z64555
8d5fbab768
z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
Goober5000
3e4eca4104
reintegrate Goober5000 branch into trunk: adds STLport support and fixes MSVC6 compatibility with SCP_hash_map (part 2)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9854 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-29 22:12:23 +10:00
The_E
e2281c39cb
Adds Swifty's frame profiling code. In order to activate it, use the -profile_frame_time commandline parameter. ATTENTION PLATFORM MAINTAINERS:
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This adds a new file to the source tree named profiling.cpp, add this to the respective project files (I've already done it for the various MSVS projects)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9806 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:33 +10:00
Zacam
593be42e66
*drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
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MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)
Spans a lot from initial commit to AP Branch in r6835.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Zacam
759b080814
pre-Antipodes Staging Merge: "Inferno" build options go away, INF_BUILD settings now "default" settings. Fixed and made consistent across all projects the Build Output names ("Debug" used for Debug builds at the very end of the file name before the extension and after other options such as SSE, where applicable) Other unused #defines or #ifdefs removed: DEMO build Related, STANDALONE_ONLY_BUILD (already covered by -standalone command line flag)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9549 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:46 +10:00
Goober5000
15fb88b8c5
add files to project
2013-01-08 01:56:54 +00:00
Goober5000
367278315b
revert r8893 since it's no longer needed and since RTTI adds overhead
2012-06-17 05:42:54 +00:00
Goober5000
e5e06d1e32
MSVC6 project should have Run-Time Type Information enabled
2012-06-17 05:04:48 +00:00
chief1983
52c60b1711
stdint.h and inttypes.h moved, and let's fix some paths that VC6 botched up for us again.
2012-03-02 20:29:19 +00:00
Goober5000
687cc4b87b
mod_table project updates
2012-03-02 19:58:07 +00:00
Goober5000
94e13d761b
add to the project file too
2011-11-23 04:26:20 +00:00
Goober5000
b243f3151a
these ought to appear in the project file
2011-11-23 03:10:57 +00:00
Goober5000
6dff3d4179
fix compilation on MSVC 6
2011-11-13 03:52:01 +00:00
Zacam
1b1895abdb
Finish removing dbugfile.cpp/.h from the rest of the projects.
2011-10-02 08:09:04 +00:00
Zacam
0a4f360908
Project cleanup for the removals of cryptstring, scramble, and crypt.cpp/.h.
2011-09-18 00:35:48 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
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Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam
9254dae233
Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
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http://www.hard-light.net/forums/index.php?topic=73147.0
2011-01-30 05:59:36 +00:00
Zacam
09fad95070
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
chief1983
d4bfce509e
Pull this fix for VC6 from Antipodes since it's unrelated to go_faster
2010-10-12 16:06:27 +00:00
Zacam
b9b5237123
Purging of the Decal system. Includes Projects updates for codeblocks, MSVC 6-2010 and Xcode.
2010-09-30 05:50:04 +00:00
Goober5000
b48eb270f9
don't generate debug/pdb/map info for release builds on VC6
2010-08-02 04:07:28 +00:00
Goober5000
7b8c035320
revert portej05's removal of the bitstring code
2010-06-14 06:56:52 +00:00
taylor
b287ecfef9
new sound code
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- Mantis #58
- Mantis #1769
- many other fixes and improvements
2010-05-29 15:53:18 +00:00
Goober5000
01a242f269
sync with MSVC6_Release
2010-02-17 10:13:54 +00:00
Goober5000
99aa1e74a0
sync png and zlib changes with MSVC6
2010-02-15 10:08:20 +00:00
Goober5000
96d93caf1b
Zacam's project fixes
2010-01-30 00:50:08 +00:00
Goober5000
0e7bdf926d
fix the MSVC6 project files
2010-01-30 00:04:54 +00:00
Goober5000
d5ab81c947
add external_dll files to VC6 project
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alphabetize the project modules at the same time
2010-01-06 01:21:35 +00:00
Goober5000
407c670e74
fix mission load error message
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remove deleted files from project
2009-12-30 21:04:00 +00:00
Goober5000
dfd4f33c1f
VC6 project file updates
2009-12-21 03:18:45 +00:00
Goober5000
0b2c715162
project file fixes
2009-12-05 07:17:18 +00:00
portej05
02b5fd1496
Remove bitarray.h and substitute with simpler functions (tested via Zacam, Flaming_Sword and portej05)
2009-11-23 12:12:09 +00:00
Goober5000
d4f1e1132c
remove python files from MSVC6 project
2009-09-20 08:28:44 +00:00
portej05
5d6b9be53c
Removal of DirectX from the codebase.
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VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
chief1983
a482a9a4a5
Add multi_sexp files to the VC6 projects.
2009-05-29 15:28:04 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor
af2aa37464
add new files
2008-03-20 21:17:09 +00:00
taylor
3bbaaa9c64
use specific intermediate directories to prevent clobbering of same-name files (particularly with lua)
2008-03-20 19:37:36 +00:00
taylor
4404a3bfd6
remove storybook, since the fiction viewer makes it obsolete
2008-03-20 18:55:16 +00:00
taylor
5d2bb0b148
set eol-style to LF for all code
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set eol-style to CRLF for MSVC6 project files (since Windows needs it this way to load them)
2008-02-09 03:07:56 +00:00
Goober5000
588605a888
add Wing Commander Saga's fiction viewer
2007-11-21 07:28:50 +00:00
Goober5000
a3d02e705d
use relative paths
2007-11-19 02:28:26 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00
taylor
660691b4ef
disable D3D by default for stable tree
2007-02-12 07:32:03 +00:00
Goober5000
34607a5014
gah, not this again
2007-01-04 04:51:57 +00:00
taylor
d6f1171a44
add Theora files/libs
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add mapinfo stuff so that .map files are actually useful (wasn't this here before?)
add /y to the copy command, since it wasn't always copying over existing builds for me
2006-12-26 05:35:07 +00:00
taylor
28d78bf454
updated/fixed modelanim code
2006-10-27 21:41:22 +00:00
taylor
6861c29171
clean up some old software rendering stuff that we don't use any longer
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remove grzbuffer.*, since all it did was give us 3 variables, which were moved to 2d.*
2006-10-06 09:56:42 +00:00
taylor
534995aa38
clean up the grstub mess (for work on standalone server, and just for sanity sake)
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move color and shader functions to 2d.cpp since they are exactly the same everywhere
don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
2006-08-22 05:41:36 +00:00