Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
chief1983
5b8728411f
Add debugconsole files to makefile. Also, remove lingering reference to dbugfile.h which was deleted in r7857.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10625 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
chief1983
8d371f9e94
From Eli2: WebUI-based standalone/dedicated server code for all supported non-Windows platforms. See WIP documentation at http://www.hard-light.net/wiki/index.php/FS2_WebUI_Standalone .
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9957 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-27 13:51:48 +10:00
niffiwan
6b3c7bd83e
more fixes for wxfred all-lowercase filenames
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9926 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-16 19:46:01 +10:00
z64555
5c0a97db80
Allows compiling of wxFred2 on *Nix machines. Includes niffiwan's autocools, fixes some referencing issues with button graphics, and includes graphics for the program and application icons.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9829 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-28 11:47:23 +10:00
chief1983
d8e4b8de55
Add profiling.cpp to the Makefile.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9808 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:34 +10:00
Zacam
593be42e66
*drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
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MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)
Spans a lot from initial commit to AP Branch in r6835.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Zacam
759b080814
pre-Antipodes Staging Merge: "Inferno" build options go away, INF_BUILD settings now "default" settings. Fixed and made consistent across all projects the Build Output names ("Debug" used for Debug builds at the very end of the file name before the extension and after other options such as SSE, where applicable) Other unused #defines or #ifdefs removed: DEMO build Related, STANDALONE_ONLY_BUILD (already covered by -standalone command line flag)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9549 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
niffiwan
a218b7d37d
GCC: make install now installs fs2_open_x.y.z - helps Linux packaging tools
2012-12-27 09:47:35 +00:00
niffiwan
6e0bfaa4d1
Add generic_log files to Makefile.am for *nix compiles
2012-10-25 10:16:38 +00:00
niffiwan
1ef253a65a
Sync linux binary name format between 3.6.14 & trunk
2012-07-04 10:13:25 +00:00
niffiwan
adb2475528
Update makefile for new mod_table files
2012-02-29 10:33:58 +00:00
Zacam
de9864b36a
Remove the empty hudresource.cpp/.h files from /code/hud and all projects.
2011-10-05 09:14:19 +00:00
Zacam
0a4f360908
Project cleanup for the removals of cryptstring, scramble, and crypt.cpp/.h.
2011-09-18 00:35:48 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
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Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam
223920ded6
7092/7093 were meant for Antipodes, not Trunk.
2011-03-29 13:55:04 +00:00
Zacam
9c0144dd96
Pull the "demo" dir out of the makefile.
2011-03-29 13:42:57 +00:00
Zacam
9254dae233
Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
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http://www.hard-light.net/forums/index.php?topic=73147.0
2011-01-30 05:59:36 +00:00
Zacam
09fad95070
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
taylor
3b5f674ba6
remove decal files
2010-10-01 16:42:03 +00:00
taylor
b287ecfef9
new sound code
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- Mantis #58
- Mantis #1769
- many other fixes and improvements
2010-05-29 15:53:18 +00:00
taylor
56102ad328
use system versions of JPEG, PNG and LUA (per Mantis #1663 discussion)
2010-03-04 05:58:54 +00:00
Zacam
7096cd3d11
From Antipodes #5 : PNG File Format support.
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Adds PNG to Maps (should only be used for Nameplates), Interface, Effects, HUD (still needs HUD Rewrite to implement), Player/Squad Images, Multi Players, Multi Cache, CB Anims and Intel Anims.
LIBPNG: Version 1.2.42, current and highest usable version (MAX_VERSION), Linux can use any 1.2.2x-1.2.42, but should NOT use 1.4.0 under any platform for ANY reason (will require rewriting pngutils)
ZLIB: Version 1.2.3.
2010-02-06 02:35:41 +00:00
taylor
951ec34a36
fix broken trackir compiling on non-Windows
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eol fixage
2010-01-07 02:48:31 +00:00
chief1983
a386e6ae74
Fix the makefile to work with the new executable filenames
2009-12-23 06:45:43 +00:00
chief1983
45b6069d74
Update Linux makefile with recently added/deleted files from post processing and the vampire list
2009-12-22 21:50:06 +00:00
chief1983
c1a599ac0f
Likely unnecessary removal of non-existent files from makefile.
2009-07-20 15:56:41 +00:00
chief1983
90d350816c
Add safe_strings to linux makefile.
2009-07-20 15:53:07 +00:00
chief1983
4def2aebce
Add SEXP stuff to Linux Makefile.am
2009-05-19 18:17:31 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor
9b7838e45c
add new files
2008-03-20 18:39:12 +00:00
taylor
28b036029c
add/remove some old, forgotten, and new files
2007-11-22 04:52:30 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00
taylor
f6ce63a383
add OGG Theora player to build list
2006-12-26 05:11:30 +00:00
taylor
28d78bf454
updated/fixed modelanim code
2006-10-27 21:41:22 +00:00
taylor
6861c29171
clean up some old software rendering stuff that we don't use any longer
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remove grzbuffer.*, since all it did was give us 3 variables, which were moved to 2d.*
2006-10-06 09:56:42 +00:00
taylor
41d85b56d6
bah! got the post-it sitting in front of me, but still forgot to remove this
2006-08-28 06:19:56 +00:00
taylor
534995aa38
clean up the grstub mess (for work on standalone server, and just for sanity sake)
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move color and shader functions to 2d.cpp since they are exactly the same everywhere
don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
2006-08-22 05:41:36 +00:00
taylor
c617d4bc2f
add decoder for 8-bit MVEs
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a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list)
little bits of cleanup for old/unused code
make sure MVE filenames are correct in mvelib
2006-08-19 04:14:57 +00:00
taylor
6f84b6b53f
add in Goober's new files
2006-06-27 04:22:26 +00:00
taylor
72b1ac3e34
bump package version
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add/remove files so that 'make dist' works again
2006-06-18 16:48:29 +00:00
taylor
dd54d8a3b4
MVE player (audio only works with OpenAL builds!)
2006-05-13 06:59:48 +00:00
Goober5000
74857b8d6e
tweak for yesterday's file name change
2006-04-20 17:38:25 +00:00
taylor
0c5b8c7cf6
makefile fixage
2006-04-20 16:24:48 +00:00
taylor
95fa276241
update Makefile.am for all of the project files changes, include Xcode stuff too
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update code/Makefile.am with FRED2 stuff, might as well in case someone wants to do a winelib port or something
2006-03-08 05:24:11 +00:00
taylor
7481555e5e
add local lua dir to includes
2006-02-01 13:30:12 +00:00
taylor
bd2bb9c1be
add def_files
2005-12-30 09:57:53 +00:00
taylor
b97ab28144
add generic.cpp and generic.h
2005-11-21 23:55:00 +00:00
taylor
ca5ceb38dc
add ai_profiles.cpp/.h
2005-11-21 14:57:08 +00:00