Commit Graph
196 Commits
Author SHA1 Message Date
SamuelCho 90c8025588 Code cleanup before the big soft shadows and deferred lighting merge into master. 2015-05-08 21:55:28 -07:00
SamuelCho 094c5fe302 Resolve faster ibx and improved profiling merges. 2015-05-08 20:53:59 -07:00
Swifty 60a5a6bd7c Removal of IBX file code and related command-line options. 2015-05-07 09:46:58 -07:00
Swifty c620372357 Soft shadows, deferred lighting, and various major graphics optimizations. 2015-05-02 14:35:37 -07:00
MageKing17 f64afbecfb From The_E, niffiwan, m_m, and myself: Fix Mantis 2404.
Makes "$Weapon Model Draw Distance:" actually stop external weapon models from being drawn beyond that distance (modified by detail level).

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11178 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-22 08:47:11 +10:00
Goober5000 8e4d98bd4f xt branch: minor tweaks to glow_points
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11130 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 18:23:31 +10:00
The_E b178fd0cbc Fix for Mantis 3076 from MageKing17: Fixes behaviour of animated textures on skyboxes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10927 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-24 19:45:28 +10:00
Goober5000 03144d3846 going through old revisions, r8540 is wrong, since it was like that in trunk -- memsetting the whole struct to -1 sets all integers and floats to -1 (so let's go back to the old way in case some old retail code relied on model_instance_num, model_num, or submodel_num being set to -1)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10481 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-14 19:50:31 +10:00
Echelon9 0572c25aa1 Fix Coverity 1093859: Uninitialized scalar field In mst_info::​mst_info(): A scalar field is not initialized by the constructor (CWE-457). From Flaming_Sword.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10380 387891d4-d844-0410-90c0-e4c51a9137d3
2014-02-02 10:52:49 +10:00
niffiwan 6443005f5c Tweak insignia limits again per Oddgrim's recommendations
http://www.hard-light.net/forums/index.php?topic=86195.msg1722757#msg1722757

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10196 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:57 +10:00
niffiwan 41fee37f3f Bump model insignia faces/vertexes limits
(so that newer more detailed ships can have proper insignia)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10184 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:56 +10:00
zookeeper 4b7543361b Added initialization of render box and sphere offsets.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10177 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-03 21:12:50 +10:00
zookeeper 8cd19aa588 Merged model point shields from zookeeper branch.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Wanderer db183e021c Continued on Mantis #2806
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10028 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:58 +10:00
Goober5000 5aa3bddf70 change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
niffiwan 24e7810b24 Coverity fixes from Flaming_Sword
Uninitialized scalar field 1093859 1093917 1093810
Out-of-bounds read/access 1093669 1093670
Logically dead code 1093413 1093396 1093407 1093408 1093409 1093410 1093423 1093427 1093390
Allocation size mismatch 1093729 1093728
Unused pointer value 1093921 1093922
Wrong sizeof argument 1093732 1093731
Operands don't affect result 1093365
Dereference after null check/return value 1093475 1093455 1093627

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9979 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-27 13:51:50 +10:00
Goober5000 595a4c44c5 initialize this just to prevent loose ends
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9912 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-16 19:46:00 +10:00
zookeeper e8a15e7b22 Port r9728 from zookeeper branch: Made eyepoints match the orientation of their parent submodel.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9865 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:28 +10:00
Goober5000 c7f6394d6c polymodel code now has basic class management in place and no longer uses memset
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9833 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-28 11:47:23 +10:00
Goober5000 4a9d457154 turn mc_info back into a plain data struct, part 1
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9821 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:35 +10:00
chief1983 5b7c056cb1 Revert 9749 until after 3.7.0.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9751 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-03 21:01:25 +10:00
The_E 6524a2140f As requested by Aesaar, raise the per-model debris limit to 48 (previously 32). Also increases the per-frame debris limit to 96 (previously 64)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9749 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-03 21:01:25 +10:00
Zacam 593be42e66 *drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.

