Echelon9
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80d622f56f
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A couple of other small changes to staticrand.cpp|h to address readability
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2011-02-21 14:13:23 +00:00 |
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Sushi
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9246a2f74d
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Additional AI code, including stuff taking advantage of glide and sidethrust. Includes: Flag for allowing fighters to dodge vertically as well as horizontally, "stalemate detection" to help AI break out of circle fights and other stalemate situations, "glide attack" where AI fighters will use glide to fly away while shooting back at you, "circle strafe" where AI fighters will use sidethrusters to jink around while shooting, and an (incomplete) version of "glide strafe" that allows fighters/bombers to use glide to attack capital ships. All new stuff is off by default, and can be turned on with AI_Profiles flags.
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2009-07-13 20:08:32 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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Goober5000
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bdd62c42a6
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fixage
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2007-02-11 22:46:39 +00:00 |
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Goober5000
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118bbeda61
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fix a function prototype to match its counterpart in vecmat.h
--Goober5000
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2005-08-31 06:25:27 +00:00 |
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Goober5000
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52f136f9ad
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 03:15:53 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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Kazan
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7d1c8b185d
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added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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2004-08-11 05:06:36 +00:00 |
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phreak
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de2e849fc6
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added static_random_cone which is used for spawn angle features in multi
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2004-06-05 19:14:42 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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