Commit Graph
89 Commits
Author SHA1 Message Date
z64555 8d5fbab768 z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
Goober5000 3e4eca4104 reintegrate Goober5000 branch into trunk: adds STLport support and fixes MSVC6 compatibility with SCP_hash_map (part 2)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9854 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-29 22:12:23 +10:00
The_E e2281c39cb Adds Swifty's frame profiling code. In order to activate it, use the -profile_frame_time commandline parameter. ATTENTION PLATFORM MAINTAINERS:
This adds a new file to the source tree named profiling.cpp, add this to the respective project files (I've already done it for the various MSVS projects)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9806 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:33 +10:00
Zacam 593be42e66 *drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.

git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Zacam 759b080814 pre-Antipodes Staging Merge: "Inferno" build options go away, INF_BUILD settings now "default" settings. Fixed and made consistent across all projects the Build Output names ("Debug" used for Debug builds at the very end of the file name before the extension and after other options such as SSE, where applicable) Other unused #defines or #ifdefs removed: DEMO build Related, STANDALONE_ONLY_BUILD (already covered by -standalone command line flag)
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9549 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
Goober5000 15fb88b8c5 add files to project 2013-01-08 01:56:54 +00:00
Goober5000 367278315b revert r8893 since it's no longer needed and since RTTI adds overhead 2012-06-17 05:42:54 +00:00
Goober5000 e5e06d1e32 MSVC6 project should have Run-Time Type Information enabled 2012-06-17 05:04:48 +00:00
chief1983 52c60b1711 stdint.h and inttypes.h moved, and let's fix some paths that VC6 botched up for us again. 2012-03-02 20:29:19 +00:00
Goober5000 687cc4b87b mod_table project updates 2012-03-02 19:58:07 +00:00
Goober5000 94e13d761b add to the project file too 2011-11-23 04:26:20 +00:00
Goober5000 b243f3151a these ought to appear in the project file 2011-11-23 03:10:57 +00:00
Goober5000 6dff3d4179 fix compilation on MSVC 6 2011-11-13 03:52:01 +00:00
Zacam 1b1895abdb Finish removing dbugfile.cpp/.h from the rest of the projects. 2011-10-02 08:09:04 +00:00
Zacam 0a4f360908 Project cleanup for the removals of cryptstring, scramble, and crypt.cpp/.h. 2011-09-18 00:35:48 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam 9254dae233 Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
http://www.hard-light.net/forums/index.php?topic=73147.0
2011-01-30 05:59:36 +00:00
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
chief1983 d4bfce509e Pull this fix for VC6 from Antipodes since it's unrelated to go_faster 2010-10-12 16:06:27 +00:00
Zacam b9b5237123 Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode. 2010-09-30 05:50:04 +00:00
Goober5000 b48eb270f9 don't generate debug/pdb/map info for release builds on VC6 2010-08-02 04:07:28 +00:00
Goober5000 7b8c035320 revert portej05's removal of the bitstring code 2010-06-14 06:56:52 +00:00
taylor b287ecfef9 new sound code
- Mantis #58
 - Mantis #1769
 - many other fixes and improvements
2010-05-29 15:53:18 +00:00
Goober5000 01a242f269 sync with MSVC6_Release 2010-02-17 10:13:54 +00:00
Goober5000 99aa1e74a0 sync png and zlib changes with MSVC6 2010-02-15 10:08:20 +00:00
Goober5000 96d93caf1b Zacam's project fixes 2010-01-30 00:50:08 +00:00
Goober5000 0e7bdf926d fix the MSVC6 project files 2010-01-30 00:04:54 +00:00
Goober5000 d5ab81c947 add external_dll files to VC6 project
alphabetize the project modules at the same time
2010-01-06 01:21:35 +00:00
Goober5000 407c670e74 fix mission load error message
remove deleted files from project
2009-12-30 21:04:00 +00:00
Goober5000 dfd4f33c1f VC6 project file updates 2009-12-21 03:18:45 +00:00
Goober5000 0b2c715162 project file fixes 2009-12-05 07:17:18 +00:00
portej05 02b5fd1496 Remove bitarray.h and substitute with simpler functions (tested via Zacam, Flaming_Sword and portej05) 2009-11-23 12:12:09 +00:00
Goober5000 d4f1e1132c remove python files from MSVC6 project 2009-09-20 08:28:44 +00:00
portej05 5d6b9be53c Removal of DirectX from the codebase.
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
chief1983 a482a9a4a5 Add multi_sexp files to the VC6 projects. 2009-05-29 15:28:04 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor af2aa37464 add new files 2008-03-20 21:17:09 +00:00
taylor 3bbaaa9c64 use specific intermediate directories to prevent clobbering of same-name files (particularly with lua) 2008-03-20 19:37:36 +00:00
taylor 4404a3bfd6 remove storybook, since the fiction viewer makes it obsolete 2008-03-20 18:55:16 +00:00
taylor 5d2bb0b148 set eol-style to LF for all code
set eol-style to CRLF for MSVC6 project files (since Windows needs it this way to load them)
2008-02-09 03:07:56 +00:00
Goober5000 588605a888 add Wing Commander Saga's fiction viewer 2007-11-21 07:28:50 +00:00
Goober5000 a3d02e705d use relative paths 2007-11-19 02:28:26 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
taylor 660691b4ef disable D3D by default for stable tree 2007-02-12 07:32:03 +00:00
Goober5000 34607a5014 gah, not this again 2007-01-04 04:51:57 +00:00
taylor d6f1171a44 add Theora files/libs
add mapinfo stuff so that .map files are actually useful (wasn't this here before?)
add /y to the copy command, since it wasn't always copying over existing builds for me
2006-12-26 05:35:07 +00:00
taylor 28d78bf454 updated/fixed modelanim code 2006-10-27 21:41:22 +00:00
taylor 6861c29171 clean up some old software rendering stuff that we don't use any longer
remove grzbuffer.*, since all it did was give us 3 variables, which were moved to 2d.*
2006-10-06 09:56:42 +00:00
taylor 534995aa38 clean up the grstub mess (for work on standalone server, and just for sanity sake)
move color and shader functions to 2d.cpp since they are exactly the same everywhere
don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
2006-08-22 05:41:36 +00:00