asarium
f7a22d7ed0
Fix BM_TYPE to ubyte conversion warnings
2015-05-14 10:45:31 +02:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
The_E
6e91857745
From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
zookeeper
d13236e0e4
Ported r9704 from zookeeper branch: Added scripting function for drawing filled and unfilled arcs and made drawCircle able to draw unfilled circles.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10211 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-11 18:52:14 +10:00
Goober5000
2e779e8bef
MOAR const!
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9805 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:33 +10:00
Goober5000
b30e2ee226
inspired by recent change to multi_sexp.cpp... in most cases, SCP_string should not be passed by value
2012-11-05 08:31:39 +00:00
The_E
f98e75dde6
A few updates to Team Colors:
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-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
Valathil
aa5f42f1f1
Fix for Mantis 2709: Use the correct dimensions for updating texture images when texture streaming to fix crashes on hardware not capable of handling non power of 2 texture dimensions
2012-09-25 19:11:05 +00:00
Swifty
87436e4eec
Added OpenGL color masking functions to the graphics code.
2012-09-10 05:06:36 +00:00
Swifty
de89915514
Added OpenGL alpha testing functions to the graphics code.
2012-09-10 05:05:14 +00:00
Swifty
d2d9f4e74b
Forgot to add these stubs for the graphics code stencil functions.
2012-09-10 05:03:33 +00:00
Swifty
0ef190c33a
Added basic OpenGL stencil support. Valathil, feel free to alter this implementation if you need to get things working with deferred shading.
2012-09-10 05:00:26 +00:00
Valathil
48e0517e0d
Allow generic_anim's to reuse bmpman and texture_cache slots and implement eff streaming. Changed talking heads to use generic_anim. Fixes Mantis 2417
2012-08-14 23:48:23 +00:00
The_E
ecd363ed3e
Adding stub functions for maybe_create_shader, set_team_color, enable_team_color and disable_team_color
2012-08-13 19:43:21 +00:00
Swifty
6ba0da6020
go_even_faster: Improved rendering performance of particles by sending vertex data via buffer object.
2012-08-11 21:01:13 +00:00
Swifty
638ff917a1
go_even_faster: Added framework to improve rendering performance by reducing OpenGL state changes between vertex data binds.
2012-08-11 20:20:24 +00:00
Goober5000
34bfc4a12e
const-correctness in preparation for modular credits.tbl, courtesy of m!m
2012-04-12 03:48:24 +00:00
Echelon9
dc4371680a
Clear a whole set of LLVM warnings - some of these would have caused memory fubars, so should marginally improve stability
2012-01-15 08:08:15 +00:00
Swifty
fe605149c4
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
2011-08-20 22:14:52 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
Zacam
7096cd3d11
From Antipodes #5 : PNG File Format support.
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Adds PNG to Maps (should only be used for Nameplates), Interface, Effects, HUD (still needs HUD Rewrite to implement), Player/Squad Images, Multi Players, Multi Cache, CB Anims and Intel Anims.
LIBPNG: Version 1.2.42, current and highest usable version (MAX_VERSION), Linux can use any 1.2.2x-1.2.42, but should NOT use 1.4.0 under any platform for ANY reason (will require rewriting pngutils)
ZLIB: Version 1.2.3.
2010-02-06 02:35:41 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer
cabc75bfe5
merge from wanderer branch. 2d and 3d radar images support
2009-05-18 22:08:13 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
phreak
43407479d5
Alpha blending and line widths for radar orb rings when in HTL mode.
2008-06-03 00:18:58 +00:00
taylor
29f8a54cd9
change gr_set_cull() so that it works better (mainly part of the RTT fix)
2008-03-20 20:18:49 +00:00
taylor
73fb0897a8
IBX version 2 support (includes Bobboau's earlier D3D fixes for it)
2007-02-12 00:19:48 +00:00
taylor
5cf203e122
remove -pcx32 and -jpgtga
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support for a couple of recent bmpman changes
2007-02-11 09:58:20 +00:00
taylor
75409481d0
more standalone server fixes:
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- add some basic bmpman functionality to grstub, since it needs to do something at least
- add missing gr_* function ptrs to grstrub
- (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
- deal with default pilot file properly (also caused a bmpman headache)
- don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
taylor
534995aa38
clean up the grstub mess (for work on standalone server, and just for sanity sake)
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move color and shader functions to 2d.cpp since they are exactly the same everywhere
don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
2006-08-22 05:41:36 +00:00