Goober5000
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13513588df
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turn p_object into a class ensure that p_object dock instances are cleared between missions, not just when the game exits handle Player_start_pobject in a saner way the p_object Reset method is nice, but it turns out we don't need it
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10060 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-11-17 20:24:42 +10:00 |
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Goober5000
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fe934190ac
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clarify that some structs should now be treated as classes change shockwave_create_info back to being a struct fix some missing shockwave_create_info initialization
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9817 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-09-26 18:51:35 +10:00 |
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FUBAR-BDHR
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07fdf1b3c1
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Commit 9473 from anitpodes to prevent standalone crashing never ported over. Original commit message: "From Eli2: Lower the value of MAX_SHIPS_PER_PACKET to 64 in order to keep packet size down"
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9565 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-03-18 20:26:06 +10:00 |
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Zacam
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759b080814
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pre-Antipodes Staging Merge: "Inferno" build options go away, INF_BUILD settings now "default" settings. Fixed and made consistent across all projects the Build Output names ("Debug" used for Debug builds at the very end of the file name before the extension and after other options such as SSE, where applicable) Other unused #defines or #ifdefs removed: DEMO build Related, STANDALONE_ONLY_BUILD (already covered by -standalone command line flag)
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9549 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-03-18 20:24:46 +10:00 |
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karajorma
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5769d206e4
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Turns out you do need some of those after all. No idea why grep didn't find them.
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2012-11-03 09:01:17 +00:00 |
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karajorma
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e83c18a7f9
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Clear out some cruft from the multiplayer code. Make sure Macros are being used.
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2012-11-03 08:25:27 +00:00 |
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karajorma
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a15a260245
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Change the define to one that is a little less confusing.
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2012-01-11 01:46:50 +00:00 |
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Zacam
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bed42975da
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Karajorma's "Clean up" code. (Not for credit, but because I'm trying to reduce the "open" number of "Code Reviews" so that we don't get too backlogged with them)
http://www.hard-light.net/forums/index.php?topic=74066.0
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2011-02-03 07:41:16 +00:00 |
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Zacam
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9254dae233
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Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
http://www.hard-light.net/forums/index.php?topic=73147.0
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2011-01-30 05:59:36 +00:00 |
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karajorma
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a2afa2b67a
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Switch to using the Macros for Multiplayer modes whenever possible.
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2010-04-27 13:42:59 +00:00 |
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karajorma
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ceebf42868
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Bump the server version (should have done this when I broke the packet earlier this week).
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2010-02-12 11:19:56 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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Wanderer
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9c7b1a1292
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merge from wanderer branch - alt iff colors
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2009-05-19 21:17:48 +00:00 |
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karajorma
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b67289e52a
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Commit the SEXP packet code.
Add the set-respawns SEXP.
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2009-05-15 18:32:46 +00:00 |
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Goober5000
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6e4021888d
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add apostrophes to contractions, lol
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2009-04-10 07:49:12 +00:00 |
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karajorma
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d8a1a68c16
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Fix multiplayer for Inferno builds.
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2009-03-17 20:25:36 +00:00 |
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taylor
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9a3a1b051e
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no magic numbers
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2008-10-05 13:19:13 +00:00 |
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karajorma
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ea02c08748
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Add the Hide-ship-name ship flag
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2008-06-22 16:55:29 +00:00 |
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taylor
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c5235c6428
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FS2NetD v.2 (still a work in progress, but is ~98% complete)
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2007-10-15 06:43:23 +00:00 |
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karajorma
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42d2986655
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Fix ammo and weapon SEXP changes not being passed on to the clients
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2006-11-21 23:07:27 +00:00 |
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taylor
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e6638dd41e
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lower client/server version back to retail level, there was no reason to bump it in the first place
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2006-09-08 06:09:05 +00:00 |
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karajorma
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c819405ec8
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Fix TvT problem with scores appearing incorrectly.
Fix a CVS issue
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2006-08-25 21:15:31 +00:00 |
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karajorma
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483657b858
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Let's try this again. - Added new packed to deal with a bug in multiplayer where using end-mission would only end the mission for the server and then force the clients to jump out.
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2006-08-03 16:22:24 +00:00 |
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karajorma
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e0303d36cf
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*** empty log message ***
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2006-08-03 16:03:54 +00:00 |
|
(no author)
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62cebe8069
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This commit was manufactured by cvs2svn to create branch
'fs2_open_3_6_9'.
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2006-06-02 09:17:10 +00:00 |
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Goober5000
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7e41877b7b
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proper capitalization according to Volition
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2006-04-20 06:32:30 +00:00 |
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Goober5000
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c17c11b651
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 03:26:00 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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taylor
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a2232be0c7
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merge with Linux/OSX tree - p0204
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2005-02-04 10:12:33 +00:00 |
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Kazan
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7d1c8b185d
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added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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2004-08-11 05:06:36 +00:00 |
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Goober5000
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7ef2ab2e39
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Uber pass at reducing #includes
--Goober5000
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2004-03-05 09:02:13 +00:00 |
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Kazan
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f7c7b28b3b
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A few multi tweaks - fixed a couple warning-killing collisions between goober and me (kazan)
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2003-11-12 00:31:45 +00:00 |
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Kazan
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25daac0184
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##KAZAN## - FS2NetD Support! (FS2 Open PXO) -- Game Server Listing, and mission validation completed - stats storing to come - needs fs2open_pxo.cfg file [VP-able]
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2003-09-23 02:42:54 +00:00 |
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Goober5000
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b07017dfaf
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added change-ai-class and is-ai-class, and I think I may also have nailed the
is-iff bug; did some other bug hunting as well
--Goober5000
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2002-12-24 07:42:29 +00:00 |
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Goober5000
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817f9a9741
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added functionality and fixed a few things with cargo being revealed and hidden in preparation for the set-scanned and set-unscanned sexp commit
--Goober5000
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2002-12-17 02:18:40 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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72db48921a
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Linux port -- added NO_STANDALONE ifdefs
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2002-07-22 01:22:26 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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