The_E
b178fd0cbc
Fix for Mantis 3076 from MageKing17: Fixes behaviour of animated textures on skyboxes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10927 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-24 19:45:28 +10:00
zookeeper
61d9ce895b
Ported the $On Action and $On Action Stopped scripting hooks from zookeeper branch. Also bumps the char limit for conditions from 32 to 64.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10254 387891d4-d844-0410-90c0-e4c51a9137d3
2014-01-14 20:24:44 +10:00
Zacam
759b080814
pre-Antipodes Staging Merge: "Inferno" build options go away, INF_BUILD settings now "default" settings. Fixed and made consistent across all projects the Build Output names ("Debug" used for Debug builds at the very end of the file name before the extension and after other options such as SSE, where applicable) Other unused #defines or #ifdefs removed: DEMO build Related, STANDALONE_ONLY_BUILD (already covered by -standalone command line flag)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9549 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
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Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
The_E
314c4dfdc3
Removing game_load_palette(). It was useless and commented out anyway.
2010-09-02 07:47:09 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
WMCoolmon
d0808e2bf0
New camera code, cutscene bar fixes
2008-08-30 10:51:21 +00:00
taylor
41246c7e7f
fix for animated texture map issues (*part one*), this should be faster than before too, and fix inf-loop/div-by-0 issues
2006-07-13 22:11:37 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
wmcoolmon
abf75dd133
Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
2006-01-16 11:02:23 +00:00
wmcoolmon
eba6d1dff9
Special shockwave and moving capship bugfix, (even more) scripting stuff, slight rearrangement of level management functions to facilitate scripting access.
2006-01-14 19:54:55 +00:00
taylor
22b9889d33
fix quite a few CFILE issues:
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use #define's for path lengths when possible so it's easier to move between functions
fix huge Cfile_stack[] issue (how the hell did that get through ✌️ QA?)
add Int3() check on cfopen() so it's easier to know if it get's called before cfile is ready to use
move path separators to pstypes.h
fix possible string overruns when setting up CFILE roots
make sure we don't try to init current directory again thinking it's a CD-ROM
add the list of VP roots to debug log, this will undoubtedly be useful
when -nosound is use go ahead and set -nomusic too to both checks are correct
add list of cmdline options to debug log
fix possible overwrite issues with get_version_string() and remove '(fs2_open)' from string plus change OGL->OpenGL, D3D->Direct3D
2005-12-06 03:13:49 +00:00
taylor
e04af2c55c
remove NO_NETWORK
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whether multi is disabled or not is now determined at runtime
clean out some crap and old debug messages that were littered about
2005-10-10 17:16:22 +00:00
Goober5000
12c90e780d
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 02:50:53 +00:00
taylor
f46a6295f7
better audio pause/unpause support when game window loses focus or is minimized
2005-06-03 06:39:27 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
61ad202f69
bump COUNT_ESTIMATE, reset time compression at the start of a mission, new pilot file support, add feature_disabled popup
2004-10-31 21:31:34 +00:00
Kazan
7d1c8b185d
added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
2004-08-11 05:06:36 +00:00
righteous1
59c2fab09d
Updated to add alt_tab_pause() function to draw pause screen and discontinue sounds when the game is minimized. -R1
2004-04-07 03:31:53 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00