Commit Graph
48 Commits
Author SHA1 Message Date
chief1983 4e5d3e2e57 Fix all the 'no newline at end of file' warnings I saw thrown by gcc on FreeBSD. 2012-11-02 17:30:17 +00:00
Swifty 0a4f6b332d Added "$Radar Color Image 2D:" to ships.tbl. Adds full color radar image blips on top of IFF-colored image blips. 2012-09-10 04:22:07 +00:00
Echelon9 e20a418c94 PVS-Studio fix: The 'false' value is implicitly casted to the integer type. 2012-05-28 13:35:39 +00:00
Echelon9 7c41319714 GCC warning: missing curly brackets (braces) around initialiser for 'vec3d::<anonymous union>::<anonymous struct>' 2012-05-27 14:07:34 +00:00
Swifty 3affb86b52 Removed configOverride from HudGauge class since we don't even use it. 2012-02-05 03:41:31 +00:00
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
Goober5000 0c945c210d revert Echelon9's commit 6754 which needs to be discussed first 2010-11-23 08:27:18 +00:00
Echelon9 5bf9697227 Fix a range of potential NULL dereferences 2010-11-20 12:22:03 +00:00
The_E 1ae587f819 Fix for null vec3d error mentioned in Mantis 1888 by Woolie Wool 2010-06-22 00:51:12 +00:00
Wanderer f7d04a9311 weapon info flags: targetable weapon, show weapon on radar, show friendly weapon on radar 2010-01-17 13:52:34 +00:00
Wanderer 0dc516368a commit of target highlighting options mostly for radar icons 2009-07-31 17:25:29 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer 9c7b1a1292 merge from wanderer branch - alt iff colors 2009-05-19 21:17:48 +00:00
Wanderer cabc75bfe5 merge from wanderer branch. 2d and 3d radar images support 2009-05-18 22:08:13 +00:00
Wanderer ab316e895f initial merge from wanderer branch - fixes to corkscrew missile effects 2009-05-18 20:36:11 +00:00
Wanderer fe352da2a2 tweak to keep all 3d radar dots inside the retail radar bitmap area - Mantis 1908 2009-05-13 22:03:30 +00:00
phreak 485a98ac3e Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes. 2008-09-18 00:30:54 +00:00
phreak 0fff5c7da0 Fix mantis #1710 2008-06-23 22:09:04 +00:00
phreak 43407479d5 Alpha blending and line widths for radar orb rings when in HTL mode. 2008-06-03 00:18:58 +00:00
phreak cdffd39097 Render the radar orb using HTL. It still wasn't doing that after all these years. The original rendering method is still in place. 2008-06-01 17:54:02 +00:00
phreak 08f606d6fa minor bugfix, readability. 2008-05-30 17:05:11 +00:00
Goober5000 12bd14e579 we all got led down the garden path there! revert all radar range modifications 2008-01-19 00:27:43 +00:00
Goober5000 9894a9a5e0 generalize the way radar ranges are handled (inspired by Shade's fix) 2007-08-17 03:29:51 +00:00
taylor 0727a5dd5c little bit of cleanup
more fixage for hidden jumpnodes (Mantis #1149)
2007-02-11 09:12:12 +00:00
taylor a279d55d58 phreak missed fixing this here when he fixed it in unstable 2007-02-10 00:16:57 +00:00
taylor 7828fc7e6f compiler warning fixes to make GCC 4.1 shut the hell up 2006-04-12 22:23:41 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
wmcoolmon eba6d1dff9 Special shockwave and moving capship bugfix, (even more) scripting stuff, slight rearrangement of level management functions to facilitate scripting access. 2006-01-14 19:54:55 +00:00
phreak 1ccaa6bdcb Tried to make the sphere size more uniform on opposite ends of the orb
Modified the radar disruption angle scale a bit.  Went from 200 degree to 20 degree disruption.  Otherwise, it was very confusing to find hidden objects.
2006-01-14 04:44:29 +00:00
phreak 438a20e0d4 Make orb radar mode drawing again.
Clarify "fudge" variable used for viewing transformations
2006-01-14 03:28:29 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
phreak 7a2c4e2a0d radar bitmap should render the correct color using -orbradar 2005-09-17 19:12:37 +00:00
Goober5000 5fb5c7faf7 various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
taylor 92b8c2d6ed various compiler warning fixes (some of these from dizzy) 2005-07-07 16:36:58 +00:00
taylor a11e6910ae really are too many changes here:
- remove all bitmap section support and fix problems with previous attempt
 ( code/bmpman/bmpman.cpp, code/bmpman/bmpman.h, code/globalincs/pstypes.h,
   code/graphics/2d.cpp, code/graphics/2d.h code/graphics/grd3dbmpman.cpp,
   code/graphics/grd3dinternal.h, code/graphics/grd3drender.cpp, code/graphics/grd3dtexture.cpp,
   code/graphics/grinternal.h, code/graphics/gropengl.cpp, code/graphics/gropengl.h,
   code/graphics/gropengllight.cpp, code/graphics/gropengltexture.cpp, code/graphics/gropengltexture.h,
   code/graphics/tmapper.h, code/network/multi_pinfo.cpp, code/radar/radarorb.cpp
   code/render/3ddraw.cpp )
 - use CLAMP() define in gropengl.h for gropengllight instead of single clamp() function
 - remove some old/outdated code from gropengl.cpp and gropengltexture.cpp
2005-04-24 12:56:43 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
taylor 476a96e47e (re)move some uneeded variables to fix compiler warnings 2005-03-24 23:29:33 +00:00
phreak ad698f1810 Orb correctly displays in 640x480 2005-03-21 23:19:55 +00:00
taylor 666cd6349b gotta use MIN/MAX and not min/max now 2005-03-13 08:33:55 +00:00
phreak 84b5a5f0b2 Fixed a bug where the orb would incorrectly render under alternate FOVs.
Updated the functions that scramble the contacts so the blips show up
somewhat near where they should be.
2005-03-12 06:03:07 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
taylor 09167fa382 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
Goober5000 7afc414357 fix0red some warnings
--Goober5000
2004-08-23 07:48:09 +00:00
phreak 01b0dec472 orb radar rendering style 2004-08-02 22:43:03 +00:00