git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
The_E d702b276ef Rename the model subsystem flag masks to MSS_MODEL_FLAG_MASK and MSS_MODEL_FLAG2_MASK respectively, for readability 2012-12-18 21:55:26 +00:00
The_E 20f7383d4a Fix for Mantis 2513 by Admiral MS: Fixes issues with two ship classes sharing model data. 2012-12-18 21:46:35 +00:00
Goober5000 5b77af048c since invisible textures were loaded as -1, they have to be flagged specially to actually replace real textures (Mantis #2340) 2012-12-17 08:00:17 +00:00
Swifty 385b8c48bb Axem's rotating dead subobjects. 2012-10-17 05:58:33 +00:00
Swifty c6c12fc251 go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing. 2012-08-11 21:14:53 +00:00
zookeeper af997d2b5d Added changes missing from previous commit. 2012-05-18 17:02:49 +00:00
The_E be86dc5254 Introduces "-misc" maps, which can be used to pass information to shaders using the sMiscmap sampler and FLAG_MISC_MAP shader define. 2012-05-12 21:08:15 +00:00
Valathil a6d112c192 Fix for transparent submodels that are children of submodels. 2012-05-04 21:26:49 +00:00
Echelon9 f28bd3e167 These two variables were missed; the sort of overlooked error that is easy with this odd method of copy constructing... 2012-04-19 13:22:44 +00:00
zookeeper c87c2cbd63 Added a "collide submodel" subsystem flag, which makes the subsystem take local damage only from shots which actually impacted its submodel. 2012-03-17 17:40:53 +00:00
Echelon9 53aa9752f2 Fix Mantis 2617: LLVM warning: argument to 'sizeof' in 'memset' call is the same expression as the destination; did you mean to dereference it? 2012-02-29 14:09:42 +00:00
zookeeper 472837efb3 Added the "no disappear" subsystem flag. http://www.hard-light.net/forums/index.php?topic=79093.0 2012-02-15 07:54:38 +00:00
zookeeper fe604aaf4a Added support for the $detail_sphere submodel prop. 2012-01-26 14:25:20 +00:00
Wanderer 1a8745c960 zookeeper's change to locating subsystem positions 2011-11-30 21:33:31 +00:00
The_E 717ea3a2dd From zookeeper: Proper fix for thrusters attached to rotating submodels 2011-11-19 19:11:47 +00:00
Sushi f542f19fcc Add "only target if can fire" turret flag 2011-11-14 18:26:55 +00:00
Zacam bcf9fd90be From zookeeper: allow thrusters to follow a rotating engine
http://www.hard-light.net/forums/index.php?topic=74290.msg1557431#msg1557431
2011-11-12 15:22:48 +00:00
Echelon9 f04551523d Documentation: General 2011-11-09 14:21:16 +00:00
Echelon9 6d4f266e52 Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring 2011-10-03 09:06:56 +00:00
Echelon9 17e9ace62a Documentation: Code cleanup in modelinterp.cpp and ancilliary changes 2011-10-03 08:35:36 +00:00
The_E e689c90703 As requested by zookeeper: Adds "play fire sound for player" subsystem flag 2011-09-18 17:31:41 +00:00
Valathil a899b8601f Allow customization of the thruster distortion effect in species_defs.tbl and ships.tbl 2011-09-12 03:59:45 +00:00
Valathil 388fd3bb81 Delay transparent texture rendering to fix z-buffer ordering issues 2011-09-06 17:17:58 +00:00
Echelon9 e3c100d5fa Documentation: A few documentation fixes 2011-09-03 09:06:00 +00:00
Echelon9 2d01954585 PVS-Studio fix: V802 On 32-bit platform, structure size can be reduced from 80 to 76 bytes by rearranging the fields according to their sizes in decreasing order. 2011-08-28 07:16:42 +00:00
Sushi 04af101eda Add "$Max Turrets per Bomb" and "$Max Turrets per Target" turret attributes. Allow per-turret control over maximum number of targeted bombs and ships (respectively). Works like "$Max Turret Target Ownage" but on a per-turret basis, and with the ability to affect incoming bombs as well. 2011-08-25 01:33:44 +00:00
The_E ac8b7c4c10 From m!m: Adds access to collision data to the Lua API. 2011-08-04 11:05:25 +00:00