Commit Graph
57 Commits
Author SHA1 Message Date
zookeeper 95145a4f3f Slightly clarified variable use.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11276 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-07 09:39:26 +10:00
niffiwan 23fbcb1a2f Add indentation for previous commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11265 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-01 11:02:15 +10:00
niffiwan dc02e70716 Coverity 1093719 Negative array index read
Check current_bank is > -1 before using it
Note: did not alter indentation in this commit in order to make
relevant changes easier to see

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11264 387891d4-d844-0410-90c0-e4c51a9137d3
2015-03-01 11:02:15 +10:00
Echelon9 abc0fd11b5 Fix Coverity #1093720 Negative array index read in ai_big_maybe_follow_subsys_path()
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10851 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:08 +10:00
The_E 154a1a6c76 Removing dead and potentially confusing code
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10719 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-25 19:03:50 +10:00
Wanderer 141f6bc121 fix issue with burst firing secondaries - thanks to Goober for finding it
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10150 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:37 +10:00
Goober5000 7e5b2aee52 turn mc_info into a plain data struct, part 2
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:36 +10:00
The_E c0919e0777 Admiral MS' AI flag to enable the AI to be smarter when using afterburners. flag name is "free-afterburner-use". See http://www.hard-light.net/forums/index.php?topic=83818.0 for reference
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9795 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:23:19 +10:00
Goober5000 94f7a54596 apply m!m's fix for Mantis #2780 also correct the off-by-one error in the range check (path_num must < n_paths, not <=)
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9512 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:44 +10:00
Valathil 4eaa532ce0 Fix for Mantis 2447: Allow fighters to use anti subsystem weapons when disarming/disabling protected ships. 2012-12-18 17:26:48 +00:00
Echelon9 65adaf51a9 GCC warning: variable set but not used (within AI code) 2012-06-12 16:45:36 +00:00
Echelon9 7501ff2bef LLVM Warning fix: Value stored to target_objp is never read 2012-01-21 06:27:54 +00:00
Echelon9 2873a28131 LLVM Warning fix: Value stored to enemy_ship_type is never read 2012-01-21 06:25:30 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
The_E abd7134e0e ALtered according to feedback from Valathil. 2011-08-06 19:11:43 +00:00
IssMneur 1c130bbc8a From Valathil: Fixes a problem with a min-max lifetime smart spawn weapons where it wouldn't fire except at close range 2011-08-06 18:20:34 +00:00
The_E f768943284 Swifty's collision detection improvements. 2011-07-01 17:00:31 +00:00
Sushi 65f7c760d8 Add "$ai aims from ship center:" and "$allow primary link delay:" AI profiles flags 2010-12-31 20:03:16 +00:00
The_E 083a84feff Swifty's go-swift stuff. Makes collision detection slightly less insane. 2010-12-22 14:42:21 +00:00
The_E f02e83320d Fix two instances where an object instance number was used as an index into Weapon_info[] 2010-11-23 08:20:56 +00:00
The_E 6fccf9f790 Ooops. Now this is a proper sanity check. 2010-09-27 04:46:08 +00:00
The_E 18e539c27b Moving this assert to a better place 2010-09-25 19:08:27 +00:00
The_E 78f7d9f737 Added an Assertion() to further narrow down the cause of the "ai_find_path tries to find path that doesn't exist" bug 2010-09-24 06:29:46 +00:00
The_E 931cd6bf3a Better feedback here, as well 2010-09-03 00:06:52 +00:00
Sushi f045a26eed Updated random sidethrust ($Random Sidethrust Percent) to include strafing attacks vs big ships, as well as making it a bit more situational for fighter vs fighter. 2010-08-21 19:55:44 +00:00
Sushi 34c61a7caa Reverted commit 5656, due to side effect of changing AI behavior (see mantis 1982) 2010-05-01 20:39:41 +00:00
Wanderer e8d72f5a50 mantis 2138, fix game crashing if using ships with secondaries but without primaries, allow ai ships armed only with secondaries to attack & shoot 2010-03-08 14:53:48 +00:00
Wanderer 96c365ca86 Fix for mantis 2131:
prevent for time compression caused vector scaling errors
changed time compression related beam assert into nprintf.
2010-03-05 11:48:19 +00:00
Wanderer 8546cac0c0 fix for issue when ai is selecting big attack points 2010-01-16 16:06:32 +00:00
karajorma 39550294bd Pedro's Mantis 1982 Fix (Afterburners are used from several places in the code for ships with no afterburners). 2009-11-14 09:51:24 +00:00
Sushi 771571be7e AI Profiles entries in AI.tbl are now overrides instead of multipliers. 2009-11-05 22:46:54 +00:00
Sushi 890b1bee36 Added $Max Aim Update Delay to AI_Profiles.tbl (and AI.tbl). $Max Aim Update Delay allows AI aim to "lag" somewhat, making it more possible to evade high-velocity weapons. 2009-09-08 23:32:03 +00:00
Sushi 95a8b8c730 Fix for bug reported by Spoon (http://www.hard-light.net/forums/index.php?topic=65285.0) 2009-08-24 14:16:55 +00:00
Wanderer b77b9adf39 turret fov check improvements 2009-08-22 09:00:33 +00:00
Wanderer 064ab52578 lots of fixes to the earlier burst fire mode 2009-08-21 18:20:28 +00:00
Sushi eb4b7c03e9 Major expansion of AI.tbl. AI.tbl now allows per-AI-class changes to AI settings in AI Profiles. Numerical values (such as $Glide Attack Percent or $Predict Position Delay) are handled as multipliers. YES/NO flags are overridden if set for a specific AI class. All of these multipliers and overrides are optional, and only active if explicitly specified for an AI class. 2009-08-18 04:32:40 +00:00
Sushi 66db559d2c Some fixes/improvements to AI glide stuff, cleaned up some comments and notes 2009-08-05 05:36:45 +00:00
Sushi 9246a2f74d Additional AI code, including stuff taking advantage of glide and sidethrust. Includes: Flag for allowing fighters to dodge vertically as well as horizontally, "stalemate detection" to help AI break out of circle fights and other stalemate situations, "glide attack" where AI fighters will use glide to fly away while shooting back at you, "circle strafe" where AI fighters will use sidethrusters to jink around while shooting, and an (incomplete) version of "glide strafe" that allows fighters/bombers to use glide to attack capital ships. All new stuff is off by default, and can be turned on with AI_Profiles flags. 2009-07-13 20:08:32 +00:00
Wanderer 657eed8106 Non-swarm type burst fire firing mode commit 2009-07-07 17:08:50 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer 2036fb95cc merge from wanderer branch - turret target priorities setup 2009-05-20 20:43:01 +00:00
Wanderer b4eb17bd7f merge from wanderer branch - limited rotation turrets, reset idle turrets option 2009-05-20 18:03:14 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
Goober5000 05d4da7b01 partial commit of aldo's eyepoint feature
it will need a keystroke to be complete
2007-07-15 04:19:34 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
Goober5000 b33caf6f45 change from "setting" to "profile"; this way makes more sense
--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000 956e48daf4 add ai_settings.tbl
--Goober5000
2005-11-21 00:50:02 +00:00
Goober5000 f510a86176 rolled back UnknownPlayer's commit
--Goober5000
2005-10-22 22:22:41 +00:00