Commit Graph
18 Commits
Author SHA1 Message Date
Goober5000 4bd10888ff make localization more robust with additional checks on string length, more consting, and stronger typing and make XSTR const, since we don't want to modify the strings it translates and then CONST ALL THE THINGS
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9809 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:34 +10:00
Goober5000 3bb24e8508 re-add the code to disable the Windows key... this time, without slowing the system to a crawl when FSO is in the background 2007-09-03 22:19:56 +00:00
taylor a949186e87 fix up Windows window/cursor handling so that it's up-to-date and more compatible
make sure that we handle background clearing ourselves, fixes several little issues
fix popup warnings to work a bit better and not screw up the game so much or make it difficult to interact with them
2007-01-07 13:15:42 +00:00
taylor 81b6c49fe9 new window creation code for Windows (gets rid of some stupid :V: voodoo for the software/glide stuff)
use detect_home() on Windows too (needed for now outwnd code)
some bits of minor cleanup
2006-11-16 00:54:15 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000 5548a8e954 edited for language ;)
--Goober5000
2005-03-08 03:50:25 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 295426a6eb make sure starfield bitmaps render when not in HTL mode
slight header fix for osapi.h
add some string overflow protection to modelread and bmpman
s/NO_NETWORKING/NO_NETWORK/g  (Inferno builds)
2005-03-01 23:08:24 +00:00
bobboau 9c9876909b oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor a2232be0c7 merge with Linux/OSX tree - p0204 2005-02-04 10:12:33 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
randomtiger 6c4e48b042 Some small changes to the main codebase that allow Fred_open OGL to compile. 2004-01-17 21:59:56 +00:00
unknownplayer 3a7cc9cc63 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
wmcoolmon 5d79b222cf Added "os_app_activate_set" 2003-02-22 04:14:21 +00:00
bobboau 0a93058abc added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
penguin 3463682f1a Back-port to MSVC 2002-07-07 19:56:00 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00