Commit Graph
60 Commits
Author SHA1 Message Date
Swifty c620372357 Soft shadows, deferred lighting, and various major graphics optimizations. 2015-05-02 14:35:37 -07:00
Goober5000 f2d8277452 xt branch: additional optimizations using RAND_MAX_1f
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11121 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-12 18:22:12 +10:00
The_E 7b0f6b310b Make sure entries in the Debris[] array get cleared properly upon deletion
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10007 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:56 +10:00
Goober5000 5aa3bddf70 change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
Goober5000 7e5b2aee52 turn mc_info into a plain data struct, part 2
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:36 +10:00
chief1983 5b7c056cb1 Revert 9749 until after 3.7.0.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9751 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-03 21:01:25 +10:00
The_E 6524a2140f As requested by Aesaar, raise the per-model debris limit to 48 (previously 32). Also increases the per-frame debris limit to 96 (previously 64)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9749 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-03 21:01:25 +10:00
Valathil 982f7e63ff Fix for Mantis 2146: Move the model_clear_instance call so it doesn't reset the replaced texture. 2012-12-09 21:49:20 +00:00
Swifty c6c12fc251 go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing. 2012-08-11 21:14:53 +00:00
Echelon9 21c2449f0b Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release 2011-11-28 13:03:38 +00:00
Echelon9 b9ec80682d Documentation: Code cleanup in debris.cpp and ancilliary changes 2011-10-03 06:03:55 +00:00
Echelon9 80a027a400 PVS-Studio fix: V803 Decreased performance. In case 'tvs' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator.
For further discussion see, http://www.viva64.com/en/b/0093/

The scenarios where it will improve performance are under Debug builds. This improvement will however allow quicker use of other profiling tools that need to run on Debug builds.

Note. Code with size_t does not see the performance improvement comparison to iterators due to absence of array overrun check.
2011-08-28 08:31:25 +00:00
The_E ac8b7c4c10 From m!m: Adds access to collision data to the Lua API. 2011-08-04 11:05:25 +00:00
Goober5000 96736a29ea fix compile problems on MSVC6 2011-07-22 05:56:46 +00:00
The_E 7f5c3d343e Valathil's code cleanup patch. 2011-07-20 18:04:43 +00:00
Echelon9 9410909ee1 Fix: Mantis 2351 - Animated subsystems not counted as rotating allowing max to be exceeded 2010-12-27 08:00:31 +00:00
The_E 083a84feff Swifty's go-swift stuff. Makes collision detection slightly less insane. 2010-12-22 14:42:21 +00:00
karajorma 9bcf6d9521 Change Alt_Type into an int to fix a compiler warning.
Move the multi_sexp_ship_change_callsign function (Multi_ functions should sit directly below the server side function that calls them so that they can be updated at the same time).
2010-10-13 02:16:34 +00:00
Sushi d89a92c6e7 Added $Damage Lightning Type and +Lightning Arc Percent (under $Debris) to ships.tbl. Allows damage lightning effect to be changed (current options are default and none) on a per-ship basis. The percentage of debris pieces with lightning arcs can also be controlled via +Lightning Arc Percent. 2010-01-27 18:55:37 +00:00
Wanderer 5e9bf597c5 debris hitpoints (min/max), debris ship collision damage multiplier. 2009-09-02 08:32:43 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
WMCoolmon 3f02f79b3d New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank. 2008-08-30 10:45:41 +00:00
Wanderer b909ada973 fix for the Mantis #1703 (debris and alt names) 2008-06-02 06:28:13 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
WMCoolmon 6bdf192fec Scripting:
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
taylor 8cff897180 some generic_bitmap fixes to go with new changes (not in CVS just yet, don't freak out)
make use of VALID_FNAME() where possible
fix an animation time issue (sub-second animation playback caused div-by-0)
2007-02-12 00:22:05 +00:00
taylor dcb63622c6 remove NO_SOUND
fix debris recycling
2007-02-11 09:22:29 +00:00
taylor 806027e4e8 various small compiler warning and strict compiling fixes 2006-09-11 01:00:28 +00:00
taylor 8a9d540c4c make Species_info[] and Asteroid_info[] dynamic 2006-08-27 18:12:42 +00:00
taylor 16b07945fa an int wrap-around issue could (and was) make debris not have electrical arcs (or lighting or sounds) since it would always fail this check 2006-08-19 04:22:33 +00:00
Goober5000 2a5b51cd9b 1) complete (almost) changeover to reorganized texture mapping system
2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000 698af681d9 --in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
Goober5000 64e86452d0 pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000 374b2b21a0 another species overhaul
--Goober5000
2005-09-24 07:07:17 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 12c90e780d remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 02:50:53 +00:00
Goober5000 5c6738a534 fixed a bunch of "issues" caused by me with the species stuff
--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
wmcoolmon a0a5b6261a Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse 2005-04-28 05:29:30 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
Goober5000 be761d4fc1 nitpicked some boolean tests, and fixed two small bugs
--Goober5000
2005-01-30 09:27:41 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00