Commit Graph
28 Commits
Author SHA1 Message Date
The_E 6e91857745 From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
m_m 638ad77a21 Add a scripting hook variable that specifies the mouse buttons. This variable is named MouseButton and is a bit field which uses the MOUSE_* defines (index 0 for right, 1 for left, 2 for middle).
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10477 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-14 19:50:31 +10:00
Echelon9 dcbe91136b GCC warning: variable set but not used (further) 2012-06-13 14:07:05 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
chief1983 34d11f1295 Fix the DirectInput commit r6902 breaking compiling on nix 2010-12-29 18:18:44 +00:00
Sushi 9a71e9b080 Add -disable_di_mouse command-line option to force the game to use Windows mouse input instead of DirectInput. For some people, this results in more reliable mouse input. 2010-12-27 16:17:54 +00:00
portej05 49ce1e23a5 Fullscreen window request from QuantumDelta 2009-09-07 11:39:32 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
phreak 4524583f06 Disable the mouse when lost focus in windowed mode. 2008-10-02 00:57:10 +00:00
WMCoolmon 89f5949071 The new scripting hooks for mouse/keyboard. 2008-06-23 07:50:47 +00:00
turey d5aa9ccba8 Bunch of stuff already in HEAD. Shouldn't break anything. 2007-12-20 01:57:45 +00:00
taylor 272c4feec8 make sure our event state doesn't get filled with things we should poll for (was waiting for the new input code, but really needed to get at least this in) 2006-03-15 17:35:24 +00:00
wmcoolmon 5be88dfe76 Finished committing codebase 2006-01-12 04:18:10 +00:00
taylor d901aa63f5 more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
taylor c4f2d6efd0 remove xmouse.cpp since it's pretty much useless 2005-06-19 02:48:14 +00:00
taylor 0033bdc59b fix for mouse cursor problem when running in a window 2005-03-14 03:38:54 +00:00
taylor 385b2073ac lockup fixes, and it's Linux friendly too :) 2005-03-03 16:18:19 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor a2232be0c7 merge with Linux/OSX tree - p0204 2005-02-04 10:12:33 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000 c89af3a84a got rid of unnecessary double semicolons
--Goober5000
2004-02-04 09:02:45 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin b9e9036d2c added #ifdef _WIN32 around windows-specific system headers 2002-07-29 20:12:31 +00:00
penguin 3463682f1a Back-port to MSVC 2002-07-07 19:56:00 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00