Goober5000
7eaf5dbbf3
removed autopilot #define
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--Goober5000
2005-07-13 02:30:54 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
taylor
4bc11a4191
make sure to tack on a / on the dot dir so that recursive directory making will work properly (code thought it was a file rather than a dir)
2005-07-09 04:34:43 +00:00
taylor
1fbb41b020
add value of GL_vertex_data_in to OGL card memory usage
2005-07-07 16:33:39 +00:00
taylor
9bf2e719da
make sure we only have one extension on mission names
2005-06-22 15:16:40 +00:00
taylor
2e61bf2d41
minor sanity checking for geometry_batcher
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make particle batchers allocate dynamically
handle cases where a particle graphic couldn't be loaded
2005-06-19 09:00:09 +00:00
taylor
d12a2fb8b4
add a _fast version of bm_unload() to be used in modelinterp and future graphics API code
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clean up some modelinterp code to not use memcpy() everywhere so it's more platform compatible and matches old code (Jens Granseuer)
NaN check to catch shards-of-death and prevent hitting an Assert() (Jens Granseuer)
fix jumpnode code to catch model errors and close a memory leak
make the call to bm_unload_all() after model_free_all() since we will get bmpman screwups otherwise
don't show hardware sound RAM when using OpenAL build, it will always be 0
print top-right memory figures in debug builds slighly further over when 1024+ res
2005-06-19 02:28:56 +00:00
taylor
f46a6295f7
better audio pause/unpause support when game window loses focus or is minimized
2005-06-03 06:39:27 +00:00
wmcoolmon
6b1733aa00
Small extern fix
2005-06-03 02:28:54 +00:00
taylor
38f432110e
make sure we stop mission in the redalert case too
2005-05-30 05:30:02 +00:00
phreak
436e9ddb86
custom loading screen fixage.
2005-05-15 21:40:31 +00:00
phreak
918d3e30f5
possible fix for seeing suns through ships. shouldn't break anything.
2005-05-13 20:55:19 +00:00
taylor
2a94ce514a
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
use correct GL VRAM texture number in OGL mode rather than the D3D number
2005-05-12 17:40:48 +00:00
Goober5000
2ef771f4da
whoops
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--Goober5000
2005-05-12 03:51:17 +00:00
phreak
6ec85ab59c
clean out some old code
2005-05-11 02:16:17 +00:00
phreak
fd5eafc9a6
fix the problem where the fade in/out doesn't work if looking at a sun.
2005-05-11 02:15:07 +00:00
wmcoolmon
7d687d2840
Code betterness
2005-05-08 20:39:10 +00:00
wmcoolmon
0e21d7a7ed
Turret debugging code; Medals stuff; GUI_system change
2005-05-08 20:33:42 +00:00
wmcoolmon
a0a5b6261a
Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse
2005-04-28 05:29:30 +00:00
wmcoolmon
07ea9a87bc
Center title screen, removal of unnecessary #ifdefs
2005-04-25 00:21:30 +00:00
taylor
043758c633
initial changes to mission loading and status in debug builds
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- move bmpman page in init to an earlier stage to avoid unloading sexp loaded images
- small changes to progress reports in debug builds so that it's easier to tell what's slow
- initialize the loading screen before mission_parse() so that we'll be about to get a more accurate load time
fix memory leak in gamesnd (yes, I made a mistake ;))
make sure we unload models on game shutdown too
2005-04-21 15:58:08 +00:00
wmcoolmon
cc2dcbb434
Minor changes; made even more fields in ships.tbl optional.
2005-04-16 03:36:13 +00:00
wmcoolmon
8bd110479a
One final oops (hopefully).
2005-04-15 06:59:05 +00:00
phreak
b538d60aa1
ambient light is set in mission
2005-04-12 02:10:09 +00:00
taylor
41b48ea3eb
_endthread() doesn't take an argument so do support one (Jens Granseuer)
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debug variable fixes in freespace.cpp (Jens Granseuer)
as a safety catch we should Assert() on future usage of things we don't yet support in *nix _splitpath()
2005-04-11 05:45:38 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
c0ca55e591
make sounds.tbl dynamic
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"filename" will never be larger than 33 chars so having it 260 is a waste (freespace.cpp)
2005-03-24 23:31:46 +00:00
bobboau
e0907340c1
added a geometry batcher and implemented it in sevral places
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namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
2005-03-16 01:35:59 +00:00
wmcoolmon
c177d1389c
Added memory display thingy to loading screen, if command line is specified and build is a debug build. Also made screenshots go up to 9999
2005-03-14 06:36:30 +00:00
taylor
dff6838110
fix various compiler warning messages
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make sure screenshot count doesn't get too high
fix movies playing twice in redalert missions
reset time compression for redalert missions and cmdbriefings, just in case
2005-03-13 08:04:43 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
bobboau
37bfe59c6e
commit of render target code, d3d should be totaly functional,
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OGL still needs implementation.
2005-03-07 13:10:22 +00:00
Kazan
3ed6c8c1cb
!Om_tracker_flag = non-pxo
2005-03-03 12:58:25 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
86b32baff4
well that was good and wrong
2005-03-03 05:32:11 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
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animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor
b370e5b903
some bm_unload() -> bm_release() changes to save bmpman slots
2005-02-23 04:51:56 +00:00
taylor
c11ae3ff36
make loading screen shader a bit taller
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add i.o to credits for Linux and OSX code
add libjpeg and ogg stuff to credits for license compliance
replace an Int3() with a debug message in the hud code
2005-02-14 23:54:11 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
Goober5000
be761d4fc1
nitpicked some boolean tests, and fixed two small bugs
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--Goober5000
2005-01-30 09:27:41 +00:00
argv
f52ec71693
Fixed compile errors due to several source files not having been updated to
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reference "Min/Max_draw_distance" instead of "MIN/MAX_DRAW_DISTANCE".
-- _argv[-1]
2005-01-29 09:19:45 +00:00
wmcoolmon
8e8a748da5
Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use.
2005-01-16 22:39:10 +00:00
wmcoolmon
42c5d6978d
Sound quality in Freespace 2 is now controlled by SoundSampleBits, and SoundSampleRate. Also, some sounds will use hardware rather than software buffers if available.
2005-01-08 10:00:59 +00:00
wmcoolmon
b3ceda2d70
NEW_HUD stuff, turned off this time. :) It's in a state of disrepair at the moment, doesn't show anything.
2005-01-01 07:18:48 +00:00
wmcoolmon
a756e220ad
Sync to current NEW_HUD code
2004-12-25 09:28:41 +00:00
wmcoolmon
76b9870a68
Fix to modular tables workaround with Fs2NetD
2004-12-25 09:25:41 +00:00
taylor
bfb64d9f8a
dymanic allocation of Personas
2004-12-10 17:21:00 +00:00
taylor
0d1d27627f
make OGL use same gamma reg setting as D3D since it's the same ramp
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have OGL respect the -no_set_gamma cmdline option
reset gamma to default on OGL exit to make sure the desktop doesn't stay wrong
2004-12-02 11:18:15 +00:00