Commit Graph
56 Commits
Author SHA1 Message Date
niffiwan 179c2ceb82 Fix mantis 3065 (clear RA data)
Clear red alert data when resetting campaign progress, changing
campaigns and switching pilots
In CSG read, move RA data clear from the read RA section to the data
reset function (i.e. clear if CSG is valid, not if section contains
data)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11007 387891d4-d844-0410-90c0-e4c51a9137d3
2014-08-17 18:50:12 +10:00
The_E d3ef69848c Fix for Mantis 3064 from MageKing17: Adds more functionality to colors.tbl. * "#Start Colors" is now optional; no more need for a blank section at the start of a colors.tbl just to define some team colors. * "#Interface Colors" section added for redefining various colors used by the interface. * "#Color Tags" section added for redefining or adding your own text color tags. * "#Default Text Color" section for choosing what color tag is the baseline default for various different screens. * And the big one, support for *-clr.tbm modular table files.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10926 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-24 19:45:28 +10:00
Goober5000 8cdfb029d3 add mod_table option for red-alert for delayed ships (Mantis #3055)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10895 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
niffiwan 545fd5e6ac Fix mantis 3056
In redalert loadout, only store the current number of banks in use by
ships, not all banks where the weapon idx is -1

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10840 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-26 18:54:31 +10:00
The_E 6e91857745 From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
m_m 5fa9a5c946 Fix for Coverity 1147623: Out-of-bounds access
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10393 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-20 18:27:33 +10:00
Goober5000 a04e83ab01 red-alert will now work with ships that appear at some point subsequent to mission start
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10267 387891d4-d844-0410-90c0-e4c51a9137d3
2014-01-14 20:24:45 +10:00
Goober5000 180115feba correct ammo for red-alerted ballistic primaries
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10257 387891d4-d844-0410-90c0-e4c51a9137d3
2014-01-14 20:24:44 +10:00
Goober5000 4bd10888ff make localization more robust with additional checks on string length, more consting, and stronger typing and make XSTR const, since we don't want to modify the strings it translates and then CONST ALL THE THINGS
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9809 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:34 +10:00
niffiwan 7fad36e90c Fix for mantis 2907: In red alert missions that skip briefings, use the red alert "continue" button, not the ship/weapon select "commit" button.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9764 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-03 21:01:26 +10:00
niffiwan 878a7a1921 Fix for mantis 2904: redalert wingmen without RA data are treated as destroyed
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9740 387891d4-d844-0410-90c0-e4c51a9137d3
2013-08-06 22:55:15 +10:00
niffiwan 59762a4db7 add some red alert doco
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9733 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:31 +10:00
niffiwan 46796a59c8 Fix for mantis 1326: add & handle "not present" state for red alert ships
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9689 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
niffiwan 049b3205ef Fix for mantis 2880: handle -1 red alert departed ship indexes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9688 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
Zacam 593be42e66 *drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.

git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Goober5000 4ab6f03c9e make red-alert not dependent on whether the HUD is visible or not
(fixes Mantis #2683)
2012-08-24 04:09:05 +00:00
Goober5000 7bc7c4297e time the briefing stages appropriately for text-to-speech (Mantis #2637)
also, make the briefing speech timing, which is badly written, a little bit more like the command briefing, which is a bit better written
2012-05-21 08:05:18 +00:00
Goober5000 7d4fd7ee2a convert briefing and debriefing to use SCP_string 2012-03-07 05:23:21 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
The_E 834e383c26 Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters. 2011-09-04 12:31:33 +00:00
Echelon9 e3c100d5fa Documentation: A few documentation fixes 2011-09-03 09:06:00 +00:00
Echelon9 a248a37d58 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00
Goober5000 315bd423dc rename subsystem type fields so as to better distinguish them
some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
2011-02-14 08:33:23 +00:00
The_E a5c10c3ce9 Several minor touchups. 2010-08-31 12:42:39 +00:00
The_E 17b4aeac33 Change Int3() to assertion for better explaining and stuff. 2010-08-22 12:59:01 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 616b19772e Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type. 
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma d448ff3632 Mantis 1633 (No orders for player ships) appears to have been due to two different bugs. This should fix the one I missed earlier. 2009-01-04 17:10:51 +00:00
karajorma 55aea5cf13 Fix Mantis 1633 (Initial orders for multiplayer Player Starts that end up AI controlled are ignored). 2008-11-13 21:21:00 +00:00
taylor b11455d5f0 make sure that we set/reset the red alert data properly (Mantis #1255) 2007-03-22 20:47:49 +00:00
taylor 8959762bcd For redalert stored data be sure that dead ships don't come back, and departed ships come back just as they left (Mantis bug #810) 2006-10-06 09:47:11 +00:00
taylor ef1ed86e53 be sure to setup/reset ship team data too when moving to a red-alert mission (Mantis bug 1042)
(this will hopefully fix Mantis bug 860 as well, which is a separate but related issue)
2006-09-13 03:11:09 +00:00
taylor e08b1d17ea bunch of error checking and code cleanup for the team stuff in ship/weapon select 2005-11-16 05:46:27 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 2db3aade28 some more cleanup
--Goober5000
2005-09-26 04:08:54 +00:00
Goober5000 9573da9eea "no briefing" flag now works for red-alert missions too
--Goober5000
2005-09-09 05:12:44 +00:00
Goober5000 01f4026e4c cleaned up some command line and mission flag stuff
--Goober5000
2005-07-25 05:24:17 +00:00
taylor fbb630aa2d ton of non-standard resolution fixes 2005-07-02 19:45:02 +00:00
taylor f46a6295f7 better audio pause/unpause support when game window loses focus or is minimized 2005-06-03 06:39:27 +00:00
Goober5000 eac7c7ff45 brought weapon loadout banks into agreement with ship info banks
improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
taylor 476a96e47e (re)move some uneeded variables to fix compiler warnings 2005-03-24 23:29:33 +00:00
taylor b1c274ee89 more bm_unload() -> bm_release() changes 2005-02-23 04:55:09 +00:00
taylor c9e0491b23 new pilot code support, no-multiplayer and compiler warning fixes, center mouse cursor for redalert missions 2004-10-31 21:53:24 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 c89af3a84a got rid of unnecessary double semicolons
--Goober5000
2004-02-04 09:02:45 +00:00
randomtiger b74c16d3c0 Checked in new speech code and calls from relevent modules to make it play.
Should all work now if setup properly with version 2.4 of the launcher.
FS2_SPEECH can be used to make the speech code compile if you have SAPI 5.1 SDK installed.
Otherwise the compile flag should not be set and it should all compile OK.

- RT
2003-09-07 18:14:54 +00:00