Commit Graph
50 Commits
Author SHA1 Message Date
asarium cc9109843a Fix for Coverity 1093690: Resource leak
This introduces a move constructor for CJumpNode to handle freeing resources.
2015-05-16 11:20:20 +02:00
Swifty c620372357 Soft shadows, deferred lighting, and various major graphics optimizations. 2015-05-02 14:35:37 -07:00
Goober5000 5aa3bddf70 change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
Goober5000 497d11c7af revert r8975 because this fix adds unwanted diagonal lines to the jump node model (Mantis #2396) 2012-07-07 21:00:37 +00:00
Goober5000 eac17f338e Zacam's fix for Mantis #2396 2012-07-03 05:01:33 +00:00
Echelon9 c0df634874 Documentation: Complete documentation of CJumpNode 2012-04-07 23:31:23 +00:00
Echelon9 a0e59defd6 CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix 2012-04-07 11:07:30 +00:00
Goober5000 b146b10403 MOAR const-correctness! 2012-03-08 08:12:56 +00:00
Valathil 9d1659aba9 Fix for Mantis 2523: Actually add the jump node to the vector after creating it and fix some new renaming code checks to work when you're trying to rename a node to the same name it had before. 2012-01-30 14:47:43 +00:00
The_E 858426d06a Fixes issue where the jumpnode destructor would try to use obj_delete() on already deleted objects. Also changes obj_delete() to no longer assert when called on an already deleted object; will print a message to the log now. 2012-01-29 16:37:52 +00:00
Echelon9 7b5b59e913 Fix for Mantis #2523: FRED Waypoints/Jumpnode Refuses Rename Leading To Unescapeable Loop 2012-01-22 12:00:08 +00:00
Echelon9 a8c5c80a39 Fix for Mantis #2540 - confirmed by Goober to resolve the constructor warnings 2012-01-22 09:19:57 +00:00
IssMneur 5f7fc07507 Fixes a crash when a jumpnode targeted by the player is hidden. See MANTIS#2541 2011-11-19 23:17:51 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Echelon9 f1060979fd Second part of fixing jump_nodes refactor, using cleaner attribute variables 2011-11-19 03:05:44 +00:00
Echelon9 27900ec1a9 Refactor of the jump_node code to use the STL's std::list, rather than Volition's in-house written linked_list. 2011-10-03 12:15:55 +00:00
The_E 6c5013760a set-jumpnode-name, as implemented by CommanderDJ 2011-04-29 14:05:45 +00:00
Wanderer db1a9508b6 reverting code change - seems only to make things worse 2009-09-06 15:16:23 +00:00
Wanderer c9adb19837 fix for mantis 1944 2009-09-06 13:40:01 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor 88693b7388 fix various compiler warnings 2008-03-29 06:30:20 +00:00
wmcoolmon a531f565bd Fixx0r FRED 2006-10-20 20:37:42 +00:00
taylor 4999f3dc4b show poly flag setting was reversed 2006-01-18 15:59:33 +00:00
phreak 098e3a9b93 Argument checking when setting jumpnode color. 2006-01-10 00:11:03 +00:00
randomtiger 7bf193c5e4 Added voice recognition functionality for Visual C6 project only.
Currently still a work in progress.
2006-01-03 17:07:11 +00:00
wmcoolmon de875a5b47 Removed unneccessary casts 2005-11-05 05:08:58 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
taylor 4dea0537cf FRED2 does special stuff for jumpnode handling so don't try and delete the obj ourselves when FRED is running 2005-06-29 18:53:07 +00:00
taylor d12a2fb8b4 add a _fast version of bm_unload() to be used in modelinterp and future graphics API code
clean up some modelinterp code to not use memcpy() everywhere so it's more platform compatible and matches old code (Jens Granseuer)
NaN check to catch shards-of-death and prevent hitting an Assert() (Jens Granseuer)
fix jumpnode code to catch model errors and close a memory leak
make the call to bm_unload_all() after model_free_all() since we will get bmpman screwups otherwise
don't show hardware sound RAM when using OpenAL build, it will always be 0
print top-right memory figures in debug builds slighly further over when 1024+ res
2005-06-19 02:28:56 +00:00
wmcoolmon 9af4132f51 Better missing model handling Pt. 2 2005-06-01 22:54:23 +00:00
wmcoolmon 3e47590d0c Better missing model handling 2005-06-01 22:52:56 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon b911af11ea Removed some warnings under Linux/GCC 2005-03-29 07:03:16 +00:00
wmcoolmon 38c004708f Fixed extern to compile under Linux 2005-03-29 06:28:52 +00:00
phreak e5ccec4457 global variable "Jump_nodes" needs external linkage for FRED 2005-03-29 03:42:07 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
phreak 819bacd7e2 Add a function to check whether any duplicate jumpnode names exist 2005-03-20 21:07:10 +00:00
wmcoolmon 49223230ef Oops, gotta remember to commit main codebase stuff when fixing FRED 2005-03-11 01:28:23 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 0bf7ee01dc merge with Linux/OSX tree - p0131-2 2005-01-31 23:27:55 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
bobboau 2798d7d62b implemented index buffered background bitmaps,
OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
bobboau 5a2ec84253 made the poly list dynamicly alocated,
started work on fixing the node model not rendering,
but most of that got commented out so I wouldn't have to deal with it
while mucking about with the polylist
2003-11-17 04:25:58 +00:00
DTP fe4c454d12 Bumped MAX JUMP-nodes to 50. if anybody wants a Jump-node forest 2002-12-17 01:56:36 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00