Commit Graph
119 Commits
Author SHA1 Message Date
Swifty c620372357 Soft shadows, deferred lighting, and various major graphics optimizations. 2015-05-02 14:35:37 -07:00
asarium 9aed627ce7 Replace longjmp with exceptions
Also added a EditorConfig file
2015-04-24 15:03:59 +02:00
chief1983 26adf935f7 Globalize various file extension lists littered throughout the code so they can be referenced from other classes as needed, instead of being hardcoded multiple times.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11327 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-23 12:09:18 +10:00
Goober5000 61df0f18b1 add warning if a cutscene is specified that isn't in cutscenes.tbl
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11212 387891d4-d844-0410-90c0-e4c51a9137d3
2015-01-14 17:29:43 +10:00
z64555 ec60984483 From MageKing17, Makes the $CD: token for cutscenes.tbl optional. Useful, since a majority of assets no longer require physical CD's.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11092 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-04 13:45:43 +10:00
Goober5000 2fe0ec8ef0 Yarn's patch for Mantis #3049 (character remapping in tstrings.tbl)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10894 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
Echelon9 713e291bdc Partially re-add the secure coding aspects of 10806 (which was rolled back in 10857). Fundamentally, the code in theora_open is written in a non-secure manner prior to this fix. That the callers currently appear per Goober to use it correctly is not the issue. There is no way of enforcing that contract as to length of the string unless it is internally handled in the function. Also Goober's comment that all callers use string lengths of MAX_FILENAME_LEN is incorrect. Examples trivially found that use the separate define NAME_LENGTH, which could be changed in future.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10872 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:29 +10:00
Goober5000 7c07151e26 roll back r10806 because 1) all callers to this function have names which are MAX_FILENAME_LEN in size; and 2) the memset already sets all characters to 0, so there's no need to add a null terminator
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10857 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:08 +10:00
Echelon9 129a2d0d85 Address Coverity 1204290 Copy into fixed size buffer - strncpy() should be restricted by length to that of the target string, and does not guarantee null termination if the source string overran
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10806 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-14 20:29:35 +10:00
niffiwan 3b77e65f5f Raise MAX_PATH_LEN to 256 so FSO can run in long paths
Specifically avoid one issue with running FSO in the default Steam dir
Converted some magic 128/127 numbers to MAX_PATH_LEN
Convert some Int3() into more friendly errors
Stopgap measure until proper fix added with compressed VP support
Fix mantis 3028

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10772 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-09 13:48:52 +10:00
niffiwan 7c3631002b From Yarn: Fix mantis 3031
Use PF_USE_AFFIRMATIVE_ICON where necessary

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10601 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-04 20:52:23 +10:00
The_E 6e91857745 From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
niffiwan 55bec33861 From Axem & niffiwan: stop briefing/credits/mainhall music with scripting
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10495 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
Goober5000 73ebcda173 additional memory management improvements
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9917 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-16 19:46:01 +10:00
Goober5000 886018d28f here a const, there a const, everywhere a const const
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9801 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:46:41 +10:00
Echelon9 3d2c85f623 Fix Mantis 2862: Crash exiting game from command briefing on newly created pilot, caused by double free in cutscenes.cpp
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9672 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:16 +10:00
karajorma ac6796f5af Add all the strings that had no translation.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9600 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00
Zacam 593be42e66 *drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.

git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Zacam 755d7326b3 From Valathil, glCleanup to reduce the amount of calls.
First post here: http://www.hard-light.net/forums/index.php?topic=82886.0
Mantis Here: http://scp.indiegames.us/mantis/view.php?id=2728
2012-11-18 10:05:44 +00:00
The_E a71b5f4247 PVS Studio fix: Add checks against NULL pointer dereferences 2012-11-03 09:23:23 +00:00
Echelon9 c1121a56bb Fix: Format string is not a string literal (potentially insecure) 2012-10-08 15:17:43 +00:00
Swifty 638ff917a1 go_even_faster: Added framework to improve rendering performance by reducing OpenGL state changes between vertex data binds. 2012-08-11 20:20:24 +00:00
The_E cc2b907673 Changes the glBegin()/glEnd() stuff we were using in some places to the more modern glDrawArrays() way of doing things. Thanks to Kromaatikse for the initial implementation. 2012-07-02 15:48:56 +00:00
Goober5000 9785871010 if a movie fails to play, give back the mouse cursor 2012-05-20 20:50:17 +00:00
Echelon9 52b421c56b Documentation: Remove redundant #includes 2012-04-22 13:36:31 +00:00
Echelon9 e98f25198c Adjust alignment when shader debug logs are written. 2011-12-23 00:15:46 +00:00
Valathil 04af86b7a4 Added hardware accelerated YUV to RGB conversion with shaders to the ogg video renderpath. 2011-12-22 16:40:50 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
The_E 724f1be9d3 Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore. 2011-08-30 17:46:03 +00:00
Echelon9 80a027a400 PVS-Studio fix: V803 Decreased performance. In case 'tvs' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator.
For further discussion see, http://www.viva64.com/en/b/0093/

The scenarios where it will improve performance are under Debug builds. This improvement will however allow quicker use of other profiling tools that need to run on Debug builds.

Note. Code with size_t does not see the performance improvement comparison to iterators due to absence of array overrun check.
2011-08-28 08:31:25 +00:00
The_E 7f5c3d343e Valathil's code cleanup patch. 2011-07-20 18:04:43 +00:00
Echelon9 f96d7fc1be Fix: Invalid data: accessing 'Text_line_size', the readable size is '80' bytes, but '4194244' bytes might be read; Invalid data: accessing 'Text_lines', the readable size is '80' bytes, but '4194244' bytes might be read 2010-11-20 15:10:14 +00:00
Zacam 0050b48e80 Clears up the rest of the type conversion warnings listed in MSVC. 2010-10-25 03:26:03 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
taylor b287ecfef9 new sound code
- Mantis #58
 - Mantis #1769
 - many other fixes and improvements
2010-05-29 15:53:18 +00:00
Echelon9 44886e1ba5 Benefit from our use of STL vectors be removing a now unnecessary variable in cutscenes.cpp and making code cleaner and easier to read 2010-05-08 15:09:08 +00:00
Zacam e226c8e7f4 Resolves "conditional within an assignment" warnings that could cause problems. 2010-02-11 01:42:36 +00:00
Zacam b40359cd30 Fix for cutscene.cpp "signed/unsigned mismatch" multi-platform warning. 2010-02-04 04:12:45 +00:00
portej05 be186cd01d Fix crash when no cutscenes are defined (NULL pointer dereference through vector [] overload) 2009-08-02 06:32:38 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 5d6b9be53c Removal of DirectX from the codebase.
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
chief1983 6fc6267fca Fix for movie playback from Taylor's 3610 patch 2009-01-03 02:36:59 +00:00
phreak cd7ce4e88b Fix crash due to revision 5006 2008-12-20 16:54:24 +00:00
phreak 6ba6544036 Made the cutscene list dynamic 2008-12-16 22:07:21 +00:00
taylor 0253d298e9 only load tbls from tables/ (Mantis #1725) 2008-10-13 06:34:48 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00