asarium
cc9109843a
Fix for Coverity 1093690: Resource leak
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This introduces a move constructor for CJumpNode to handle freeing resources.
2015-05-16 11:20:20 +02:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
Goober5000
5aa3bddf70
change object from a struct to a class, since it contains the objsnd_num field :-/
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
Goober5000
497d11c7af
revert r8975 because this fix adds unwanted diagonal lines to the jump node model (Mantis #2396 )
2012-07-07 21:00:37 +00:00
Goober5000
eac17f338e
Zacam's fix for Mantis #2396
2012-07-03 05:01:33 +00:00
Echelon9
c0df634874
Documentation: Complete documentation of CJumpNode
2012-04-07 23:31:23 +00:00
Echelon9
a0e59defd6
CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix
2012-04-07 11:07:30 +00:00
Goober5000
b146b10403
MOAR const-correctness!
2012-03-08 08:12:56 +00:00
Valathil
9d1659aba9
Fix for Mantis 2523: Actually add the jump node to the vector after creating it and fix some new renaming code checks to work when you're trying to rename a node to the same name it had before.
2012-01-30 14:47:43 +00:00
The_E
858426d06a
Fixes issue where the jumpnode destructor would try to use obj_delete() on already deleted objects. Also changes obj_delete() to no longer assert when called on an already deleted object; will print a message to the log now.
2012-01-29 16:37:52 +00:00
Echelon9
7b5b59e913
Fix for Mantis #2523 : FRED Waypoints/Jumpnode Refuses Rename Leading To Unescapeable Loop
2012-01-22 12:00:08 +00:00
Echelon9
a8c5c80a39
Fix for Mantis #2540 - confirmed by Goober to resolve the constructor warnings
2012-01-22 09:19:57 +00:00
IssMneur
5f7fc07507
Fixes a crash when a jumpnode targeted by the player is hidden. See MANTIS#2541
2011-11-19 23:17:51 +00:00
Echelon9
5bf63e8c8d
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
2011-11-19 04:07:30 +00:00
Echelon9
f1060979fd
Second part of fixing jump_nodes refactor, using cleaner attribute variables
2011-11-19 03:05:44 +00:00
Echelon9
27900ec1a9
Refactor of the jump_node code to use the STL's std::list, rather than Volition's in-house written linked_list.
2011-10-03 12:15:55 +00:00
The_E
6c5013760a
set-jumpnode-name, as implemented by CommanderDJ
2011-04-29 14:05:45 +00:00
Wanderer
db1a9508b6
reverting code change - seems only to make things worse
2009-09-06 15:16:23 +00:00
Wanderer
c9adb19837
fix for mantis 1944
2009-09-06 13:40:01 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
88693b7388
fix various compiler warnings
2008-03-29 06:30:20 +00:00
wmcoolmon
a531f565bd
Fixx0r FRED
2006-10-20 20:37:42 +00:00
taylor
4999f3dc4b
show poly flag setting was reversed
2006-01-18 15:59:33 +00:00
phreak
098e3a9b93
Argument checking when setting jumpnode color.
2006-01-10 00:11:03 +00:00
randomtiger
7bf193c5e4
Added voice recognition functionality for Visual C6 project only.
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Currently still a work in progress.
2006-01-03 17:07:11 +00:00
wmcoolmon
de875a5b47
Removed unneccessary casts
2005-11-05 05:08:58 +00:00
Goober5000
52f136f9ad
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:15:53 +00:00
taylor
4dea0537cf
FRED2 does special stuff for jumpnode handling so don't try and delete the obj ourselves when FRED is running
2005-06-29 18:53:07 +00:00
taylor
d12a2fb8b4
add a _fast version of bm_unload() to be used in modelinterp and future graphics API code
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clean up some modelinterp code to not use memcpy() everywhere so it's more platform compatible and matches old code (Jens Granseuer)
NaN check to catch shards-of-death and prevent hitting an Assert() (Jens Granseuer)
fix jumpnode code to catch model errors and close a memory leak
make the call to bm_unload_all() after model_free_all() since we will get bmpman screwups otherwise
don't show hardware sound RAM when using OpenAL build, it will always be 0
print top-right memory figures in debug builds slighly further over when 1024+ res
2005-06-19 02:28:56 +00:00
wmcoolmon
9af4132f51
Better missing model handling Pt. 2
2005-06-01 22:54:23 +00:00
wmcoolmon
3e47590d0c
Better missing model handling
2005-06-01 22:52:56 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
b911af11ea
Removed some warnings under Linux/GCC
2005-03-29 07:03:16 +00:00
wmcoolmon
38c004708f
Fixed extern to compile under Linux
2005-03-29 06:28:52 +00:00
phreak
e5ccec4457
global variable "Jump_nodes" needs external linkage for FRED
2005-03-29 03:42:07 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
phreak
819bacd7e2
Add a function to check whether any duplicate jumpnode names exist
2005-03-20 21:07:10 +00:00
wmcoolmon
49223230ef
Oops, gotta remember to commit main codebase stuff when fixing FRED
2005-03-11 01:28:23 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
0bf7ee01dc
merge with Linux/OSX tree - p0131-2
2005-01-31 23:27:55 +00:00
Kazan
7d1c8b185d
added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
2004-08-11 05:06:36 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
bobboau
2798d7d62b
implemented index buffered background bitmaps,
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OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
bobboau
5a2ec84253
made the poly list dynamicly alocated,
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started work on fixing the node model not rendering,
but most of that got commented out so I wouldn't have to deal with it
while mucking about with the polylist
2003-11-17 04:25:58 +00:00
DTP
fe4c454d12
Bumped MAX JUMP-nodes to 50. if anybody wants a Jump-node forest
2002-12-17 01:56:36 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00