to remove this 2006-08-28 06:19:56 +00:00
taylor 534995aa38 clean up the grstub mess (for work on standalone server, and just for sanity sake)
move color and shader functions to 2d.cpp since they are exactly the same everywhere
don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
2006-08-22 05:41:36 +00:00
taylor c617d4bc2f add decoder for 8-bit MVEs
a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list)
little bits of cleanup for old/unused code
make sure MVE filenames are correct in mvelib
2006-08-19 04:14:57 +00:00
taylor 6f84b6b53f add in Goober's new files 2006-06-27 04:22:26 +00:00
taylor 72b1ac3e34 bump package version
add/remove files so that 'make dist' works again
2006-06-18 16:48:29 +00:00
taylor dd54d8a3b4 MVE player (audio only works with OpenAL builds!) 2006-05-13 06:59:48 +00:00
Goober5000 74857b8d6e tweak for yesterday's file name change 2006-04-20 17:38:25 +00:00
taylor 0c5b8c7cf6 makefile fixage 2006-04-20 16:24:48 +00:00
taylor 95fa276241 update Makefile.am for all of the project files changes, include Xcode stuff too
update code/Makefile.am with FRED2 stuff, might as well in case someone wants to do a winelib port or something
2006-03-08 05:24:11 +00:00
taylor 7481555e5e add local lua dir to includes 2006-02-01 13:30:12 +00:00
taylor bd2bb9c1be add def_files 2005-12-30 09:57:53 +00:00
taylor b97ab28144 add generic.cpp and generic.h 2005-11-21 23:55:00 +00:00
taylor ca5ceb38dc add ai_profiles.cpp/.h 2005-11-21 14:57:08 +00:00