Commit Graph
54 Commits
Author SHA1 Message Date
Goober5000 435b078157 Yarn's patch for Mantis #3107 (Parts of the interface code assume a font size of 10)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11082 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-25 16:40:34 +10:00
Echelon9 c3494516bd Fix Coverity #1093544 Negative array index read in multi_ts_handle_mouse()
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10850 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:07 +10:00
Echelon9 ae6365bc35 Fix Coverity #1093545 Negative array index read
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10835 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-26 16:54:17 +10:00
Echelon9 c2122f9767 Fix Coverity #1093544 Negative array index read
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10834 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-26 16:54:17 +10:00
The_E 6e91857745 From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
Goober5000 f3c902c39b add wing_bash_ship_name, which handles the hash symbol thing, accommodates Blue Planet's capship trick, and works in FRED and while we're at it, do a little bit of const'ing
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10198 387891d4-d844-0410-90c0-e4c51a9137d3
2013-12-08 19:52:57 +10:00
Goober5000 886018d28f here a const, there a const, everywhere a const const
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9801 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:46:41 +10:00
Echelon9 e776f8e5dd Fix issue where switch statement would fall through for TS_MOVE_PLAYER, which would then not get pushed to other hosts
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9731 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
Valathil c8eceec482 Followup to 9454. Only check in the one instance where the crash happened. Ticket 2757 2012-12-25 18:44:09 +00:00
Valathil 3f3b8c128b Adding an assert to multi_ts_get_team_and_slot so we can get Auto variable data in the crash dump to track down ticket 2757. 2012-12-19 01:58:27 +00:00
karajorma 76f8d96721 Fix a bug where placing the host in team 2 of a TvT mission would cause the clients to crash out. 2012-03-01 09:58:39 +00:00
Echelon9 f95628f94d Documentation: Missionweaponchoice.cpp and related changes. Removed a few redundant functions. 2012-01-22 06:47:55 +00:00
Echelon9 8e1c689f32 PVS-Studio fix: V581 The conditional expressions of the 'if' operators situated alongside each other are identical. Check lines: 2056, 2061 (multiteamselect.cpp) 2011-09-23 20:28:06 +00:00
Echelon9 2866b4fb3b PVS-Studio fix: V581 The conditional expressions of the 'if' operators situated alongside each other are identical. Check lines: 2039, 2044 (multiteamselect.cpp) 2011-09-23 20:27:25 +00:00
Echelon9 e3c100d5fa Documentation: A few documentation fixes 2011-09-03 09:06:00 +00:00
Echelon9 a248a37d58 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00
The_E d60e3787d1 Fix for Mantis 2424: Crashes in multiplayer when <Wingname> 1 is not a player ship 2011-06-28 19:24:13 +00:00
The_E 13ade13402 More fixes for Mantis 2372. Should now allow longer descriptions. 2011-02-05 09:18:04 +00:00
The_E 4a414205a3 Fix for Mantis 2372 (+Description field in Ships.tbl is being ignored) 2011-01-23 21:20:04 +00:00
Zacam 6cc6bd9119 From Antipodes #5: new TBM option '$Alt name:'
For ships and weapon tbms - renaming existing tbl entries in mods
2010-01-31 01:19:58 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 88f71ef237 Fix a multiplayer bug where names like Alphabet were assumed to be in Alpha wing 2008-12-20 22:10:29 +00:00
Goober5000 6208959b49 whoever made this change forgot about operator precedence 2008-12-14 07:20:56 +00:00
chief1983 1f5444b850 Different fix for 1278 - It's a bit more flexible. Use ai_profiles to allow/disallow entering multi with no primaries or secondaries 2008-12-04 17:38:11 +00:00
phreak 871b316add Fix Mantis #1278 2008-11-19 15:31:30 +00:00
taylor fe03b667cd remove bad checks for loadout info (we are screwed if the info is bad regardless, so making it Assert() is cleaner)
fix bug that screwed up TVT if more than 4 ships on team
2008-11-11 01:03:38 +00:00
karajorma 466d3a2811 Couple of small changes to make the Standalone work again. 2008-07-07 08:46:17 +00:00
karajorma a67a2182ce Ensure that the chatbox is closed when going to debriefing.
Some general clean up.
2008-03-14 20:27:41 +00:00
Goober5000 603b795065 nitpick 2006-08-14 22:02:43 +00:00
karajorma 44fa19a721 Fix a Multiplayer bug where anything that included the name of a player wing was automatically considered to be a part of that wing. 2006-08-14 19:58:42 +00:00
Goober5000 29fe27ac01 fix display of ship copy class names in ship loadout screen
--Goober5000
2006-08-02 22:47:40 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor e08b1d17ea bunch of error checking and code cleanup for the team stuff in ship/weapon select 2005-11-16 05:46:27 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 4cf60293d3 clarification
--Goober5000
2005-09-27 02:36:58 +00:00
taylor af1df76849 merge of OSX tree
a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
taylor 087db1ee94 fix crash on commit in the multi ship selection screen
mask_data in the UI code is always cast to ubyte so why it was a ushort type I'll never know
fix unsized text in input boxes (fixed the real problem earlier but forgot to remove this old fix)
2005-07-22 03:53:32 +00:00
taylor d901aa63f5 more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
taylor fbb630aa2d ton of non-standard resolution fixes 2005-07-02 19:45:02 +00:00
wmcoolmon 31296826e1 MAX_SHIP_TYPES > Num_ship_types 2005-04-25 00:28:17 +00:00
Goober5000 eac7c7ff45 brought weapon loadout banks into agreement with ship info banks
improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
taylor 3f9ffbc393 better support for Inferno builds (in PreProcDefines.h now, no networking support)
make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor 09167fa382 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
Goober5000 0c48b587a1 allow different wing names than ABGDEZ
--Goober5000
2004-12-14 14:46:13 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
unknownplayer 3a7cc9cc63 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00