Goober5000
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13513588df
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turn p_object into a class ensure that p_object dock instances are cleared between missions, not just when the game exits handle Player_start_pobject in a saner way the p_object Reset method is nice, but it turns out we don't need it
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10060 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-11-17 20:24:42 +10:00 |
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Goober5000
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5aa3bddf70
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change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-11-10 18:28:55 +10:00 |
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Goober5000
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0f1971c5aa
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change the ship struct to a class, and remove use of memcpy and memset for setting/copying the entire ship class
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9885 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-10-07 20:02:31 +10:00 |
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Goober5000
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fe934190ac
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clarify that some structs should now be treated as classes change shockwave_create_info back to being a struct fix some missing shockwave_create_info initialization
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9817 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-09-26 18:51:35 +10:00 |
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Goober5000
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4bd10888ff
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make localization more robust with additional checks on string length, more consting, and stronger typing and make XSTR const, since we don't want to modify the strings it translates and then CONST ALL THE THINGS
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9809 387891d4-d844-0410-90c0-e4c51a9137d3
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2013-09-26 18:51:34 +10:00 |
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karajorma
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a8cccb2168
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Send a keep alive packet when loading icons as sometimes this can take quite a while (for instance in debug).
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2012-09-16 09:09:19 +00:00 |
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Zacam
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9254dae233
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Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
http://www.hard-light.net/forums/index.php?topic=73147.0
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2011-01-30 05:59:36 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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karajorma
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a360a8e606
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Allow multi_find_player_by_ship_name() to deal with respawning players too
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2008-07-24 20:09:21 +00:00 |
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karajorma
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a67a2182ce
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Ensure that the chatbox is closed when going to debriefing.
Some general clean up.
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2008-03-14 20:27:41 +00:00 |
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karajorma
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91eb0669dc
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Fix Mantis 1621
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2008-03-08 15:42:55 +00:00 |
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taylor
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c5235c6428
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FS2NetD v.2 (still a work in progress, but is ~98% complete)
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2007-10-15 06:43:23 +00:00 |
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karajorma
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fa9f2f861c
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Fix a number of places where the player of a dogfight game could end up in the standard debrief.
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2007-04-24 12:07:35 +00:00 |
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Goober5000
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2394e9801b
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 03:35:36 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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taylor
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a2232be0c7
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merge with Linux/OSX tree - p0204
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2005-02-04 10:12:33 +00:00 |
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Kazan
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7d1c8b185d
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added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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2004-08-11 05:06:36 +00:00 |
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Kazan
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5e64177b98
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FS2NetD: C2S Ping/Pong, C2S Ping/Pong, Global IP Banlist, Global Network Messages
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2004-07-07 21:00:08 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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