z64555
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8d5fbab768
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z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-05-08 19:18:37 +10:00 |
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The_E
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98355da7d5
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Revert 10619: Missing files
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-05-08 19:18:36 +10:00 |
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z64555
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2b2ba832f8
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z64555's debug console.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
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2014-05-08 19:18:36 +10:00 |
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niffiwan
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9a6611198e
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GCC warnings: more 'variable set but not used'
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2012-06-14 11:21:09 +00:00 |
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Echelon9
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dc4371680a
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Clear a whole set of LLVM warnings - some of these would have caused memory fubars, so should marginally improve stability
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2012-01-15 08:08:15 +00:00 |
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Zacam
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10d94a24e8
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Not multi-platform, but it doesn't break other platforms and removes 11 warnings from nebula.cpp.
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2010-02-04 05:02:07 +00:00 |
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portej05
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5d6b9be53c
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Removal of DirectX from the codebase.
VC6 and VC2008 solutions have been updated.
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2009-07-09 11:35:43 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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taylor
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694fbd606a
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merge with Linux/OSX tree - p0131
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2005-01-31 10:34:40 +00:00 |
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Kazan
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864e1b5922
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remove MCD complete
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2004-07-26 20:47:56 +00:00 |
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Kazan
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428b3dcbc9
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MCD - define _MCD_CHECK to use memory tracking
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2004-07-12 16:33:09 +00:00 |
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Goober5000
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7ef2ab2e39
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Uber pass at reducing #includes
--Goober5000
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2004-03-05 09:02:13 +00:00 |
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bobboau
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315eded215
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fixed sevral asorted matrix errors,
OGL people make sure I didn't break anything,
most of what I did was replaceing falses with (if graphicts_mode == D3D)
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2004-02-15 06:02:32 +00:00 |
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phreak
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3a7f85da10
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made some g3_start_instance_matrix calls not affect any of the HT&L graphics
calls since they were called for internal calculations for 2D stuff
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2003-11-11 17:59:27 +00:00 |
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penguin
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0c503be8d1
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The big include file move
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2002-08-01 01:41:11 +00:00 |
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penguin
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8f92eebd34
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Warpcore CVS sync
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2002-06-03 04:10:40 +00:00 |
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penguin
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663b3471b9
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Volition sources -- warpcore CVS import
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2002-06-03 03:26:03 +00:00 |
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