MageKing17
5f43e78be2
Fix Mantis 3140.
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Changes the "virtual frame" used for aspect locks to be 640x480 so as to correct different lock behavior due to both different aspect ratios and different resolutions. Applies a scaling factor to the drawing of the lock indicator on the HUD so that it traverses roughly the same portion of the screen regardless of resolution.
2015-05-05 12:54:07 -07:00
z64555
8d5fbab768
z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E
98355da7d5
Revert 10619: Missing files
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555
2b2ba832f8
z64555's debug console.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
Echelon9
ce41e56f46
Fix Mantis 2896: AddressSanitizer: global-buffer-overflow in hud_lock_reset() hudlock.cpp (v2)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10204 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:58 +10:00
Goober5000
40c4583792
fix Echelon9's fix >:( also add a judicious Assert for Mantis #2958
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10139 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:37 +10:00
Goober5000
8a72823839
turn hud_anim back into an actual struct
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9834 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-28 11:47:23 +10:00
Echelon9
90a6702ede
Fix Mantis 2896: AddressSanitizer: global-buffer-overflow in hud_lock_reset() hudlock.cpp
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9699 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
m_m
947263a047
Let's try this again, hopefully this time without reverting previous changes. See r9215 for a better description.
2012-09-24 16:17:26 +00:00
The_E
1f8dcf5494
Reverting 9215, because it conflicts massively with my fixes for hud_gauges. m|m, did you update your checkout before committing your stuff?
2012-09-22 21:41:23 +00:00
m_m
1faee4f711
Added weapon specific HUD tracking and lock-on sounds and in-flight sounds.
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New options are $TrackingSnd, $LockedSnd, $InFlightSnd and +Inflight sound type.
2012-09-20 13:05:09 +00:00
Goober5000
bfe3f3f60c
parentheses are A-1 SUPAR
2012-06-11 01:04:46 +00:00
Swifty
dd1c4a436c
Fixed Mantis 2413. hud-set-color changes to the HUD will no longer reset when pausing or entering options menu. Introduced Color entry fields for hud_gauges.tbl.
2012-02-06 10:01:01 +00:00
Swifty
3affb86b52
Removed configOverride from HudGauge class since we don't even use it.
2012-02-05 03:41:31 +00:00
IssMneur
29b4a6c922
From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0
2011-10-22 22:11:31 +00:00
The_E
ca52181adb
From Eli2: Patch for Mantis 2489: adjust-audio-volume doesn't affect subspace
2011-10-02 11:08:41 +00:00
IssMneur
0717ad3d13
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
2011-09-08 05:39:53 +00:00
Zacam
10445ba0c3
MSVC Analysis C6244: Local declaration of <variable> hides previous declaration at <line> of <file>. (lock_world_pos; 31; hudlock.cpp)
2011-08-31 09:59:55 +00:00
Echelon9
139bb5afa9
PVS-studio fix: Ensure that both x and y of Player->current_target are reset correctly in hud_lock_determine_lock_point()
2011-08-10 13:47:06 +00:00
The_E
406b57e5b0
Fix for Mantis 2391 (Erroneous warning about missing assets due to changd HUD loading mechanisms)
2011-04-04 13:03:29 +00:00
Zacam
09fad95070
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
karajorma
a2afa2b67a
Switch to using the Macros for Multiplayer modes whenever possible.
2010-04-27 13:42:59 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
Swifty
7e047b5c98
WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements.
2008-09-06 07:51:50 +00:00
WMCoolmon
6c7ccad82f
Attempted HUD shake fixes
2008-08-30 10:56:04 +00:00
taylor
75baeadbed
crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
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also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor
88693b7388
fix various compiler warnings
2008-03-29 06:30:20 +00:00
taylor
94d2357dd4
some minor optimization and cleanup
2008-03-29 05:22:28 +00:00
Backslash
bfde817bb2
View slew, Target padlock and TrackIR patch by Swifty. Very nice!
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Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Kazan
7e25a502a8
recommiting keldor's javelin_hs patch without busting line endings
2008-02-08 04:34:18 +00:00
Kazan
1d2d2bce10
revert all my commits from today [revert codebase back to r4410]
2008-02-08 02:29:47 +00:00
Kazan
9adacb0a51
Keldor's Javelin HS (new homing missile type) patch - approved by Kazan
2008-02-07 16:55:00 +00:00
Goober5000
b8eee053fa
allow FS1 hud to be displayed in FS2
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(many thanks to the icculus project for blazing the way)
2008-01-24 03:53:36 +00:00
taylor
0107652287
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-19 04:38:47 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
phreak
0c663d84ee
fix compile warnings.
2006-01-09 04:52:34 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
taylor
2520b32796
various weapon_range cap fixes for primary, secondary weapons and hud targetting info
2005-09-01 04:14:04 +00:00
taylor
3e75f2121a
address possible div-by-0 problem
2005-07-24 18:31:59 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
52f136f9ad
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:15:53 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
wmcoolmon
b742875688
Lockon should now work properly in nonstandard resolutions
2005-02-13 08:36:51 +00:00
taylor
7ff8c0bd04
some fixes for position problems on the HUD in non-standard resolutions
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few compiler warning fixes
2004-11-27 10:48:03 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00